Supplement Four
SOC-14 5K
Character 1: 8B9874
Character 2: 3859B6
Character 3: 666A86
Character 4: 496FC7
Character 5: 8A9A8E
Did you allow players to arrange stats to taste?
Character 1: 8B9874
Character 2: 3859B6
Character 3: 666A86
Character 4: 496FC7
Character 5: 8A9A8E
Did you allow players to arrange stats to taste?
Yes, I did.
(Slaps head) I forgot about ageing throws and bonuses during chargen. Makes more sense, now.
Did character character 2 and 4 get pummeled with the aging throws so that STR went down?
And, did character 2 get a bonus to SOC during chargen--or maybe lost a point of END due to age rolls too?
Just to really make your point for you, though, he started with SOC 2.
I'm allowing an automatic SOC-6 for all commisions, which is why his SOC ended up where it is.
I wasn't really trying to make a point so much as I was attempting to test my assumptions.
Thanks for being honest, though.
Ya know, that's not a bad idea at all--allowing a SOC bump due to commission.
Makes me think of some house rule for CT...maybe a SOC check on 1D. When you get a commission, roll SOC or less on 1D. If successful, you get to roll 1D and add that number to your SOC.
Or, maybe 1-6 points is a bit much. Maybe, a +1 or a +2 or even a +3 SOC is in line.
Have to think about that--but, it's a good idea.
No worries. My intent in posting this stats was just to add some hard numbers gained from actual play into the conversation. By being as transparent as possible in presenting them, I'm hoping that they will be useful to anyone interested, regardless of their personal preferences for one play style or another.
I just went with raising SOC to 6 (Navy, Marines) or 5 (Army) if currently lower, on reaching O2, because those seem like the lowest values you'd expect for an officer (exceptions may be possible, but rare, especially in a Travelleresque feudal system). I left army officers at one SOC lower because the army is definitely the least prestigious of the three services in the OTU.
That's good reasoning, imo. A solid number would "fit" too, rather than some random number or a straight DM bonus.
I wonder, though...is there no Navy officer that is a bit of a slob, without social grace, that is looked upon as a "peasant" by the other nose-in-the-air Naval clique? Should there be a chance of something lower than SOC 6, albeit a small chance? Or, is SOC 6 rock bottom for the Navy?
I like the idea, so I'm exploring it.
Something like this would be good for inclusion in MGT's chargen, too.
The fact that he is Soc 6 should be enough to leave the line between Noble and Officer. If you give someone a Soc score, just use the Soc score, rather than overcomplicating stuff. If you start adding ifs, ands and buts you may aswell play it by Fiat.
The fact that he thinks that a couple of years training make up for generations of genetics, breeding, contacts and inside knowledge of real power is enough to ensure that he can be left to ensuring the maintanence teams do their job while the Nobles discuss strategy and politics over dinner.
1. If its a game stat, then yeah it kinda does. Being Soc 12 earns you respect. People may oppose and disagree with you, but you are a big deal and know you are.
And others know it too. All I'm saying is if you give a guy a Soc at a certain level, treat it at that level. If being an officer gives you Soc 6 then he gets treated as a Soc 6.
The fact that he used to be Soc 2 no longer matters.
If you don't want all officers to be treated as Soc 6, then don't make them all Soc 6. You talk about making exceptions and not make them all soc 6, then backtrack a bit by saying that you can make him Soc 6 but that soc doesn't mean the same to all people.
Look, all I'm saying is it is easier to just not make the guy soc6 than making him soc6 with exceptions. You said it yourself and kinda backtracked. I think you were right the first time.
It's possible to have a particular Soc and not live up to the expectations associated with your position in society.
SOC was always meant to be somewhat flexible, too. If the players made a fortune in speculative trade, and it changed their financial status considerably for the rest of their lives (or a long time), then it is permissible to change SOC to reflect the change.
The reverse is true, as well. If you've got a noble who eats stored hot dogs all the time, penny pinches, only owns one set of clothes, bathes once a month, and speaks in slang all the time, then the perception of that character drops--so should his SOC.
There are different ways of thinking of SOC. SOC could be your acutal, true SOC no matter what others perceive, but, then again, SOC could be viewed strictly by how others view the character.
The CT reference escapes me (I think it was a magazine article that I haven't read in a long time--but I believe it was a DGP publication), but I do remember a discussion in the MT rules about how the GM should raise or lower a character SOC over time, depending on their social circumstances (and their audience--a SOC A means nothing to some strange aliens the characters run into).
Let's not forget that Vargr CHR is always changing, too.
Have you also considered (though it's probably a moot point if players are allowed to arrange stats) the flip side of the coin?
If a character with high Soc, say a Baron with Soc B, enters the services out of duty or tradition, his Soc should be dropped, at least for the duration of his service.
Which then makes me wonder if any Soc gain by fiat of commission and promotion should reset upon mustering out as well. Along the lines of "Sure, you were an Admiral in the navy, but now you're just a regular drifter like the rest of the Travellers we get through here." The only Soc changes that should be permanent imo are those gained through other methods, Rank has privilege, but not that kind of privilege.
Walter John William's Dread Empire's Fall ...