Originally posted by xdiox:
This may seem silly but I need to know:
Xidox,
No question is silly.
1. Can a qualified individual be both the pilot/astrogator or pilot/engineer?
Sure, why not? Whether they can do the jobs at the same time is another question! Canon says a
Suleiman scout/courier can be flown by one man. Not well perhaps, but it can be done.
2. Does the engineer stay on the bridge during in-system/jump, or in the engine room?
IMTU, he is in the engine room. The answer for for TU may be different.
I have a campaign going where one player has pilot/astrogation and the other has pilot/engineering. I need to figure out if we need to put in an npc for one of the crew jobs. Medic is covered by another player.
Well, the answer to that question lays in just what sort of adventures you'll be throwing at your players. Bhoins points out the obvious neccessity of larger crews when
engaging in ship to ship combat. Will your PCs see a lot of ship combat? Or will they be more involved in speculative trading? The choice is your's.
Look at what a normal interstellar trip entails. Your PCs travel out past the jump limit, engage their drive, spend a week in jump space, exit jump space, and travel in to the port. The amount of time they spend in normal space is rather tiny when compared to the 168 hours they are in jump space and in jump space they are safe from anything they didn't bring with them!
In a trade-heavy/combat-light campaign, your players 'small' crew could work very well. The pilot/astrogator mans the bridge during the trun to the limit while the pilot/engineer gets the jump drive ready and your medic handles the {few} passengers. Once they're in jump sapce, the p/a and p/e stand 'six and sixes' on the bridge while the medic gets stuck handling the (few) passengers.
(I'd hire a steward, but that just me. I like more PC/NPC interaction and less boom-boom-bang. Don't get me wrong, boom-boom-bang is lots of fun too. You'll need some NPCs for it though.)
So, is it combat or trade or a mix of the two? Will the PCs need to use their turrets that often? Will they think they need to use their turrets that often? You could make their search for the right kind of NPCs; i.e. proper skills, loyal, and cheap, part of the campaign too.
Have fun,
Bill