Hello Folks,
I know this is a dumb question, yet, when it comes to programming, it isn't quite as dumb as it might sound![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
If you look at the specualtive cargo rules given in book 2 Starships, you will see a disclaimer to the effect that quantity of items not vehicles are in dtons, while quantity for vehicles is PER VEHICLE. I stress that per vehicle part because it would appear that when someone rolls this result for their "find", that if they roll a 3, they found 3 vehicles for sale, and that the size of the vehicle itself times 3 determines how much cargo space is taken up in the ship's hold. Thus, an air/raft at 4 dtons, would take up anywhere from 4 to 24 dtons of cargo space depending on whether the die roll was a 1 on up through 6.
If I were writing a program (which I am) to automate the cargo generation rolls, which makes more sense?
Using the largest size possible for the vehicle type involved, or to use the average size per type involved, or use a sub-vehicle table to roll randomly what the size is. For example, a trader/merchant could discover that there are 3 helicopters for sale as speculative cargo. Each helicopter takes up 1 dton of cargo space per (Per book 3: Worlds and Adventures). Winged planes however take 10, and primative bi-planes take only 1. So do I roll randomly for type of craft and use the randomly generated results to specify if cargo tonnage per "unit" is 1 dton for biplanes, or 10 dtons for fixed wings, or even speeder/g-carriers?
I know this is a dumb question, yet, when it comes to programming, it isn't quite as dumb as it might sound
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
If you look at the specualtive cargo rules given in book 2 Starships, you will see a disclaimer to the effect that quantity of items not vehicles are in dtons, while quantity for vehicles is PER VEHICLE. I stress that per vehicle part because it would appear that when someone rolls this result for their "find", that if they roll a 3, they found 3 vehicles for sale, and that the size of the vehicle itself times 3 determines how much cargo space is taken up in the ship's hold. Thus, an air/raft at 4 dtons, would take up anywhere from 4 to 24 dtons of cargo space depending on whether the die roll was a 1 on up through 6.
If I were writing a program (which I am) to automate the cargo generation rolls, which makes more sense?
Using the largest size possible for the vehicle type involved, or to use the average size per type involved, or use a sub-vehicle table to roll randomly what the size is. For example, a trader/merchant could discover that there are 3 helicopters for sale as speculative cargo. Each helicopter takes up 1 dton of cargo space per (Per book 3: Worlds and Adventures). Winged planes however take 10, and primative bi-planes take only 1. So do I roll randomly for type of craft and use the randomly generated results to specify if cargo tonnage per "unit" is 1 dton for biplanes, or 10 dtons for fixed wings, or even speeder/g-carriers?