Sorry, couldn't resist...
There are some tables, like hull code and Soc, that are written to go above decimal number 15. The original Traveller system seems to be based on a hexadecimal system with values from 0-15. For those of us coding stuff, staying with 0-15 is a very good idea.
I know this is a science fiction game and there needs to be a wide range of options. Why not break them into multiple characters instead of breaking the hexadecimal? Two hex digits (15 * 15) gives 225 options and three (15 * 15 * 15) gives 3375.
There are some tables, like hull code and Soc, that are written to go above decimal number 15. The original Traveller system seems to be based on a hexadecimal system with values from 0-15. For those of us coding stuff, staying with 0-15 is a very good idea.
I know this is a science fiction game and there needs to be a wide range of options. Why not break them into multiple characters instead of breaking the hexadecimal? Two hex digits (15 * 15) gives 225 options and three (15 * 15 * 15) gives 3375.