Supplement Four
SOC-14 5K
Continuing my reading of the 91 Traveller articles published in White Dwarf over the years...I bring you another nifty little tid-bit you might want to use in your games.
This one's a quicky.
It's a nice, clean little rule that will allow you to find out quickly if clothing and fitted equipment (Vacc Suit) will fit properly.
The GM simply rolls 2D to determine the item's "size".
If any of the three physical stats a character has matches the size of the item, the item will fit properly.
EXAMPLE: Dargi attempts to climb into a Vacc Suit. The GM throws 2D to determine the Vacc Suit's size. A "9" is he result.
If any of Dargi's three physical stats are a 9, then the Vacc Suit will fit.
Supplement Four's Tweak...
What I'd do is throw for size using a 3D roll. That way, characters aren't penalized for having high stats above 12.
[EDIT: It might be smarter to make that a 3D - 3 roll. That way, you don't have results of 16, 17, or 18. A "1" is possible. And, the average number turns out to be a "7" (average of 10 -3 = 7).
A character has 3 physical stats, and a 3D roll yields 15 different numbers. This means a character basically has a one-in-five chance of being able to wear (given that all three of his physical stats are different...if not, he's probably hard to fit) an item he comes across.
When I go to the shoe store, it's amazing how often they don't have my size (which is not that wierd...a 9.5), so a 20% chance of something fitting seems reasonable to me.
GMs may want to go a little easier on items that are meant to fit variously sized people. For example, emergency Vacc Suits must be designed to accommodate many shapes and sizes.
In such a situation, I'd consider allow the character's physical stats to be within "1" point of the size rating of the garment in question.
So, for an emergency Vacc Suit, a "9" is rolled with the 2D size throw.
The character trying to wear the Vacc Suit has stats 74A.
This character can wear any of these sizes: 3, 4, 5, 6, 7, 8, 9, 10, 11.
Which allows him to wear he emergency Vacc Suit.
-S4
This one's a quicky.
It's a nice, clean little rule that will allow you to find out quickly if clothing and fitted equipment (Vacc Suit) will fit properly.
The GM simply rolls 2D to determine the item's "size".
If any of the three physical stats a character has matches the size of the item, the item will fit properly.
EXAMPLE: Dargi attempts to climb into a Vacc Suit. The GM throws 2D to determine the Vacc Suit's size. A "9" is he result.
If any of Dargi's three physical stats are a 9, then the Vacc Suit will fit.
Supplement Four's Tweak...
What I'd do is throw for size using a 3D roll. That way, characters aren't penalized for having high stats above 12.
[EDIT: It might be smarter to make that a 3D - 3 roll. That way, you don't have results of 16, 17, or 18. A "1" is possible. And, the average number turns out to be a "7" (average of 10 -3 = 7).
A character has 3 physical stats, and a 3D roll yields 15 different numbers. This means a character basically has a one-in-five chance of being able to wear (given that all three of his physical stats are different...if not, he's probably hard to fit) an item he comes across.
When I go to the shoe store, it's amazing how often they don't have my size (which is not that wierd...a 9.5), so a 20% chance of something fitting seems reasonable to me.
GMs may want to go a little easier on items that are meant to fit variously sized people. For example, emergency Vacc Suits must be designed to accommodate many shapes and sizes.
In such a situation, I'd consider allow the character's physical stats to be within "1" point of the size rating of the garment in question.
So, for an emergency Vacc Suit, a "9" is rolled with the 2D size throw.
The character trying to wear the Vacc Suit has stats 74A.
This character can wear any of these sizes: 3, 4, 5, 6, 7, 8, 9, 10, 11.
Which allows him to wear he emergency Vacc Suit.
-S4