OK, here we go, with another potential :CoW: ...!
I've been merrily working away (read: using a computerised character generator) to develop characters for players to use in a tourny adventure I'm writing. It (the software) generates MT characters, which I then modify to MgT (changing skills as appropriate, and so on). However, there's one problem.
Homeworlds.
How in the seven shades of ding-dong (May his hammer always be ringing your bell loudly) do you determine where a homeworld is, given the sheer volume of worlds out there in the OTU, based on this kind of output: Homeworld codes: Port: C, Size: Medium, Atmosphere: Standard, Hydrographics: Dry, Population: High, Law: High, Tech Level: High Stellar.?!
AFAICS, there's no ability for the Traveller Map to search for this loose a set of specs, so aside from pouring through myriad system lists until my ears bleed, and my brains are mush, has anyone got any helpful ideas or even (gasp) a solution?
I've been merrily working away (read: using a computerised character generator) to develop characters for players to use in a tourny adventure I'm writing. It (the software) generates MT characters, which I then modify to MgT (changing skills as appropriate, and so on). However, there's one problem.
Homeworlds.
How in the seven shades of ding-dong (May his hammer always be ringing your bell loudly) do you determine where a homeworld is, given the sheer volume of worlds out there in the OTU, based on this kind of output: Homeworld codes: Port: C, Size: Medium, Atmosphere: Standard, Hydrographics: Dry, Population: High, Law: High, Tech Level: High Stellar.?!
AFAICS, there's no ability for the Traveller Map to search for this loose a set of specs, so aside from pouring through myriad system lists until my ears bleed, and my brains are mush, has anyone got any helpful ideas or even (gasp) a solution?