The thread on fanning a six gun some time back had me thinking. It took a while for things to process, but I wanted to throw out some ideas for feedback.
In game combat you use a Skills, Stats, and other stuff for modifiers. Things like moving or snap shots give negative modifiers to hit. While respecting Rule 6-8-A I want to look at making gun skills more useful, but not over powering. Here's the first draft for critique.
Effective Skill: Defined as the Skill level plus or minus Stat modifiers for regular characters or just the modifier from Striker. For example, Kel has Energy Weapons-1 and a +2 for a High Dex. Her Effective Skill is 3. Jones is a Striker character with a Veteran Morale, her Effective Skill is 2.
Trained Skill: Sort of an "all or nothing" option. If the character has a skill level of 1 or greater in the skill, their Trained Skill is equal to their Effective Skill. Otherwise it is 0. Kel, above, has Energy Weapons-1 so she is trained. Her Trained Skill is the same as her Effective Skill, 3. She has Flintlock Rifle-0, so her Trained Skill in Flintlock Rifle is 0.
Snap Shot: Quick shot from the hip or unaimed. Modifier is -4 for up to close Range. Past that it is -8. A person choosing a Snap Shot in combat goes first, unless another character also chooses Snap Shot. Then both shoot at the same time.
Point Shot: A fairly quick shot based on muscle memory. Available to characters with a relevant Trained Skill 1+. Modifier is 1/2 that of a Snap Shot. A character choosing a Point Shot goes after any Snap Shots but before regular fire. Opposing characters doing Point Shot shoot at the same time. Yeah, we can argue the existence of Point Shooting elsewhere. I'm using the phrase in its common sense.
Addendum: This becomes redundant with the Bolded change to "Point Shot".
A character with a Trained Skill of 1+ halves negative modifiers. Half a point or less rounds to the favor of the shooter. A negative modifier of less than 1 is 0. Thus Kel can do a Shap Shot at Close range for a total of +1. Snap Shot at -2, Trained Skill of +3.
Addendum: Change this to "A Character with a 3+ skill takes Snap Shots at no penalty."
A character with a Trained Skill of 3+ quarters negative modifiers. A negative modifier of less than 1 is 0.
Addendum:
For those who doubt the ability of a well trained person shooting very fast and very accurately, I recommend you look up Jerry Miculek.
In game combat you use a Skills, Stats, and other stuff for modifiers. Things like moving or snap shots give negative modifiers to hit. While respecting Rule 6-8-A I want to look at making gun skills more useful, but not over powering. Here's the first draft for critique.
Effective Skill: Defined as the Skill level plus or minus Stat modifiers for regular characters or just the modifier from Striker. For example, Kel has Energy Weapons-1 and a +2 for a High Dex. Her Effective Skill is 3. Jones is a Striker character with a Veteran Morale, her Effective Skill is 2.
Trained Skill: Sort of an "all or nothing" option. If the character has a skill level of 1 or greater in the skill, their Trained Skill is equal to their Effective Skill. Otherwise it is 0. Kel, above, has Energy Weapons-1 so she is trained. Her Trained Skill is the same as her Effective Skill, 3. She has Flintlock Rifle-0, so her Trained Skill in Flintlock Rifle is 0.
Snap Shot: Quick shot from the hip or unaimed. Modifier is -4 for up to close Range. Past that it is -8. A person choosing a Snap Shot in combat goes first, unless another character also chooses Snap Shot. Then both shoot at the same time.
Point Shot: A fairly quick shot based on muscle memory. Available to characters with a relevant Trained Skill 1+. Modifier is 1/2 that of a Snap Shot. A character choosing a Point Shot goes after any Snap Shots but before regular fire. Opposing characters doing Point Shot shoot at the same time. Yeah, we can argue the existence of Point Shooting elsewhere. I'm using the phrase in its common sense.
Addendum: This becomes redundant with the Bolded change to "Point Shot".
A character with a Trained Skill of 1+ halves negative modifiers. Half a point or less rounds to the favor of the shooter. A negative modifier of less than 1 is 0. Thus Kel can do a Shap Shot at Close range for a total of +1. Snap Shot at -2, Trained Skill of +3.
Addendum: Change this to "A Character with a 3+ skill takes Snap Shots at no penalty."
A character with a Trained Skill of 3+ quarters negative modifiers. A negative modifier of less than 1 is 0.
Addendum:
For those who doubt the ability of a well trained person shooting very fast and very accurately, I recommend you look up Jerry Miculek.
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