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Dungeons & Dragons into Traveller

kafka47

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Marquis
At the risk of sounding somewhat heretically, I was wondering who has used any AD&D/D&D modules in their Traveller Campaign? As I was thinking that Against The Giants (Sydites could be Hill Giants) and the Decent to the Depths (Drow could Ukar) could easily make an interesting Traveller/Fading Suns campaign.

Which others have others used with a successful transition?
 
Hmmm. I recall the Against The Giants series. I could have used an FGMP-15, some RAM grenades, and some battle dress to clear them out, IIRC.


S3 (Barrier Peaks) would be interesting.... a crashed Traveller ship?
 
Well, I had the AD&D modules at the time I was running Traveller back in the 80s, but so did all my players. They'd have chased me out of the room if they'd discovered me doing it. ;)
 
I adapted and ran the A1-4 slavelord series in the 90s. It was set in the Trojan Reach and involved the players acting for the Imperial authorities tracking down a slaver operation outside the Imperium.

It adapted to Traveller very well as A1-4 was not really about monsters (sure Orcs etc but they are just humans with pig noses) but about the moral crusade.

I still have the notes in pen and paper form - maybe I could type it up someday (or maybe even replay it.....)
 
I adapted and ran the A1-4 slavelord series in the 90s. It was set in the Trojan Reach and involved the players acting for the Imperial authorities tracking down a slaver operation outside the Imperium.

It adapted to Traveller very well as A1-4 was not really about monsters (sure Orcs etc but they are just humans with pig noses) but about the moral crusade.

I still have the notes in pen and paper form - maybe I could type it up someday (or maybe even replay it.....)
 
I thought a cool crossover would be playing the Gamma World setting on a world during the Long Night. The target world could have been involved in the Interstellar Wars, which subsequently self-destructed while the Rule of Man was collapsing.

For D&D, I suspect the Isle of Dread could be a pretty cool adventure, set on a low-tech backwater world in any milieu. Turn the Mind Flayer into an insane Droyne Ancient and there you go.
 
I don't know about incorporating modules, but I've long thought about the possibility of using an Aboleth as an Alien-esqe encounter. Survey base on some backwater frontier world begins tapping into the underground water reserves. An Aboleth, a critter living down there, comes to investigate, and slowly takes over the crew (first by psionics and later by transforming them into its servants by "spores"). A courier transporting data to the colony is attacked by these "servants", manages to flee, and reports to the nearest Scout base; players are sent to investigate.
 
Good idea ;)

There's a list in d20 future of the D&D monsters that would fit into a sci-fi campaign, and the d20 modern menace manual also has some easily adapted beasties in it.
 
Always thought a lot of the D&D monsters were beyond the scope of fantasy and more in the realm of sci fi or horror.
 
I have a vague memory of using the Village of Hommlet as an E class starport shanty town, with the ruins of an old pirate base nearby (the castle ruins).

I definitely used Traveller stuff for D&D - Azhanti High Lightning for a barrier peaks extension; Twilight's Peak can be worked into quite a good fantasy adventure; Shadows for the maps etc.
 
I know that this may be OT, but I wanted to put the idea out there.

I picked up a copy of the recently printed Dungeons & Dragons Basic Game for my friend's son as Christmas present, after taking a good look at it - I picked up one for myself. It is one of the best introductory role-playing games I have ever seen. The game is based off of the SRD, just like T20, but it is a very simplified version of the DnD3.5 game. It also states in the game that it does not contain any Open Game Content material.

Looking at the DnD Basic Game, I was just wondering about the feasibility of creating a "dumbed down" version of D20 Traveller as an introductory role-playing game. Can the Core Rules or SRD be trimmed down to allow this for Traveller legally without violating the Open Game License?
 
How's this: an Animated Skeleton, having all the normal D20 stats, is a construct - it has a set of sensors, a power source and a low-grade computer in its skull and it can move through robotic joints.
 
I did sort of the reverse. I dropped some Traveller characters into a AD&D world. One of the character classes I was using was the Techno class from Arduin Grimoire. All PCs were give a level in Techno equivelant to the number of Engineering type skills held and had to decide what class they would go into in the future.

Originally posted by kafka47:
At the risk of sounding somewhat heretically, I was wondering who has used any AD&D/D&D modules in their Traveller Campaign? As I was thinking that Against The Giants (Sydites could be Hill Giants) and the Decent to the Depths (Drow could Ukar) could easily make an interesting Traveller/Fading Suns campaign.

Which others have others used with a successful transition?
 
The D20 SRD can be used in as little proportion as desired; You must, unless you are WOTC, adhere to the OGL.

The reason T20 looks so much like "Stock" was a conscious decision of Hunter's, with an attempt to make it close enough to stock to appeal to the general D20 crowd.

One of the things we playtesters did was to keep the work from going too far to Traveller for D20 players to grok.

A T20 "Basic" would have to be careful NOT to look too much like D&D 3.x Basic... as WOTC didn't open license that.

But such would be, in theory, doable.

I really wish we'd pushed harder for combat skills, rather than feats and BAB... (those were some debates... most of us arguing both sides!)
 
My crossover went like this...

The AD&D PC come across some humans in unusual clothing and speaking with a heavy accent. After sharing a meal with the humans (the players where still very trusting then) the PC woke up in a small room with all their equipment gone and in one-piece jumpsuits.

I then handed over a set of CT barbarian characters to the players and told them that we would be playing some Sci-Fi RPG called Traveller.

To make a long story short the PCs hand been grabbed by slavers and taken from their home world. This was the start of my AD&D CT crossover campaign based on the A1-4 modules that lasted for about 6 years (till TNE came out and my players wanted nothing to do with that)
 
Actually, I've been looking for a Necromancer module, with motivations and reasons for being. Don't know of any modules like that. Anyone?

Scout
 
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