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Famous Quotes of Charted Space

robject

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Your creative writing exercise, if you choose to accept it, is to frame each of these rather bland fundamental statements about Traveller into brief "historical" quotes by people in the OTU with whom we should be familiar:

The Jump Drive concept makes star travel both easy to accomplish and easy to understand. (I'd say something along the lines of: "The Jump Drive is the foundation of empires")

A communication speed limit establishes an independence for characters at great distances from their superior. Situations demand resourcefulness and initiative.

Different levels of technology allow players significant alternatives in how they approach situations. (A different emphasis on resourcefulness and initiative)

Gravity Manipulation makes its easier for players to conceptualize the actions of their characters; illustrations are more understandable if they simply show people standing up. (Yeah, this one needs to be rewritten no matter what).

Cheap fusion simplifies adventuring: it allows starships to refuel with readily available hydrogen; it makes most vehicles independent of fossil fuels or power distribution grids. At the same time, fuel problems can be imposed when they add to the situation. (I can see this as a quote from an analysis of how a Border Wars battle went wrong).

At higher tech levels, robots (and other artificials) are possible and often present. (clearly needs to be a quote from a pan-humanist radical terrorist)

Traveller accepts diversity and allows (even requires) a wide variety of beings to interact for their mutual benefit. Such a universe is richer than a purely human environment. (Truly from a diplomatic speech if I ever saw one)

The cosmopolitan universe is nevertheless human-dominated, primarily to retain a sense of familiarity for the players. (A separate part of that same speech in order to calm down panicky humans).

People with responsibilities are expected to act responsibly. If they do not, they won’t hold their positions for long. (Perhaps a growling admonition to new recruits into the Imperial Navy?).

There are no artificial rules constraining player action. Nevertheless, their actions have (potential) consequences. (And this is a growling admonition to new officers in the Imperial Navy).

Players can understand what happens in Traveller because it is driven by the same elements that drive all human (or sophont) endeavor: economics. (Phrase as a snippet from hault-Oberlindes, who apparently has insights on the human condition).

Crucial to the Traveller adventure concept is the idea that the rationale behind events or situations has a surface explanation, but when examined fully there are often deeper explanations which in turn give a greater understanding of how the universe works. (Maybe we should invent a Psychohistorian for this one?)

Many choices and alternatives give both the players and the referee an opportunity to choose between them, which make for more interesting and more exciting adventures.
 
People with responsibilities are expected to act responsibly. If they do not, they won’t hold their positions for long. (Perhaps a growling admonition to new recruits into the Imperial Navy?).

Hmm, aside from asking to define "act responsibly", reconcile this with the actions of the Japanese decision-makers in the summer and fall of 1941, and the entries into the Ciano Diaries by Count Ciano.
 
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People with responsibilities are expected to act responsibly. If they do not, they won’t hold their positions for long.

- Duke Norris of Regina (Commander Lord Aledon, IN, Ret.)

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Traveller accepts diversity and allows (even requires) a wide variety of beings to interact for their mutual benefit. Such a universe is richer than a purely human environment.
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[FONT=arial,helvetica]"The Third Imperium is established upon the bedrock principle that all sapient beings have value and have something to contribute to an interstellar society, each and all interacting with one another to their mutual benefit and enrichment. The success of the Imperium as an interstellar state for over 1000 years has been its acceptance (in fact, even its requirement) of this principle of diversity." [/FONT]

[FONT=arial,helvetica]- Archduke Kieran Langos Adair of Sol[/FONT]
 
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A communication speed limit establishes an independence for characters at great distances from their superior. Situations demand resourcefulness and initiative.
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[FONT=arial,helvetica]"The realities regarding the limits of lightspeed communication and Jump Space travel require entrusting beings of loyalty, integrity and resourcefulness with authority to enable them to act with independence and initiative in the best interests of any interstellar government or organization the size of the Imperium. Without this principle of honor and trust the Imperium is doomed to fail." [/FONT]

[FONT=arial,helvetica] - Emperor Cleon I [/FONT]
 
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[FONT=arial,helvetica]"The Third Imperium is established upon the bedrock principle that all sapient beings have value and have something to contribute to an interstellar society, each and all interacting with one another to their mutual benefit and enrichment. The success of the Imperium as an interstellar state for over 1000 years has been its acceptance (in fact, even its requirement) of this principle of diversity." [/FONT]


[FONT=arial,helvetica]- Archduke Kieran Langos Adair of Sol[/FONT]

"The Imperium stands for equality between all races. Humans are a majority in the Imperium, so it's no more than natural that they dominate it. Nothing questionable in that. Really. Other races have just the same chances as humans to make it in the Imperium. No, it's true! Humans don't have any special advantages. Nope! None at all!"

[- Alolimus the Legate in Cleon IV by Buck Shiverdirke]​


Hans
 
There are no artificial rules constraining player action. Nevertheless, their actions have (potential) consequences. ...

"The first rule in the field is to survive. All else is secondary to that simple rule because if you do not survive, you cannot complete your mission. The second rule in the field, coequal with the first, is that what you do to survive today might come back to kill you tomorrow. Plan your actions with both rules in mind."
Imperial Interstellar Scout Service, Handbook on Field Operations
 
"The first rule in the field is to survive. All else is secondary to that simple rule because if you do not survive, you cannot complete your mission. The second rule in the field, coequal with the first, is that what you do to survive today might come back to kill you tomorrow. Plan your actions with both rules in mind."
Imperial Interstellar Scout Service, Handbook on Field Operations

Quite good one. Two thumbs up.
 
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