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Far/Free Trader query

stofsk

SOC-13
I've looked at quite a few deckplans and I always wonder about this: where is the sickbay supposed to be? The ship requires a Medic as part of the crew of four (pilot, astrogator, engineer and medic/steward). So where is the sickbay for the medic to y'know, tend to the sick and injured?
 
It's part of the medic's stateroom ;)

Like the galley is part of the steward's, the workshops are part of the engineer's etc.

Serious answer is the only guidance I could find for such things in CT was in High Guard first edition IIRC.
 
Another question: just how big is a stateroom? How big is the bed? can you potentially have two people occupy a single stateroom, like a married couple or something?
 
Originally posted by Sigg Oddra:
It's part of the medic's stateroom ;)
I was thinking that. But that lead to my next question...

Plus, isn't the Medic also supposed to double as the Steward? Normally I mean. I suppose you could say that anyone or everyone *should* be a steward on such a small ship.

Like the galley is part of the steward's, the workshops are part of the engineer's etc.
Well the deckplans I've seen tend to make space for the galley next to the lounge areas. As for workshops, I'd simply make the air/raft garage a bit bigger and put the workshop there. You have to think there would be one there anyway, given its proximity to the engineering section as well as being a garage for the ship's hotrod.

Here's another question: why do Far/Free Traders have two lounges?
 
Originally posted by stofsk:
Another question: just how big is a stateroom? How big is the bed? can you potentially have two people occupy a single stateroom, like a married couple or something?
4 tons of stateroom equate to eight standard deck plan squares.

If you allocate four squares of deck plan to the stateroom itself, making it a square 3 metres on a side (that's 9'10"), you have a room that's more than adequate for single occupancy (and really cosy for double occupancy).

That gives you another four squares to allocate as corridors, shared spaces (gallies, common areas etc.).

Allocate six squares to the stateroom and it is spacious enough for dual occupancy, but the common area will have to be smaller.
 
Can you elaborate?

EDIT: Also the fresher units. They're supposed to be a combination of shower, clothes washer, fresher, and toilet. I don't know how big they can realistically be, so I hit on the idea of having one fresher for every stateroom. Like two rooms in a house which share a walk-in ensuite. Good idea?
 
Regarding double occupancy of a Hi Passage Stateroom, I always figured that a couple would actually get two adjoining rooms. One would be used as the bedroom, one for the sitting room.

Unfortunately, if you look at modern cruise ships (designed for 1 week voyages similar to starships) the size of the stateroom is really very small. Also, there are several more classes of passenger than Traveller proposes. I'm sure this was for simplicity, but perhaps a 4 class system would have worked better. Hi Psg, Mid Psg, Low Psg (Steerage) and Cold Sleep.

The low passage would become 4 passengers per stateroom and cost 2000cr.

Neither here nor there though.

Assuming that the sickbay comes out of the Medic(s) space is a good assumption. I also assumed that a piece of each passenger's stateroom made up the "common" areas, like galleys, lounges, casinos, bingo parlors, and corridors.

I also assumed that the engineering tonnage also includes provisions for minimal repair shops.

Additional space could be directly allocated for something if necessary.
 
Originally posted by stofsk:
Can you elaborate?
The passengers would be restricted to their own staterooms and common area.
That way they are less likely to be able to access the parts of the ship that could be useful in a hijacking.
By keeping the crew separate there is less likelyhood of them being taken hostage.

EDIT: Also the fresher units. They're supposed to be a combination of shower, clothes washer, fresher, and toilet. I don't know how big they can realistically be, so I hit on the idea of having one fresher for every stateroom. Like two rooms in a house which share a walk-in ensuite. Good idea?
A fresher is usually allocated about a half a square in the corner if a stateroom.
 
Here is my current interpretation of a stateroom layout for a Type R:



The area opposite the captain's cabin is intended as galley/crew lounge. Aft of this area is another small lounge for passenger dining. I'm taking tonnage from the 20dt bridge allocation for sickbay.

I haven't drawn any doors/hatches/valves, yet. However, the heavier bulkhead separating the crew cabins from the passenger staterooms will have a secure iris valve for security. The bridge likewise.

Allocating space for sickbays, shops, lounges, airlocks, etc. is way too difficult, even in the most space-liberal rules versions, such as T20.
 
I always assume that cargo and hanger space include enough room for handling and securing standard cargo containers/carried craft/vehicles.

It would also be a fair assumption that any part of the ship that is specified to x tons has access space included in that tonnage. For example: your ship has 25 tons of jump drives. Of that 25 tons, 23 may be the actual size of the jump drives while the other 2 tons are taken up by control panels and passage ways to any points the engineering personal need to get to for whatever reason.

If you get too detailed, you can not possabily put everything on your ship plans.
 
I have been messing with Traveller plans in 3D lately. I have found a couple of Med bays that actually take up the space along a wall between .5 and .75 meters deep. The examine table and tools fold out. (Similar in concept to a Murphy bed but cooler looking.) On a small ship this would be more than adequate and could fit in the passenger lounge with locked cabinets for supplies. (They typically run about 3 meters across.) Galley modules run about the same size. For larger ships, or ships with much larger passenger capacity, such as the Sub Liner or larger primarily passenger vessels, a dedicated space for those facilities would be required. But for a ship that carries only a few passengers and doesn't have a large crew, that should be sufficeint. The other obvious location for such a facility is either in the room with or adjoining the Low Berth area. This way major medical casualties can be placed immediately in low berth and anyone having problems awakening from cold sleep can be tended to there.
 
A lot of this comes down to "what did you allocate tonnage to during design?" If there is no dedicated sickbay, then yes, you go to the Doc's stateroom, and treatment facilities comes out of the general stateroom volume.

That said, he may just keep a "surgery on wheels" in his stateroom and come to *you*, assuming you have a stateroom of your own.
 
I've always assumed that a 4 ton stateroom was either a luxury passenger berth (4 tons is a big space) or that at least half of that tonnage was also given over to life support (water and air and the recycling of both and also social and eating areas). Hence I usually make passenger staterooms 2 tons and skim off the 2 tons for other passenger related things - usually the aforementioned water, air and social areas. The crew on my ships are usually lucky to get a whole bunk and locker to themselves


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