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Does It FIT?

I think that using the AVERAGE of the 3 physical attributes vs a 2D6 roll would work well. Anyone who has an Average above 12 should NOT be able to wear normal clothing. Try finding an off-the-rack suit to fit "Andre the Giant" (if he were still alive). Low means small, high means big.

I like the exact = perfect fit, +/- 1 = close enough modification. High Tek Clothes (TL 13+) might be designed with a variable size like 6-8 so the clothes would be an exact fit for size 6,7 or 8 and a close enough fit for size 5 or 9. Then the common sizes could be 3-5, 6-8 and 9-11 with people of size 2- or 12+ needing to shop at a specialty store (The Big and Tall Store carries size 12-14).

Just some ideas for GM IYTU color and 3D6-3 is still a good roll for the size of a specific found item since it allows for the group to find a set of custom-taylored clothes.
 
I think that using the AVERAGE of the 3 physical attributes vs a 2D6 roll would work well. Anyone who has an Average above 12 should NOT be able to wear normal clothing. Try finding an off-the-rack suit to fit "Andre the Giant" (if he were still alive). Low means small, high means big.

I like the exact = perfect fit, +/- 1 = close enough modification. High Tek Clothes (TL 13+) might be designed with a variable size like 6-8 so the clothes would be an exact fit for size 6,7 or 8 and a close enough fit for size 5 or 9. Then the common sizes could be 3-5, 6-8 and 9-11 with people of size 2- or 12+ needing to shop at a specialty store (The Big and Tall Store carries size 12-14).

Just some ideas for GM IYTU color and 3D6-3 is still a good roll for the size of a specific found item since it allows for the group to find a set of custom-taylored clothes.
 
Originally posted by BlackBat242:
Shouldn't a character's size be the height & weight of the character?

Just use the height/weight rules from any number of games to determine your characters actual dimensions, and then go from there (do the same for those suits you find) and it will be far more realistic.
Sure. More realistic. I agree. I keep ht and wt on the character sheets too.

But, what I don't have is a height and weight size rating for every piece of equipment and clothing that my characters come into contact too.

Let's say we're in the middle of a game, and the characters surprise and knock out a guard. They want to take his clothes to disguise one of them as a guard.

How do I do that quickly and easily in a game? It is easier to roll ht. and wt. for the NPC, right there in the middle of the game?

Or, is it easier to simple roll the mechanic above and keep the game moving.

You could base the size of the guard's uniform on the guard's stats...but what if the characters are sneaking through a facility, like a hospital, and they come across a laundry or a supply closet with uniforms and smocks.

What does a GM do now?

The simple mechanic above takes care of this problem quickly. Roll it, boom, you're moving on.

Right now, in my game, my characters are attempting to escape from some slavers. They've just popped out of cold berths they were being kept in. They're wearing little--not even shoes. I've got bad-guy NPCs all over the place.

Isn't it simple to just roll the mechanic above when one of the players wants to take the shoes off of a captured or killed NPC?

Roll. Boom. You're done. Move on with the game?

I think it works well.

-S4
 
Originally posted by BlackBat242:
Shouldn't a character's size be the height & weight of the character?

Just use the height/weight rules from any number of games to determine your characters actual dimensions, and then go from there (do the same for those suits you find) and it will be far more realistic.
Sure. More realistic. I agree. I keep ht and wt on the character sheets too.

But, what I don't have is a height and weight size rating for every piece of equipment and clothing that my characters come into contact too.

Let's say we're in the middle of a game, and the characters surprise and knock out a guard. They want to take his clothes to disguise one of them as a guard.

How do I do that quickly and easily in a game? It is easier to roll ht. and wt. for the NPC, right there in the middle of the game?

Or, is it easier to simple roll the mechanic above and keep the game moving.

You could base the size of the guard's uniform on the guard's stats...but what if the characters are sneaking through a facility, like a hospital, and they come across a laundry or a supply closet with uniforms and smocks.

What does a GM do now?

The simple mechanic above takes care of this problem quickly. Roll it, boom, you're moving on.

Right now, in my game, my characters are attempting to escape from some slavers. They've just popped out of cold berths they were being kept in. They're wearing little--not even shoes. I've got bad-guy NPCs all over the place.

Isn't it simple to just roll the mechanic above when one of the players wants to take the shoes off of a captured or killed NPC?

Roll. Boom. You're done. Move on with the game?

I think it works well.

-S4
 
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