bozzutoman
SOC-12
You could literally create Westworld.The Wild West (Circa 1860-1900AD)
Quickdrawing against a Yul Brynner synthoid would be pretty slick.
You could literally create Westworld.The Wild West (Circa 1860-1900AD)
I agree. The device is about 20 - 25cc, so I'd put it at no more than about .1kg, (equivalent to solid stone) for a device made of plastic and electronics; probably the battery would be the only heavy component.Originally posted by Border Reiver:
Maybe make it lighter? I always feel Traveller equipment tends to be too heavy in general.
I think I posted it in the recent cash topic, but it belongs here for completeness. I think I also posted it on Avenger Enterprise's forums.Originally posted by Border Reiver:
Chris, where have I seen this posted before? Here or on SJG Forums?
It was a nice full stop to the whole cash or gold discussion. Maybe make it lighter? I always feel Traveller equipment tends to be too heavy in general.
Ok, .25 kilos.Originally posted by Icosahedron:
device is about 20 - 25cc,
Ok, .25 kilos. </font>[/QUOTE]Not criticizing, just commenting, that makes it about the same density as a wand of solid lead. If there are any spaces at all between components, you would need most of your materials to be transuranics or superdense?Originally posted by RainOfSteel:
</font><blockquote>quote:</font><hr />Originally posted by Icosahedron:
device is about 20 - 25cc,
Sea Adventure Land (Circa 16-1800 AD)Originally posted by General Johnnie Reb:
Fantasy Planet
I like this idea. Lets name the sections, counties and cities that might be located within.
1) Prehistoric land.
This is where people would have to survive in the wilds with nothing but the clothes on their backs and whatever others before them may have created (spears, clubs, shelters, bow and arrows, etc.)
2) Old Far East (Asia circa 1000 AD)
This is where the Ming Dynesty would be at its most powerful. Either you were a member of the rulers or you were a worker.
3) The Wild West (Circa 1860-1900AD)
This is where people live as farmers, ranchers or towns flok(a select few may be outlaws or entertainers).
4) Pre Space Travel (Circa pre 2100 AD)
This is were people live as either Management of large companies, middle management or workers (a select few may be athletes or entertainers)
What others might there be?
What pleasures await the Traveller in each?
(A celestial house of pleasure perhaps?)
How much do we charge the Travellers?
(more for the better positions in each genre?)
Severl game from the game show thread may be shot here![]()
OK:Originally posted by Blue Ghost:
You forgot;
Wrong Side of the Tracks Land
Here you can become one of the following
1) Pimp
2) Drug dealer
3) Drug lord
4) small time crook
5) Loan Shark
6) 2-bit hustler
7) *ahem* "Lady of the evening* (requires a special waiver)
8) Car thief (and/or Car-jacker)
9) Convenient Store owner
Seriously; Gaming Glen's got yall beat; a permanent cure for baldness... not that I know anything about that![]()
I read a book like that, basically their are dupes and actors. The dupes are the victims of this plot, they grew up in these historical zones and they think they are living in the depicted era. Naturally these dupes are surrounded by actors whos job it is to maintain the illusion for the dupes, and to always steer them so they remain in the zone that was build for them. Also to get some return for this whole project their are lots of hidden cameras all over the place to film the dupes whereever they go and to provide entertainment for all the masses that are watching this Truman Show.Originally posted by Straybow:
Meh, that's a little like the cliche of a city that covers a whole planet... Basically, any earth-like, non-hi-pop planet with high tech would easily have huge tracts of land available for amusements of all kinds
Perhaps a planet with zones where people live in replicated historic ages. I mean live, as in not moderns acting the part, but benighted peasants unaware of anything beyond their ancient/medieval/renaissance villages.
Their water supplies are treated with medical nanites that diagnose diseases, allow the symptoms to manifest, and if fatal, induce a death-like coma. The victims are then removed, replaced with synthetic corpses, then cured and re-educated.