far-trader
SOC-14 10K
Done up back in the dark ages and never translated across to other versions all the stats are MegaTraveller and in no way official. They may not even be that accurate but I'm sure I thought they were at the time 
* Unfortunately while I annotated the table with a couple * for a note I don’t see said note on the page, and after this long I’m not sure what it might have been for.
Type = Name of round, see below for other notes. Notation of B for Bullets(~8), P for Pellets(~24), S for a Single bullet.
Pen/Atn = Penetration/Attenuation
Dmg = Damage d6
Rng = Maximum(?) Range: Sht = Short = 5 meters; Med = Medium = 50 meters; Lng = Long = 250 meters
Dgr = Danger Space in meters(?)
Sig = Signature (sound and/or flash): H = High
Rec = Recoil: L = Low; M = Medium; R = ???
Cr = Credits per round for standard manufacture at TL7. Double cost and half weight and volume Caseless rounds available at TL10. Stamdard amd Caseless are not interchangeable between weapons.
Brief Descriptions:
Shot - The standard shotgun load of several small pellets.
Slug - Instead of several small pellets a few larger pellets.
Tranq - A tranquilizer round, using the rules for tanqs. IIRC my take was a small area effect shot. The round releasing a cloud of pepper spray on the target and the immediate area.
Gas - A canister of a noxious gas under pressure. You’ve seen the SWAT team gas canisters fired through windows to fill a room with smoky choking fumes? That’s it.
Tactical - A slightly lighter load. Used to reduce recoil and damage. Still quite potentially lethal. Also used for small game where a fuller charge would obliterate your target. Standard for survival kit shotguns.
Sabot - A round that encases a smaller aerodynamic finned round for more penetration and range. Basically allowing rifle performance with a shotgun. Also standard in the survival kit shotgun.
Rubber - A less lethal option for crowd control. Firing a solid round encased in rubber designed to bruise and incapacitate without penetrating. It can still be lethal if fired at close range or vital areas. Typically aimed at legs or stomach. Remember this was quite a while back. Modern versions are probably the beanbag round Bill alluded to, and they are iirc much less prone to lethal damage.
Breach - This is a round designed to blow hinges off doors, locks out of doors, and that sort of thing, to facilitate rapid entry.
Flare - This may be a simple signal flare, with or without a screamer, smoke or light, or it may be an illumination flare designed to light up an area as it drifts on the small parachute.
Cracker - As mentioned in the other thread I don’t see my notes on exactly what this was. Suggestions are welcome. Some ideas popping into my head are: an even less less than lethal round, some kind of electronic disabler (from the name), a simple noise maker. I really don’t know. Make of it what you will.
HE - A high explosive bullet. To be used against light armor iirc.
HEAP - A high explosive armor piercing bullet. Designed for use against Battle Dress iirc.
KEAP - A kinetic energy armor piercing bullet. Designed for light anti-vehicle use iirc.
I have a feeling there may have been other notes, or more likely thoughts in my head that should have been noted
but that's all I've got on it.

Code:
Type Pen/Atn Dmg Rng Dgr Sig Rec Cr
Shot(P) 1/1 4 Med 1.5 H M 1
Slug(B) 3/1 4 Med 1.5 H M 1
Tranq 1/- 1 Med 1.5 H M 2
Gas 1/- * 1 Med 3.0 H M 2
Tactical(P) 1/1 3 Med 1.5 H L/R 1
Sabot(S) 3/2 3 Lng - H M 1
Rubber(B) 1/1 2 Med 3.0 H L/R 1
Breach(S) 6/- * 4 Sht - H M 2
Flare 0/- 2 Lng - H L 2
Cracker 1/- 1 Med - H L 2
HE(S) 3/2 4 Lng 1.5 H M 2
HEAP(S) 4/2 3 Lng - H M 3
KEAP(S) 8/2 4 Lng - H M 4
Type = Name of round, see below for other notes. Notation of B for Bullets(~8), P for Pellets(~24), S for a Single bullet.
Pen/Atn = Penetration/Attenuation
Dmg = Damage d6
Rng = Maximum(?) Range: Sht = Short = 5 meters; Med = Medium = 50 meters; Lng = Long = 250 meters
Dgr = Danger Space in meters(?)
Sig = Signature (sound and/or flash): H = High
Rec = Recoil: L = Low; M = Medium; R = ???
Cr = Credits per round for standard manufacture at TL7. Double cost and half weight and volume Caseless rounds available at TL10. Stamdard amd Caseless are not interchangeable between weapons.
Brief Descriptions:
Shot - The standard shotgun load of several small pellets.
Slug - Instead of several small pellets a few larger pellets.
Tranq - A tranquilizer round, using the rules for tanqs. IIRC my take was a small area effect shot. The round releasing a cloud of pepper spray on the target and the immediate area.
Gas - A canister of a noxious gas under pressure. You’ve seen the SWAT team gas canisters fired through windows to fill a room with smoky choking fumes? That’s it.
Tactical - A slightly lighter load. Used to reduce recoil and damage. Still quite potentially lethal. Also used for small game where a fuller charge would obliterate your target. Standard for survival kit shotguns.
Sabot - A round that encases a smaller aerodynamic finned round for more penetration and range. Basically allowing rifle performance with a shotgun. Also standard in the survival kit shotgun.
Rubber - A less lethal option for crowd control. Firing a solid round encased in rubber designed to bruise and incapacitate without penetrating. It can still be lethal if fired at close range or vital areas. Typically aimed at legs or stomach. Remember this was quite a while back. Modern versions are probably the beanbag round Bill alluded to, and they are iirc much less prone to lethal damage.
Breach - This is a round designed to blow hinges off doors, locks out of doors, and that sort of thing, to facilitate rapid entry.
Flare - This may be a simple signal flare, with or without a screamer, smoke or light, or it may be an illumination flare designed to light up an area as it drifts on the small parachute.
Cracker - As mentioned in the other thread I don’t see my notes on exactly what this was. Suggestions are welcome. Some ideas popping into my head are: an even less less than lethal round, some kind of electronic disabler (from the name), a simple noise maker. I really don’t know. Make of it what you will.
HE - A high explosive bullet. To be used against light armor iirc.
HEAP - A high explosive armor piercing bullet. Designed for use against Battle Dress iirc.
KEAP - A kinetic energy armor piercing bullet. Designed for light anti-vehicle use iirc.
I have a feeling there may have been other notes, or more likely thoughts in my head that should have been noted

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