• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

FAQ?

Originally posted by Casey:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
So if you don't put at least one of your gained skill points at each level into your previous skills you lose a point of skill in it. I think it would make things more realistic and interesting, more vital if you will.
I tend to create dual or triple classes T20 characters with a good range of skills. Under the adove suggestion it looks like it'd be very difficult to even maintain the skillbase. Also classes like the Marines get few enough skill points to start with! ;) (though that stands to reason the baka rockheads
)

Maybe a skill point a level for each class skill?
</font>[/QUOTE]Yeah the idea would all but eliminate generalists, except for the JoT skill ;) which might not be too bad. Multiclassing would get more complicated.

I've not run any numbers, just given it a passing thought. Maybe allowing the PC to slide a level would work. So you have to put a point in a skill every other level gained or lose 1 point from it. Bit more book keeping.

Getting a little off-topic though I guess, more of a "MTU" post. If anyone wants to explore it further feel free to spin off a new topic there for it.
 
Flynn: at the time of the T20 playtest, it DID work that way; I dissected some of the high-level characters in print, and had (mis?)read those rules on the WOTC website. ELH was not yet in print. I've not bothered with the ELH (I do have it, but as soon as I realized it was so very different from what was promised, and my group was not interested in D20, well...)

In any case, there is now an ELH SRD. Use whatever.

As for CR: the T20 characters are, in general, somewhat higher than their APL adjusted for numbers. But this varies quite a bit by equipment; the armor rules being so different skews things.

THat being said, however, I did throw some encounters that were, shall we say, CR=AAPL or so. For pure combat encounters, it's fairly well ballanced XP wise, but using CR derived XP breaks the ballance and results in PC's going up faster than the annual experience maximums.

Far Trader: Losing skill points is directly counter to the concepts in D20. Also, since skills much above +10 are not of terribly much use in normal circumstances, basing it off skill increase is lethal for skill-bunnies. Now, if you're going to also reduce level and Stamina dice, possibly attributes, for skills lost, it wouldn't be bad. And the paperwork would be a nightmare.
After All, use it or lose it has never been a core element; limiting total levels to some attribute derived cap was in 2 editions, but not in the other 3 (2300, TNE, T4), and is not the same thing.
 
I would just like to point out something.

Turning "adventuring" into a mirror of "real life" would be an exercise in agonizing torture.

"Adventurning" as Joe Blow Nobody would be twice as agonizing and be no execise at all beyond draining the jelloed remains of my brain out through my ears.

I game to have fun, not relive a day at the office where my boss tells me to do something incredibly stupid and counter-productive with sub-standard tools and undocumented procedures that change from day to day because his boss, who is twice as pointy haired as my boss, said so; and so on up the chain until the the origin of the order is lost in a mist of smog enshrouding "Corporate HQ".

Gah! I do not want my gaming to be like that! Ever.

Not even when I'm playing a "you can't possibly win even before you start" cyberpunk adventure.


(Ok, the above is not really my job (at least, my immediate boss is a pretty good guy who is stuck in a terrible position), but that's how I feel about it.)
 
23. What do I do when my character goes over 20th level?
Check the WOTC core handbook.
Retire them or check the Free Downloads of the D20 SRD are at www.wizards.com but are buried. http://www.wizards.com/default.asp?x=d20/welcome Aramis

With your 21st level and beyond, you no longer get BAB and Saves by class. Instead, you get epic bonuses every two levels, starting at 21st and 22nd level respectively. You still get "Stamina dice" every level, skill points every level, etc. For 20-level classes, you'd have to come up with a class progression (i.e. when you get your bonus feats), but that should be hard to do, and given every T20 class's basic structure, it should be the same across the board. Only the list of feats should change, to reflect the classes. Flynn
 
Back
Top