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Flagon-A TL 13 Fighter (T20 Design)

Class: Flagon-A
Type: Utility Fighter
Architect: Father Fletch
Tech Level: 13
USP FT-0106B21-230000-20002-0 MCr 33.5 20 Tons
Bat Bear 1/1/1 Bat 1/1/1
Cargo: 0.20 Fuel: 2.4 EP: 4.5 Agility: 4
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.335
Cost in Quantity: MCr 26.800
Detailed Description (T20 Design)
HULL
20 tons standard, 280 cubic meters, Needle/Wedge Configuration, 75 Structure Points
CREW
Pilot, Gunner
ENGINEERING
Jump-0, 6G Manuever, 4.5 Ton Power Plant, 4.5 EP, Agility 4
AVIONICS
No Bridge Installed, Model/3 Computer, Model/1 Flight Avionics, Model/3 Sensors, Model/3 Maser Communications
HARDPOINTS
1 Hardpoint
ARMAMENT
1 Triple Mixed Turret with:
1 Beam Laser (Factor-2)
1 Missile Rack (Factor-2).
DEFENCES
1 Sandcaster in the Mixed Turret, organised into 1 Battery (Factor-3)
Armoured Hull (Factor-2)
CRAFT
None
FUEL
2.4 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
1 Small Craft Stateroom, 2 Acceleration Couches, 0.20 Ton Cargo
USER DEFINED COMPONENTS
None
COST
MCr 33.835 Singly (incl. Architects fees of MCr 0.335)
MCr 26.800 in Quantity (Hardpoints and Turrets charged)
CONSTRUCTION TIME
11 Weeks Singly, 9 Weeks in Quantity
COMMENTS
The Flagon, named after a predatory aquatic Cephalopod native to the seas of Sentry, is a recent design meant to fill the gap left by squadron redeployments to the Solomani Rim War. Using surplus 20 ton gig hulls built to IN-MIL-SPEC-20dt-ics, this design is tough and versatile. With its armoured hull and high speed it is capable of quick deployment and long staying power. Mounting a small craft stateroom allows for multi week deployments. The armor hull, sensor package and streamlined hull allow the Flagon to hide in the depths of gas giants and large bodies of water in systems they defend, just like their namesake. Just like their namesake the Flagon has a remote deployable sensor package which enables them to hide while keeping an eye on potential prey.
Not as agile as higher tech designs might be, the Flagon-A is a versatile model able to respond to a wide variety of threats. They are deployable from fixed spaceports, Larger SDBs and converted merchant ships alike. Using a common hull design they enjoy the ability to fit into many standard ship small craft bays and sockets. This increases their versatility, overcoming some of the design trade-offs inherit in a general purpose craft. Initial purchases have been good, with a back order beginning to mount as more systems are feeling the crunch of redeployments for the war. Most initial inquires were for Flagons to be used in support of convoy operations, piracy suppression and customs enforcement (anti-smuggler operations)
A tactic used by the 1995th Squadron, Llushtor/Ley (0226 - A774266-9), is to hide in gas giants or bodies of water near where smuggler craft or pirates have been known to operate. With the remote sensor deployed the Flagons remain on-station until they get a bad-guy in their sensors, when they burst out of the soup the baddies were expecting to refuel from.
There are three other models in development at the Coral Blue Design Studios, located in scenic Coral Gables Arcology. They hope to be able to fulfil a variety of missions with this basic design by switching out weapon loads and sensor packages. The models will include a missile only model designed for “Torpedo/Bomber” type ops; a laser only model designed for close in work, anti-missile screening, and ground support; and a SWEAC design for sensors overwatch and control. This design and engineering firm is fast becoming famous in the Subsector for their innovative work on redesigning of surplus Imperial military hardware. Their “Starlifter” re-work of the famous “Hind XIII” is becoming a common sight in the Shanape Cluster and bordering systems. “1st class designs at a 2nd class cost,” is their informal motto and they are certainly living up to it. This reviewer looks forward to good things from Coral Blue.

Excerpted from “Lurker” Journal of the Fraternal Alliance of System Defence Boats. Ley Sector Division. V 125, n. 4, 992
 
Padre,

Looking over your design I find it does not quite reconcile with my own calcs, so I've got some questions to ask:

1. Have you taken account of the 3 tons the free airlock is supposed to take up? Or have you assumed that there is no airlock included in your design (or that it is part of the smallcraft cabin?).

2. There is no magazine included, so I assume the missile rack only has the one missile in it? Or is there some canon assumption you're making about the number of missiles kept in the turret?

3. Is the Model/3 maser comms rated to Short Range?

That's about it!
 
Each missle rack holds 3 missiles. (ie a triple missile turret would have 9 missiles). In this case the fighter carries 3 missiles and 3 sand canisters, if going by canon rule.
 
Thank you for the input. I must admit that I use most ship design systems as a way to take the wild ideas in my head and fit them into some sort of consistent system. I personally am interested in the role-playing aspects of vehicles and ships (how much, how limited in availability, vague tech limitations on equipment) other than that I mostly am into it for the cool factor. This design was my way of trying to re-work a 20 gig as is commonly seen on the Gazelle design. I figured there is a ton of them out there and the ability to re-work military gear would be a way into the defense contract gravy train for a small ship yard and design studio. That said I did not do the math, rather I used the excellent High Guard Shipyard v1.14 program that Andrew Moffatt-Vallance has made available to all of us quasi gear heads out here. His email is: a.vallance@netaccess.co.nz. I know that he also posts to the board quite often and can be found lurking around the Fleet quite often. (AMV I must say I continue to enjoy the heck out of your soft ware, it uses up too much of my limited free time to be healthy!)
As to your questions, I figure that in a craft slightly larger than a railroad boxcar, there is some sort of escape hatch/exit trunk, even if it can only fit one person at a time. Other wise I imagine that one could depressurize the living compartment and the fighter cockpit and just open the canopy. I think that the post after yours answers the cannon issue of how many missiles there are available. As for the maser com, IIRC the actual rated strength is one lower than the system for Maser vs. radio, but I could be wrong. I just added the Maser option because it would add expence and a degree of security to the otherwise common Radio system.
 
Originally posted by Father Fletch:
Thank you for the input. I must admit that I use most ship design systems as a way to take the wild ideas in my head and fit them into some sort of consistent system. I personally am interested in the role-playing aspects of vehicles and ships (how much, how limited in availability, vague tech limitations on equipment) other than that I mostly am into it for the cool factor. This design was my way of trying to re-work a 20 gig as is commonly seen on the Gazelle design. I figured there is a ton of them out there and the ability to re-work military gear would be a way into the defense contract gravy train for a small ship yard and design studio. That said I did not do the math, rather I used the excellent High Guard Shipyard v1.14 program that Andrew Moffatt-Vallance has made available to all of us quasi gear heads out here. His email is: a.vallance@netaccess.co.nz. I know that he also posts to the board quite often and can be found lurking around the Fleet quite often. (AMV I must say I continue to enjoy the heck out of your soft ware, it uses up too much of my limited free time to be healthy!)
As to your questions, I figure that in a craft slightly larger than a railroad boxcar, there is some sort of escape hatch/exit trunk, even if it can only fit one person at a time. Other wise I imagine that one could depressurize the living compartment and the fighter cockpit and just open the canopy. I think that the post after yours answers the cannon issue of how many missiles there are available. As for the maser com, IIRC the actual rated strength is one lower than the system for Maser vs. radio, but I could be wrong. I just added the Maser option because it would add expence and a degree of security to the otherwise common Radio system.
Ah, of course HGS! I've looked at it myself, but I think his T20 stuff is still very much in beta.

The roleplaying aspects of your designs interested me enough to bother trying the design out myself in my T20 starship design spreadsheet, which is where I came up with the questions.

Keep up the good work!
 
I'm convinced that the airlock rules are wrong, so you don;t need to include the 3 tons airlock that it suggests (non of the standard designs include this expense)

You still must include a bridge however.

You don;t need to have additional acceleration couches (the bridge can seat two) - unless you intend crew/passengers above the two listed.

All the above is my understanding only
 
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