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Favorite module?

Murph

SOC-14 1K
Whats your favorite module for 2300?

Mine: Ranger, followed by Aurore Sourcebook.

Colonial Atlas is a nice suppliment, wish they had continued the game, and not let it go.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Murph:
Whats your favorite module for 2300?

Mine: Ranger, followed by Aurore Sourcebook.

Colonial Atlas is a nice suppliment, wish they had continued the game, and not let it go.
<HR></BLOCKQUOTE>

I would go with Aurore first though I also really liked Ranger too. I liked the whole kafer problem so Aurore, Kafer Dawn, Mission Arcturus, the Kafer sourcebook all rate pretty High. If I can only get a copy of Invasion now.
 
Kafer sourcebook, Invasion, Operation Overlord, rotten to the core, and deathwatch program all rate high with me.
 
I had the best time refing Deathwatch Program and Rotten to the Core.

The whole Kafer invasion arc was nice, but I'd like to have seen more on the other arms.

------------------
Paul
 
I would have to agree with Rotten to the Core. But, my all time fav would be: In the Cards from the first issue of Challenge dealing with T2300. Because it is so Traveller-esque or that one with the organic spaceship by Boissie.
 
Nyotekundu. I liked the Azanians, and it didn't have anything to do with the Kafers.

I actually didn't incorporate the Kafers into any of my campaigns after the first I ran, since I was more interested in espionage and science adventures than military ones (spying on the Kafers just wasn't as difficult as spying on the Germans, for example), and most of the modules were from the Kafer War campaign.

One campaign I ran during the War of German Reunification, the others at 2300-2302 without the Kafers.

[This message has been edited by Nate Birkholz (edited 19 May 2002).]
 
Kafer Dawn pretty much is what we started with so of course it is a favorite (kinda like "Keep on the Borderlands" if you know what I mean?).
But the intro adventure that came with the original Traveller 2300, "The Tri-colors Shadow" was excellent and it had so many off-shoot adventure that could be made of it. Plus with the introduction of the intel that the "alien scout ship" was Kafer sneaking around led to a whole new behind the scenes covert war prior to the original invasion of Aurore. The agencies who knew (both Govt. and Corporations) didn't want to scare the populace (or scare off the profit potential) and then when the Kafer invaded they tried to erase all who might tell. Worked pretty good.
 
I liked Ranger -- largely because it was not in the French Arm -- and I still think Colonial Atlas is one of the best RPG supplements ever.

I really didn't care for the back half of the Earth/Cybertech Sourcebook, nor for much of Rotten to the Core (although the section on Libreville was pretty cool).
 
Tough call, because even the supplements I didn't personally like were pretty good, although less than perfectly edited (Ground Vehicle Guide, Ships of the French Arm spring to mind).

Given I quite rapidly tired of killing bugs, my interests drifted away from Kafer material, so I would have to say my shortlist would be Nyotekundu, Aurore (was anybody else freaked for several months before realising that it was the planet from Decision at Hunder Rift, the Battletech Novel?) and, despite it's flaws, Bayern. These, to my mind, caught the sesne of wonder aspect of good hard SF without over reliance on military plot lines. The OMS Andrew Carnegie was a good friend, even turning up in my weird cyberthulhu game in the Sol system Belt.
 
My favorite 2300 AD module was ENERGY CURVE, with BEANSTALK as a close second. I liked KAFER DAWN for the information it provided (before the release of the revised 2300AD set) but thought the adventures themselves were a little flat. I won RANGER on Ebay but the seller never sent it to me (loser!). The adventure included in the original TRAVELLER 2300 set was poor. Not only did you have to provide your own map and animal stats, but the plot was contrived and linear. The characters automatically take the orange recording device from the downed satalite, the French milita automatically opens fire, the characters MUST flee to the German colony because the French government won't negotiate, ect. The adventure included in the revised 2300AD set was much better, even if it was a programed adventure.
 
I'd have to say Aurore Sourcebook. I'm a long term Science Fiction fan and I liked the way the world/moon was fully thought out. If fact, hard science is why I liked 2300 AD in the first place.

One grouse though with GDW was they were a wargaming company at heart with the Kafer War taking most of their focus and energy. (Fifth Frontier War in Traveller.) It's a pity because there was so much Science and Alieness that could of been explored in 2300 AD and the Kafer War got most of the modules.

All in all, 2300 AD was a good product that never reached its potential (Space 1889 anyone for another example?)

LIW
 
Mine is the Aurore Sourcebook, too. :eek: HOWEVER, I like it because it is the only one with new CG options! :rolleyes:
 
Originally posted by Vargr Breath:
Hi
I would have enjoyed 2300AD more with more science and exploration and less Kafer War.Take a look at this site.
http://www.theculture.org/adastra/
Ah, yes: Ad Astra, which doesn't have implacably hostile aliens but which does have a Pansolar War that nearly wipes out human civilisation


If you take a look at my Designers' Notes, you'll see that 2300AD was a direct influence on the design of the setting.
 
My fav. was the one with the psionic plant in the other sourcehook, it had great art and an interesting problem and situations for the players to get a sense of life in the future and life in space.

My least favorite was Invasion, 'cause till the end I couldn't figure out what was happening...just a bunch of space battles with no flavour but for the Trillion Credit guys out there I am sure it was perfect.
 
I'd say Aurore Sourcebook and the Kafer Sourcebook. Both are good supplements with a rather wide scope and usability.

Ranger is among the best too, but is a bit much of stereotypes.

However, what is the worst cover art on a 2300AD-product? I'd rate these three for Astronomical Incorrectness - Nyotekundu, Colonial Atlas and the Aurore Sourcebook.
 
For me the Nyotekundu and Aurore sourcebooks were the best. They had just the right amount of detail, not too little or too much, enough for GMs - I mean Directors - to expand upon the material, enough to spark the imagination and get loads of ideas for adventure. Speaking of adventures, I have fond memories of Operation Arcturus - basically you got to run a variant of the Aliens movie in 2300AD.

The biggest disappointment for me was Rotten to the Core. I never liked adding cyberpunk elements into 2300AD, but those were the days of "Cyberpunk Revolution" in RPGs so I guess GDW wanted to have their share. I just didn't like it, it wasn't what 2300AD was for me. YMMV.
 
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