I'm planning on running a campaign in an alternative Traveller Universe, and would gladly take any feedback and comments you might have on the following material.
I wrote the brief and the storyline neutrally so that it could be used with any ruleset. I'm probably going to use a house ruleset originally based on 1990's GDW products (mostly Dark Conspiracy), with some added T5 flavors.
Oh, and yes, I'm new here, and this is the first time I'm dabbling with anything RPGish in over 15 years, so I'll probably do a lot of fumbling in the process.
I wrote the brief and the storyline neutrally so that it could be used with any ruleset. I'm probably going to use a house ruleset originally based on 1990's GDW products (mostly Dark Conspiracy), with some added T5 flavors.
Oh, and yes, I'm new here, and this is the first time I'm dabbling with anything RPGish in over 15 years, so I'll probably do a lot of fumbling in the process.
The Players' Brief
"Life has been hard since The Plague, but in the end, I think us humans have been lucky whenever it counts.", says the person in the middle, and continues "But the crises also bring out the best forms of adaptability and the necessity of pulling the same rope". The storyteller stops for an effect, and lets their eyes wander on the listeners. Keen dark eyes, warm-colored skins shining golden in the sunset, with a few pale faces here and there, everyone attentive.
"On the other hand, when the situation was not as serious, conflict used to develop all too easily. Did you know that once a long time ago back on Terra, or Old Earth as some people call it, our ancestors fought wars with each other because of minute differences in obscure occult beliefs called religions? Or that a person's worth depended on the color of their skin or who they loved and shared their life with? That they used to have different words for people depending on their reproductory organs? That they knowingly poisoned the atmosphere of the only habitable planet they knew? Well, mostly because of good luck, the crises and adaptability, we live in a better world now.
"But the life we live now has a lot in common with their life after the destruction of Terra. There was no other choice but to put aside the disagreements and work together. We must remember that, because we are facing the same perils!" Gesturing at the twisted and ruined buildings surrounding them from all sides, they continues "Look around you. Life on Xinghara used to be easy. There used to be machines that could do things you can't even imagine. Countless people lived in glittering cities in the sky, and you could travel to strange planets far far away. Now we live in ruins and huts, travel with gorble-drawn carts and steam engined cars."
This is not the first audience the storyteller has addressed, and the reaction has always been the same. People are curious, and there are always a few that come to have a word with them afterwards. The recruiters ask around for whom to approach, and quite often bring them for a more personal discussion.
"Still, luck is not enough. If we want to build a better life for ourselves, we must act. There are forces that want to cause havoc, to abuse those who can't defend themselves. We need people who want to take their life in their own hands and make a difference. I know you have it in you! You wouldn't be here today if your parents and their parents hadn't been fit for it. Join us if you're brave enough. With a little bit of luck we can build a new even better civilization together. Come and join me and my friends!"