Supplement Four
SOC-14 5K
- NPC DAMAGE -
Problem: The NPC Damage rule says to ignore damage of 9- and damage of 10+ points renders the NPC out of action. It is impossible to damage an NPC using this rule with a weapon incapable of inflicting 10 points of damage. Many pistols and some rifles in the game only do 1D damage.
Solution: Amend the NPC damage rule on page 214 and page 222 so that a weapon that does 1D damage will render an NPC Out of Action when maximum damage is thrown.
Thus, the Re-4 revolver, shown on page 240, which does Bullet-1 damage, will render an NPC out of action when a "6" is thrown for damage.
Example -
A PC is in a fist fight with an NPC. The PC has STR-7. According to page 260, the PC will do 1D damage when he is successful on a strike.
Thus, when a "6" is thrown for damage, the NPC foe will be knocked out of action. Otherwise, the NPC is unharmed.
The PC takes damage normally, per the T5 damage rules.
- EDIT: ARENTOL'S IDEA -
Check out post #8 below. Arentol has an interesting idea where damage is tracked on an NPC over a number of combat rounds, and once 10+ points are reached, the NPC is taken out of commission and considered Out of Action. Arentol is convinced that the T5 rules are meant to be played this way. I am 100% convinced of the opposite. Regardless, I think Arentol has an interesting, workable fix for T5 with regard to weapons that do 1D damage. For those Ref's who don't mind tracking damage this way, Arentol's idea could work in place of what I'm suggesting above.
The difference in my rule and Arentol's: Arentol's rule requires damage tracking on NPCs (which, I think, defeats the purpose of the easy 10+ NPC damage rule), and my above fix does not. Plus, with Arentol's rule, it will never be possible to take an NPC out of action in a single round. With my rule, you've got a 17% chance of taking the NPC out of action if the NPC is hit and damaged.
But, some may like Arentol's interpretation, so I list it here as a possible T5 fix for NPC damage.
Problem: The NPC Damage rule says to ignore damage of 9- and damage of 10+ points renders the NPC out of action. It is impossible to damage an NPC using this rule with a weapon incapable of inflicting 10 points of damage. Many pistols and some rifles in the game only do 1D damage.
Solution: Amend the NPC damage rule on page 214 and page 222 so that a weapon that does 1D damage will render an NPC Out of Action when maximum damage is thrown.
Thus, the Re-4 revolver, shown on page 240, which does Bullet-1 damage, will render an NPC out of action when a "6" is thrown for damage.
Example -
A PC is in a fist fight with an NPC. The PC has STR-7. According to page 260, the PC will do 1D damage when he is successful on a strike.
Thus, when a "6" is thrown for damage, the NPC foe will be knocked out of action. Otherwise, the NPC is unharmed.
The PC takes damage normally, per the T5 damage rules.
- EDIT: ARENTOL'S IDEA -
Check out post #8 below. Arentol has an interesting idea where damage is tracked on an NPC over a number of combat rounds, and once 10+ points are reached, the NPC is taken out of commission and considered Out of Action. Arentol is convinced that the T5 rules are meant to be played this way. I am 100% convinced of the opposite. Regardless, I think Arentol has an interesting, workable fix for T5 with regard to weapons that do 1D damage. For those Ref's who don't mind tracking damage this way, Arentol's idea could work in place of what I'm suggesting above.
The difference in my rule and Arentol's: Arentol's rule requires damage tracking on NPCs (which, I think, defeats the purpose of the easy 10+ NPC damage rule), and my above fix does not. Plus, with Arentol's rule, it will never be possible to take an NPC out of action in a single round. With my rule, you've got a 17% chance of taking the NPC out of action if the NPC is hit and damaged.
But, some may like Arentol's interpretation, so I list it here as a possible T5 fix for NPC damage.
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