The Odyssey of Machinegun Frank
STEP 1) Create a first level character.
He is a human, mercenary, from a Hi-tech, Non-industrial planet.
Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 12, Edu 10, Soc 10
As a first level, human, mercenary with Int 12, he has these skills:
Driving +4, Intimidate +4, Spot +4, T/Mechanical +4
Home feats and skills Feat Vessel Grav T/computer +1 T/ communications +1 t/electronics +1
(The home world skills / feats aren’t important for Prior history, except that he did NOT take Connections/Underworld and any feats did choose would be consider class skills/feats)
He is ready to go at age 18.
Feats Light Armour, Vac Suit, Combat Rifleman (CBR), Medium armour, Marksman,
Plus 2 feats one for class one human, Weapon Focus Machine Gun, Point blank shot.
What are they teaching in his high school??
STEP 2) University
a) Getting in: Frank makes an INT check with a DC of 12 (22 minus his EDU score). He rolls a d20, gets a 12, +1 for his INT bonus so 13, he gets in.
b) Graduating: He then rolls another DC 12 to see if he graduates, this time he rolls 8+1= 9 so he flunks out.
c) Results: he gets 1500 exp. Points and so is now 2nd level, and now is age 20.
d) Choices: since he is second level he must decide which class he leveled up in.
PERMITTED:
Mercenary: already a member of this class
Professional: has multiclass entry requirement Driving +4 or T/Mech +4.
Traveller: there are no requirements to multiclass into Traveller
FORBIDDEN:
Army, Navy, Marines and Scouts are forbidden since he is not in the Service Career.
Merchants: he is not working on a starship so can’t multiclass in.
Belters/Barbarians: no one may multiclass into these classes.
Rogue: he does not have Connections/underworld, so can’t multiclass in.
Academic: his Edu is too low.
Noble: his SOC is too low.
Since Frank is a street-fighting man, he decides to level up in Mercenary and leaves the university as Mercenary level 2
And choose skills and feats Feat Sneak Attack (Frank believes a fair fight is one he wins), Skills 4 (3 for level 1 for human) Move Silently +3 Gambling +1
STEP 3: First Term
ENLISTMENT: he can enter Army, Navy, Marine, Scout prior history because they are Service classes for which he meets the requirements, or he can enter the Mercenary career because he has at least 1 level in the Mercenary character class. Frank joins the Army.
CAREER: He undergoes basic training and gets 1000 xp. He then gets a garrison assignment, survives, gets 4000 xp more, and gets promoted to Corporal for an additional 1000xp. He adds the 1500xp he previously had to the 6000 xp he got for this term, giving him a total of 7500 xp, making him a 4th level character. He fails his re-enlistment roll and musters out with a low passage.
LEVEL CHOICES: He has gone from 2nd to 4th level. He may rise in Mercenary, Professional or Traveller (for the same reasons as above) or he may take his levels in Army, since he is now in the Army Prior History Career. Since this is his one chance to do so, Frank chooses Army levels and comes out as a Mercenary-2/ Army-2. He is 24 years old.
Feats (3 +1 for being human gives 4 feats. Some of Army basic feats he got as a Mercenary PMOS Cook, Brawling, WP Laser, Weapons specialization Machine Gun, Skills (10) Gambling +7 (the max skill due his level leaving him 4 pts) Pilot +2 Driving +6
He gets an ability increase +1 to Dex for being fourth level.
STEP 4: Second Term
ENLISTMENT CHOICES: he can enter Navy, Marine, Scout prior history because they are Service classes for which he meets the requirements, or he can enter the Mercenary career because he has 1 level in the Mercenary character class. He just left the Army so can’t go back. He decides to go for the Mercenary career.
CAREER: He gets a Security assignment, a commission, promotion and an ESXP bonus, for a whopping 9000 xp this term. He once again fails re-enlistment, but because he is O2 rank, he gets 2 muster out rolls: an SMG and 10,000 cr.
LEVEL CHOICES: he will become a 6th level character and has the choice of leveling up in Mercenary, Traveller, or Professional (see step 2 for reasons). He picks 1 level of Mercenary and 1 level of Traveller (looking to the future). He leaves the Mercenary company as an ex-First Lieutenant, Mercenary-3, Army-2, Traveller-1, age 28.
Feats 1 for human, 1 for traveller class he already has the others, and None for Mercenary
Jack of All trades +2.
Skills (3 for mercenary) Move Silently +5 Gamble +8 (7 skills for traveller) Driving +9 Pilot +6
STEP 5: Third Term
ENLISTMENT CHOICES: he may enter Navy, Marine or Scout Services, or the Traveller service, since now he has a level in the class. He might also return to the Army, since a term has passed since he left the service.
CAREER He decides to enter the Traveller service. He gets a job as a corporate troubleshooter (i.e. company goon) and gets bonus xp, for a total of 6000 xp this term. This brings his total to 22,500 xp. He is age 32 and his player decides to muster him out before he faces the Age Effects at age 35. He gets one muster out roll and gets a “vehicle”, and picks up a jeep.
LEVEL CHOICES: he has made 7th level. He may choose from Mercenary, Traveller or Professional, although he was in the Traveller service, busting heads is his game so he takes his final level in Mercenary.
3 skill pts Intimidate +7
FINAL RUN RESUME:
“Machinegun” Frank Urlock. Human, Age 35
Mercenary level-4, Army level-2, Traveller level-1
2 years at the university of Saramid (failed course in General Arts and Sciences),
1 term in the Imperial Army, final rank corporal,
1 term in Traytor’s Raiders mercenary company, final rank First Lieutenant
1 term in Ling Standard Products Security Department
Possessions: Submachine gun, Jeep, Low Passage, 10,000 credits. Dave nelson
Str 14, Dex 15, Con 14, Int 12, Wis 12, Cha 12, Edu 10, Soc 10
Feats Vessel Grav, Light Armour, Vac Suit, Combat Rifleman, Medium Armour, Marksman, Weapon Focus SMG (machine gun), Weapon Specialization SMG, Weapon proficiency Laser, point blank shot, precise shot, Brawling, Sneak Attack, Jack of Trades +2, PMOS cook,
Skills T/computer +1, T/communications +1, t/Electronics +1, Driving +9, Intimidate +7, Spot 4, T/Mechanical +4, Move Silently +5, Gambling +8, Pilot +6
STEP 1) Create a first level character.
He is a human, mercenary, from a Hi-tech, Non-industrial planet.
Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 12, Edu 10, Soc 10
As a first level, human, mercenary with Int 12, he has these skills:
Driving +4, Intimidate +4, Spot +4, T/Mechanical +4
Home feats and skills Feat Vessel Grav T/computer +1 T/ communications +1 t/electronics +1
(The home world skills / feats aren’t important for Prior history, except that he did NOT take Connections/Underworld and any feats did choose would be consider class skills/feats)
He is ready to go at age 18.
Feats Light Armour, Vac Suit, Combat Rifleman (CBR), Medium armour, Marksman,
Plus 2 feats one for class one human, Weapon Focus Machine Gun, Point blank shot.
What are they teaching in his high school??
STEP 2) University
a) Getting in: Frank makes an INT check with a DC of 12 (22 minus his EDU score). He rolls a d20, gets a 12, +1 for his INT bonus so 13, he gets in.
b) Graduating: He then rolls another DC 12 to see if he graduates, this time he rolls 8+1= 9 so he flunks out.
c) Results: he gets 1500 exp. Points and so is now 2nd level, and now is age 20.
d) Choices: since he is second level he must decide which class he leveled up in.
PERMITTED:
Mercenary: already a member of this class
Professional: has multiclass entry requirement Driving +4 or T/Mech +4.
Traveller: there are no requirements to multiclass into Traveller
FORBIDDEN:
Army, Navy, Marines and Scouts are forbidden since he is not in the Service Career.
Merchants: he is not working on a starship so can’t multiclass in.
Belters/Barbarians: no one may multiclass into these classes.
Rogue: he does not have Connections/underworld, so can’t multiclass in.
Academic: his Edu is too low.
Noble: his SOC is too low.
Since Frank is a street-fighting man, he decides to level up in Mercenary and leaves the university as Mercenary level 2
And choose skills and feats Feat Sneak Attack (Frank believes a fair fight is one he wins), Skills 4 (3 for level 1 for human) Move Silently +3 Gambling +1
STEP 3: First Term
ENLISTMENT: he can enter Army, Navy, Marine, Scout prior history because they are Service classes for which he meets the requirements, or he can enter the Mercenary career because he has at least 1 level in the Mercenary character class. Frank joins the Army.
CAREER: He undergoes basic training and gets 1000 xp. He then gets a garrison assignment, survives, gets 4000 xp more, and gets promoted to Corporal for an additional 1000xp. He adds the 1500xp he previously had to the 6000 xp he got for this term, giving him a total of 7500 xp, making him a 4th level character. He fails his re-enlistment roll and musters out with a low passage.
LEVEL CHOICES: He has gone from 2nd to 4th level. He may rise in Mercenary, Professional or Traveller (for the same reasons as above) or he may take his levels in Army, since he is now in the Army Prior History Career. Since this is his one chance to do so, Frank chooses Army levels and comes out as a Mercenary-2/ Army-2. He is 24 years old.
Feats (3 +1 for being human gives 4 feats. Some of Army basic feats he got as a Mercenary PMOS Cook, Brawling, WP Laser, Weapons specialization Machine Gun, Skills (10) Gambling +7 (the max skill due his level leaving him 4 pts) Pilot +2 Driving +6
He gets an ability increase +1 to Dex for being fourth level.
STEP 4: Second Term
ENLISTMENT CHOICES: he can enter Navy, Marine, Scout prior history because they are Service classes for which he meets the requirements, or he can enter the Mercenary career because he has 1 level in the Mercenary character class. He just left the Army so can’t go back. He decides to go for the Mercenary career.
CAREER: He gets a Security assignment, a commission, promotion and an ESXP bonus, for a whopping 9000 xp this term. He once again fails re-enlistment, but because he is O2 rank, he gets 2 muster out rolls: an SMG and 10,000 cr.
LEVEL CHOICES: he will become a 6th level character and has the choice of leveling up in Mercenary, Traveller, or Professional (see step 2 for reasons). He picks 1 level of Mercenary and 1 level of Traveller (looking to the future). He leaves the Mercenary company as an ex-First Lieutenant, Mercenary-3, Army-2, Traveller-1, age 28.
Feats 1 for human, 1 for traveller class he already has the others, and None for Mercenary
Jack of All trades +2.
Skills (3 for mercenary) Move Silently +5 Gamble +8 (7 skills for traveller) Driving +9 Pilot +6
STEP 5: Third Term
ENLISTMENT CHOICES: he may enter Navy, Marine or Scout Services, or the Traveller service, since now he has a level in the class. He might also return to the Army, since a term has passed since he left the service.
CAREER He decides to enter the Traveller service. He gets a job as a corporate troubleshooter (i.e. company goon) and gets bonus xp, for a total of 6000 xp this term. This brings his total to 22,500 xp. He is age 32 and his player decides to muster him out before he faces the Age Effects at age 35. He gets one muster out roll and gets a “vehicle”, and picks up a jeep.
LEVEL CHOICES: he has made 7th level. He may choose from Mercenary, Traveller or Professional, although he was in the Traveller service, busting heads is his game so he takes his final level in Mercenary.
3 skill pts Intimidate +7
FINAL RUN RESUME:
“Machinegun” Frank Urlock. Human, Age 35
Mercenary level-4, Army level-2, Traveller level-1
2 years at the university of Saramid (failed course in General Arts and Sciences),
1 term in the Imperial Army, final rank corporal,
1 term in Traytor’s Raiders mercenary company, final rank First Lieutenant
1 term in Ling Standard Products Security Department
Possessions: Submachine gun, Jeep, Low Passage, 10,000 credits. Dave nelson
Str 14, Dex 15, Con 14, Int 12, Wis 12, Cha 12, Edu 10, Soc 10
Feats Vessel Grav, Light Armour, Vac Suit, Combat Rifleman, Medium Armour, Marksman, Weapon Focus SMG (machine gun), Weapon Specialization SMG, Weapon proficiency Laser, point blank shot, precise shot, Brawling, Sneak Attack, Jack of Trades +2, PMOS cook,
Skills T/computer +1, T/communications +1, t/Electronics +1, Driving +9, Intimidate +7, Spot 4, T/Mechanical +4, Move Silently +5, Gambling +8, Pilot +6