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Non OTU: Feedback and comments on another ATU?

jellona

SOC-2
I'm planning on running a campaign in an alternative Traveller Universe, and would gladly take any feedback and comments you might have on the following material.

I wrote the brief and the storyline neutrally so that it could be used with any ruleset. I'm probably going to use a house ruleset originally based on 1990's GDW products (mostly Dark Conspiracy), with some added T5 flavors.

Oh, and yes, I'm new here, and this is the first time I'm dabbling with anything RPGish in over 15 years, so I'll probably do a lot of fumbling in the process.

The Players' Brief

"Life has been hard since The Plague, but in the end, I think us humans have been lucky whenever it counts.", says the person in the middle, and continues "But the crises also bring out the best forms of adaptability and the necessity of pulling the same rope". The storyteller stops for an effect, and lets their eyes wander on the listeners. Keen dark eyes, warm-colored skins shining golden in the sunset, with a few pale faces here and there, everyone attentive.

"On the other hand, when the situation was not as serious, conflict used to develop all too easily. Did you know that once a long time ago back on Terra, or Old Earth as some people call it, our ancestors fought wars with each other because of minute differences in obscure occult beliefs called religions? Or that a person's worth depended on the color of their skin or who they loved and shared their life with? That they used to have different words for people depending on their reproductory organs? That they knowingly poisoned the atmosphere of the only habitable planet they knew? Well, mostly because of good luck, the crises and adaptability, we live in a better world now.

"But the life we live now has a lot in common with their life after the destruction of Terra. There was no other choice but to put aside the disagreements and work together. We must remember that, because we are facing the same perils!" Gesturing at the twisted and ruined buildings surrounding them from all sides, they continues "Look around you. Life on Xinghara used to be easy. There used to be machines that could do things you can't even imagine. Countless people lived in glittering cities in the sky, and you could travel to strange planets far far away. Now we live in ruins and huts, travel with gorble-drawn carts and steam engined cars."

This is not the first audience the storyteller has addressed, and the reaction has always been the same. People are curious, and there are always a few that come to have a word with them afterwards. The recruiters ask around for whom to approach, and quite often bring them for a more personal discussion.

"Still, luck is not enough. If we want to build a better life for ourselves, we must act. There are forces that want to cause havoc, to abuse those who can't defend themselves. We need people who want to take their life in their own hands and make a difference. I know you have it in you! You wouldn't be here today if your parents and their parents hadn't been fit for it. Join us if you're brave enough. With a little bit of luck we can build a new even better civilization together. Come and join me and my friends!"
 
Did you know that once a long time ago back on Terra, or Old Earth as some people call it, our ancestors fought wars with each other because of minute differences in obscure occult beliefs called religions?

Well, I'd say this line isn't going to win you any points with potential players who have their own sincerely held religious beliefs. It is one thing to mock the idea of wars over religion, another thing to mock religion itself.

Going over the setting as a whole, it isn't clear to me whether Xinghara is a planet that was colonized from Earth before the Plagues, or is simply an enclave on Earth that survived the Plagues, so it also isn't clear what the speaker is recruiting for.
 
I'm planning on running a campaign in an alternative Traveller Universe, and would gladly take any feedback and comments you might have on the following material.

I wrote the brief and the storyline neutrally so that it could be used with any ruleset. I'm probably going to use a house ruleset originally based on 1990's GDW products (mostly Dark Conspiracy), with some added T5 flavors.

Oh, and yes, I'm new here, and this is the first time I'm dabbling with anything RPGish in over 15 years, so I'll probably do a lot of fumbling in the process.

Obscure Occult Beliefs? And this is not a Dark Conspiracy forum. This is the only time I will visit and comment on this. I do not wish you good luck.
 
It's an in-character summary/introduction so I think it's fitting. Welcome to the new guy... you just have to get past the gate dogs and everyone's really nice ;-)

It is unclear whether this is a post-apoc sci/fi or post-apoc Earth. You indicated it was an ATU so that generally means a far-spanning galaxy, FTL of some sort, but not always (it's not well-defined even by our guard dogs).

Some ideas about the theme and your thoughts about setting would be more helpful. It seems like a planet-bound post-apoc setting. If that's the case, you may want to drop down to the Twilight 2000 forum where folks who prefer those settings generally sit and grumble about no one paying attention to them.

Bring scotch.
 
Hi,

Thanks for the comments. Yes, it's an in-character brief, and part of a story in an alternate universe. It's not my intention to mock anyone's religious beliefs, and I apologize to anyone feeling so.

I do have a few pieces of further explanatory material, but couldn't post them as new comments before the thread was approved.

Timeline

Calendar notations

CE - The Terran Calendar
BCE - Before the Terran Calendar
CHE - Calendar of The Human Empire

The OTU timeline can be used fully until The First Contact at 2097 CE.

The Terran Demise

The period of global leadership in the west from the start of the Industrial Revolution (about 1760 CE) was only a brief anomaly, and quickly gave way to shifting the global leadership back towards east. From around 2000 CE the environmental crisis started to become evident as environmental change, overpopulation and overconsumption began to compromize the sustainability of life on Terra.

The influence of Africa in the global politics grew constantly as the population grew and the countries began gaining control of the natural resources. The globally leading nations of India and China began taking first steps of securing life in colonies in the Sol system in 2060 CE, with other major nations following.

By 2097 CE when Terra was struck by the instant planetary emergency, the global population was close to 11 billion. The USA had been the only western country that had had a positive population growth. However, that was caused by immigration from Asia and Africa, so the cultural and ethnic profile had shifted radically from the earlier European influence.

Population by continent
Asia 4,7 billion
Africa 4,2 billion
Europe 0,6 billion
North America 0,5 billion
South America 0,5 billion

Most populous countries
India 1,5 billion
China 1,1 billion
Nigeria 0,9 billion
The United States of America 0,5 billion
Indonesia 0,4 billion
Tansania 0,3 billion
Democratic Republic of Congo 0,3 billion
Ethiopia 0,3 billion

The global warming had been kept in bay by technological advances, but eventually the global temperature ended up raising by 9 degrees Celsius, causing the sea level to raise by 47 meters. The environmental changes together with pollution and lack of natural resources caused mass starvation and wars for food. The conflict quickly escalated to a planetary nuclear war, leaving only some of the off-world colonies unharmed. In the end, 90 % of the populations and species of life were obliterated, and Terra was left an uninhabitable lump of toxic waste.

The Exile

The dire emergency situation of the offworld colonies not drawn into the conflict quickly mediated an union for saving the human species. Every contribution was vital to survival, causing differences in culture, religion and ethnicity to be settled. A new common language and an unitary culture formed with the cooperation.

Apart from the hardship of daily life most resources were directed to finding a new habitable home planet. Faster that light travel was discovered after grueling 200 years, and expeditions were quickly launched to all directions.

The Search For a New Home

After the invention of faster than light travel in 2300 CE, the Terrans colonized nearby systems. After gaining a foothold they encountered the weakened Vilani Empire (an another interstellar human empire that had reigned for 10000 years, originating from the system Vland) and other intelligent species. There were a number of inconclusive interstellar wars between the vast empire and the upstarts.

The New Beginning

In 2587 the Terrans discovered a new system with an undisturbed planet astoundingly similar to what Terra used to be in natural state. The system was named Punarjanma (meaning rebirth or new life in the Terran language, Yan), and the main planet Xinghara (the new home). In 2596, shortly after the discovery, the Vilani were so soundly defeated that they surrendered.

Having learned from the mistakes of their ancestors, the Terrans treated Xinghara with respect. The impact of settling the planet was minimized due to very strict policies of environmental conduct. Most materials needed could be mined from asteroids and other barren bodies, and only clean energy sources were used on the planet. The largest populations lived in orbit in Sanadara Yaodai (the Glittering Belt), a ring of habitats around Xinghara. Only a handful of cities were built on the planet's surface, and even most of the food could be grown in the habitats. The largest of the planet-side cities was Owoidokoowo, the capital of the empire.

This started a long and prosperous period in the Renlei Samrajya, The Human Empire. A new calendar (CHE - Calendar of The Human Empire) was started from the discovery of Punarjanma. Combining the Renlei Samrajya conquests and remains of the Vilani Empire established a large body that guaranteed a peaceful period, The Golden Age or Belle Epoque.

The Plague

The Golden Age came to a brutal end when The Plague broke out in 1283 CHE. It's not known where, how or why it came, but it collapsed the whole empire in a matter of years. It spread violently with the abundant interstellar travel in the empire, and approximately simultaneous reports of the outbreak reached Xinghara as long as the communications were up and running.

The Plague caused all non-organic material to experience decomposition similar to organic decay, only much more violent. The decay affected the finer more advanced technology more drastically. While some simple mechanical machines might have survived, the failing of the orbital habitat life support systems killed billions even before the habitats started colliding to each other. On planets, buildings collapsed on inhabitants, flying contraptions fell crushing everything under them, and self-altering structures devoured those unfortunate to remain inside. After the first wave of devastation famines and epidemics broke out, in the end annihilating close to 99 % of the Renlei Samrajya citizens.

Present Day

Curretly it's year 1514 CHE (4114 CE). In Owoidokoowo the devastation The Plague caused has worked out to a balance where new communities are able to start to building a new future from very simple premises. The remains of The Plague still affects the existing or new technology, but at a much more gradual pace.
 
Didn't find an option to edit the original post, so here's an improved and edited version - I really do value comments:

The Players' Brief

"Life has been hard since The Plague, but in the end, I think us humans have been lucky whenever it counts.", says the person in the middle, and continues "But the crises also bring out the best forms of adaptability and the necessity of pulling the same rope". The storyteller stops for an effect, and lets their eyes wander on the listeners. Keen dark eyes, warm-colored skins shining golden in the sunset, with a few pale faces here and there, everyone attentive.

"On the other hand, when the situation was not as serious, conflict used to develop all too easily. Did you know that once a long time ago back on Terra, or Old Earth as some people call it, our ancestors fought wars with each other because of minute differences in obscure life philosophies? Or that a person's worth depended on the color of their skin or who they loved and shared their life with? That they used to have different words for people depending on their reproductory organs? That they knowingly poisoned the atmosphere of the only habitable planet they knew? Well, mostly because of good luck, the crises and adaptability, we live in a better world now.

"But the life we live now has a lot in common with their life after the destruction of Terra. There was no other choice but to put aside the disagreements and work together. We must remember that, because we are facing the same perils!" Gesturing at the twisted and ruined buildings surrounding them from all sides, they continues "Look around you. Life on Xinghara used to be easy. There used to be machines that could do things you can't even imagine. Countless people lived in glittering cities in the sky, and you could travel to strange planets far far away. Now we live in ruins and huts, travel with gorble-drawn carts and steam engined cars."

This is not the first audience the storyteller has addressed, and the reaction has always been the same. People are curious, and there are always a few that come to have a word with them afterwards. The recruiters ask around for whom to approach, and quite often bring them for a more personal discussion.

"Still, luck is not enough. If we want to build a better life for ourselves, we must act. There are forces that want to cause havoc, to abuse those who can't defend themselves. We need people who want to take their life in their own hands and make a difference. I know you have it in you! You wouldn't be here today if your parents and their parents hadn't been fit for it. Join us if you're brave enough. With a little bit of luck we can build a new even better civilization together. Come and join me and my friends!"
 
I'll echo Kilg's question: Is this setting planet bound or does it involve space flight? You call it a Traveller ATU, but then talk about carts drawn by animals and steam cars and ruins. So, what's going on? Are the recruiters you mentioned looking for people for a space mission of some sort? There are a few TNE adventures that start similarly to this with low tech people being shanghaied into space.

Again, what's going on? I think a player brief needs to be more informative.
 
There are a few TNE adventures that start similarly to this with low tech people being shanghaied into space.

Which is probably why I like the theme. Traveller New Era is a post-technological reconstruction campaign setting. It has very different mechanics than MongTrav or the other ones. But it revolves around rebuilding an interstellar society amongst ruins.

On the other hand, I'm one of the few that prefers those mechanics except for the god-awful construction/complications. I digress... I don't want to derail you but TNE/Twilight 2000v2.2 has really good mechanics for survival (diet requirements, foraging etc) and for scavenging. Not sure if MongTrav has covered those areas in any detail to provide mechanics.

(Even better, Cadillacs and Dinosaurs, a short-lived alternate setting based on a comic where global climate change resulted in a return of the dinosaurs, uses the TNE mechanics and focuses on similar issues as what you seem to be describing.)

So...

1) Is the campaign planet-bound?
2) Are antagonists FTL-using imperialists trying to violently restore Pax Humanity?
3) Is it rubble/ruin gaming focusing on scavenging, small tribal communities...

(PS-I have Mutants Down Under... I see what you did there ;-))
 
So you're basically doing the TNE setting with a metal devouring plague instead of cybernetic Virus? I suppose my first question as a player would be how can we be sure the plague won't eat our ship?

The backstory is okay. I don't buy a lot of it, things happen too quickly, but that's just me. I can buy the backstory if it's a bit of in-game knowledge, something everyone believes is true, rather than the objective truth. Traveller does that quite a bit.

And there was no need to rewrite the Players Brief, it's presenting the current state of affairs from an in-game point of view and not making absolute value judgements.

In the age of the internet, someone is always pissed off about something and it's usually due to either incomprehension or knee jerk assumptions. It's best to ignore them and get on with your work.
 
I've tried TNE, and couldn't get it to work. My hunch is that there's still too much stuff to start with. In a character development based game (e.g. D&D) there's a lot of new things to earn, learn, reach and obtain. With all the Traveller series games I've played (the original, MegaTraveller and TNE, both as a referee and a player) I've felt that there's not enough discovery and growth. And sure, that could just be me :).

My other hypothesis for this is that spending more time on a more detailed planet would help the players immerse themselves. Jumping to a planet that's barely more that a string of numbers doesn't give that. But yeah, sure all of that could be remedied by running the game better. Building the campaign from dirt level up is my try on this.

What I'm aiming at is that when the characters start out with barely more than the clothes on their back, acquiring their first high tech gear will give them more satisfaction. Getting into the planet orbit will be an adventure by itself, not to mention traveling to a different world. Essentially I'm skimping before putting out, but yes, the idea is for the adventure to grow into a more Traveller-style one.

As for specific rules, thanks for the Twilight tip! I will happily incorporate any good pieces from any games. I see the game system as something that supports the campaign, not as a full solution in itself.

Are newbie comments moderated more than established members? I posted my two replies before most of the comments, but I saw the later comments coming out earlier.

BTW, the Terran events on the timeline are word to word from the latest UN estimate - makes me at least think a lot differently :oo:
 
Are newbie comments moderated more than established members? I posted my two replies before most of the comments, but I saw the later comments coming out earlier.

Yes. You are, as long as you keep the green user status (the color in your name). A little more tan a year ago we had very serious problems with spammers, and this measure had to be taken.

As you keep posting (or reputation is given to you) you will achieve blue status, and then your posts will be no longer moderated, as you would be trusted as no spammer.

Sorry for any inconvenience this might be, but it was necessary in order for spammers not to block th board.

And BTW, wellcome aboard
 
Hey jellona,
Welcome to the CoTI discussion boards. I am another relative newbie though I have been playing Traveller since the 80’s.
Thanks for posting. I like the premise for the game that you are designing and the passion that you've incorporated in your player’s brief and timeline.
If the IISS Imperial Interstellar Scouts did a survey on your world they might come up with the following statistics. It seems that the planetary UPP is something like this: E867???-5

Starport: E or X, no starport (unknown from your post).
Size: 8, Eight thousand miles or twelve thousand kilometres diameter.
Atmosphere: 6, Standard density nitrogen/oxygen atmosphere.
Hydrographics: 7, Around 70% covered with water (Error plus or minus 10%).
Population: not yet surveyed.
Government: 0 or 1, not yet determined.
Technology: 4-5, perhaps Pre-industrial.

There may be a TED, Technologically Elevated Dictator maintaining their power via higher tech military forces or some sort of occult powers.

System Data: Unknown primary star, Unknown # gas giants or asteroid belts
IISS Recommendation: Recommend a neutrino scan of the primary and any possible secondaries and 2-3 week PEMS scan of the system to determine if gas giants or planetoid belts are extant and an additional 2-3 weeks primary survey of the main world to ascertain population characteristics.
Can you improve on these?

I also like your idea of using TNE or Dark Conspiracy to run your game. IMHO this is the best Traveller mechanic to date, though I use a bunch of house rules combining CT/TNE/Twilight v2.0. This is because I like the Spinward Marches (SM) and the classic era (1100-1115) and I prefer to give my players the option of rolling 2d6 or 1d20. Interestingly, most players prefer to roll the 2d6 even if the 1d20 gives them a higher chance of succeeding in the task.
I understand that you are aiming for a humanist, constructive, survivalist game. I would dearly like to play in this game if I was local. I hope it goes really well!

Thanks for reading, Enjoy!
 
I've tried TNE, and couldn't get it to work. My hunch is that there's still too much stuff to start with. In a character development based game (e.g. D&D) there's a lot of new things to earn, learn, reach and obtain. With all the Traveller series games I've played (the original, MegaTraveller and TNE, both as a referee and a player) I've felt that there's not enough discovery and growth. And sure, that could just be me :).
Your changing the setting. You want different mechanics.

I'm not even sure if Traveller ATU is applicable? The feedback you'll most likely get will be based on the things you don't want in the game.

Perhaps up front just calling it a home brewed far future (perhaps apocalyptic?) setting with Traveller influence?

I'm wondering what other systems might be good sources of inspiration for you... others have a wider range of systems they have used than I.
 
That's the issue with using "Traveller ATU." Here, most folks consider it "Traveller Imperium but different history/situation/time." But really it's Alternate Traveller Universe so it could be anything using Traveller mechanics. Even so, folks jump up and down on people using ATU... it's a conundrum. We should coin a new term... ATH (alternative traveller history) to reference games that are set in the same universe but with alterations. Leaving ATU to completely new ideas (Outer Veil etc.).

I digress. Which is also endemic here.

But I think it's clear that this is a completely separate setting with only Trav mechanics. So we have a post-tech/apoc society due to a metal-eating virus (note plastics/ceramics not affected). It's been some time since the "crash." The scope of the campaign involves starting out with sticks and stones, moving up to tech, then into orbit and getting a spaceship...

So, I'm assuming that other planets were not affected by the virus? Or, the virus did not make the jump into vaccuum.(1) Somewhere there is a functioning high-tech society or are there hulks/abandoned ships in orbit because the crews simply gave up maintaining them and returned to the planet.

Actually, you don't need to answer any of these questions. I think it's a really cool idea! My only reservations, stemming from experiences with PbP and my gaming group, is too long of an arc. As much as I love the long stories, I have rarely had campaigns last more than a half-dozen adventures so (IME) the long-game would never be experienced.

(1)(Which makes for a kinda cool idea... high-tech society still exists in space but heading into atmosphere risks disintegration. Orbital colonies and the like out in the void, extensive stations, complete cultural divergence due to inability to communicate with planet-bound individuals... who have all been smashed back to less-tech scenarios. Then Dirt Barbarians get a ship! Okay I'm digressing again.)
 
... reservations, stemming from experiences with PbP and my gaming group, is too long of an arc. As much as I love the long stories, I have rarely had campaigns last more than a half-dozen adventures so (IME) the long-game would never be experienced.

Execellent point! I hadn't really been thinking about this, but it's a really valid concern. We did manage some quite lengthy campaigns as teenagers, but as we're in our forties now the risk is quite real. The Referee's brief below describes a long and complex storyline with detours, but if I get this set up, I'll really have to keep it quite focused.

Referee's Brief

General setting

This is not a story of a grim but a bright future. All the catastrophies have given rise to a better, more considerate, more sustainable and more equal life. The player characters have a central role in starting the next rise from the ashes.

The game relies on a feeling of unlimited growth in an infinite universe. To facilitate the experience, the players start very low, in a simple primitive environment, and get to see more and more, preferably with no knowledge of the big picture.

The charecters could be recruited by an older, respected member to protect the community from increasing disturbances (see Players' Brief). This will have them start on uncovering the real evil opposing the growth for a better tomorrow.


The Conspiracy

The Renlei Samrajya, The Human Empire, was destroyed by The Plague (see Timeline). The Plague caused all non-organic material to experience decomposition similar to organic decay, only much more violently. The decay affected the finer more advanced technology more drastically, leaving some crude technology still working, annihilating 99 % of the population of the empire in various breakdowns, famines and epidemies. The central storyline of this campaign is that The Plague was caused by a deliberate conspiracy that the characters will find about and can battle.

The conspiracy was carried out by a vast and ancient organization called The Brotherhood of Man. The founders of the organization felt that the cooperation after the Terran Crisis and the racial (both human and other species), sexual (all inclinations), gender (loosing the binary gender code when encountering other species with a variety of reproductive strategies and "genders") and environmental equality (not seeing the man as the crown of creations) followed by that was an abomination.

The Brotherhood concentrates heavily on the concept of sin and suffering, seeing the Renlei Samrajya as a galactic nest of evil and so they engineered a massive sabotage leading to a galactic massacre. The rationale is that "pure selected ones" could survive in specific safe locations and start again in a few generations.

The Plague

The Plague is an infestation of nanomachines spreading everywhere but in raw vacuum. The machines cause all technology to fail by creating artificial decay in all non-organic matter. The finer the technology (i.e. higher TL) the more likely it is to break down (QREBS reliability) or malfunction (QREBS safety). However, higher quality goods are more resilient to the effects, and some items may reach a level of decay where they will not experience any further changes accelerated by The Plague.

The Plague was triggered simultaneously in several central locations in the empire, spreading with the interstellar travel to allmost all systems. The havoc caused varied from system to system, but in general the casualties averaged anywhere from 50 % to 100 %. However, there are some pocket locations that have been able to close off the infection and to maintain the pre-Plague level of technology. So far the surviving pockets have stayed isolated in fear of getting infected, and do not have any information of other pockets as the interstellar travel has all but ceased.

The nanomachines were engineered with a half-life. Now, after 200 years, the infestation levels are quite tolerable in most places. It's possible to start rebuilding society - but the Brotherhood is on watch to snuff out any too strong upstarts.

Discovering the Truth

The Brotherhood had prepared safe locations for weathering the storm. Some are small outposts surveying and making sure that the damage is sufficient, some larger clusters of silos containing seed populations. There are also a few system-level hideouts. The safe locations are being kept technologically operational by using a treatment that protects machinery sufficiently. No knowledge of any of these safe locations or the antidote treatment is available outside the Brotherhood. The population of the hideouts is also kept in the dark on the background and the reason of their containment, only the very top officials knowing most of the story.

Encountering and uncovering the conspiracy is the leading element of the story, but it should contain a number of interesting detours on the way. The sheer size and depth of the conspiracy should keep the characters busy for a long time. It'd be better to give players misleading clues or plot sidelines every now and then, and later on run into something substantial again.

Setup

The campaign begins in Punarjanma system, in the former capital city of Owoidokoowo on the main planet Xinghara. The society the is quite steampunk-style, with some early industrial technology and few remaining threads of former glory (such as organic solar panels and such). During the height of the empire Xinghara was treated like a natural reserve, so there is a lot of wilderness and fresh resources for agrarian life. The nature has taken back large portions of the former cities.

The concepts of good and evil are very clear and clean cut in this campaign. However, you may encounter some good and evil on both sides of the conflict. Still, it's worth remembering that the Brotherhood initiated an attack on the civilian population in a massive scale.

Good is the humanity that has learned a lesson of equality, sustainability and respect, and will build a better tomorrow time after time again no matter what happens.

Evil is the few rotten parts judging others' behavior, sabotaging progress and misguidedly believing the are working for some greater good.
 
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