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FFW addenda - the forgotten war

Hal

SOC-14 1K
Hi Guys,
I'm looking to create a mini-wargame not unlike that presented in FFW that focuses not on the Zhodani main thrust of the war, but the Lunion/Swordworld subsector conflict. While I don't want to make something that is equivalent to flip a coin, winner of toss wins the war, I do want to create something that is somewhat historical and whose results may impact on the main Fifth Frontier War board game that I will be running in tandem.

What I'm looking to do is use the rules for creating an analog of the original FFW rules set up, extrapolated over to the Lunion subsector and see what it produces.

Anyone have thoughts on the matter before I start? I intend to use the rules for determining ground force values presented in JTAS 10, and the planetary defense factors produced in IMPERIAL SQUADRONS. What will remain to be polished off is those "mobile" units - imperial and/or Colonial that will be participating in the defense of Lunion as well as the Attack on Lunion.

Hal
 
Imperial forces is a matter of choice, unless you choose to believe what's been published in SMC or other such sources.

Analysis of the named colonial squadrons in FFW shows that planets of TL9+ have combat squadrons based on their population: Pop 8 is one squadron, Pop 9 gets two squadrons, and Pop A gets three squadrons. The Jump rating of the squadrons is limited by the TL of the homeworld but the combat ratings seem to be random.
 
So it would appear. IMPERIAL SQUADRONS has a system for determining the values given for various squadron types. I don't know how good it is because I've yet to test it out. From what I'm reading thus far however, it seems ideal for what I'm after...
 
Also note that all the high-jump colonial squadrons get drafted to come up and fight in the FFW battles and Lunion subsector only gets to use what's left. The colonial squadrons for your game should be low-jump (J-3 and down).

Imperial squadrons would be different, of course.
 
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