Originally posted by Larsen E. Whipsnade:
Aside from the Radiation table in SS3: Missiles (which is used for either Mayday or LBB:2 Starships ship combat), you also have the Radiation Damage table in LBB:5 High Guard. Five of the first 12 results on that table effect computers.
You have LBB:5 High Guard because your new weapons have EP ratings.
Your missiles complaint seems odd given that SS3; Missiles exists. Plenty of design choices there.
The bay weapons you propose are rather odd too. The 'turbolaser' seems to be a poor man's spinal mount as it sports a battery factor above 9. It is also incrediably unbalancing. No warship would forgo a >9 battery factor in a 25dTon installation and it's arrival at TL13 makes turret weapons useless for all but the smallest vessels. Also, if it is the first capital ship laser installation, why does it arrive so late in the game at TL 13?
Instead of being too much of a good thing like the 'turbolaser', your 'ion cannon' is useless. It's battery factor is too small for the tonnage it requires and the EMP table you talk about already exists as the Radiation Damage table.
Finally, why the new weapons and new damage tables? Star Fleet Battles and Starfire are fun, but I'd hate to see their increasingly baroque starship weapons and combat tables come to Traveller.
Have fun,
Bill