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Foreven Sector Question

OK, I've been comparing the Foreven Sector Guide PDF on Mongoose Publishing to the Foreven Sector Reserve PDF on Far Future Enterprises website.

On the Foreven Sector Guide PDF the entire Reidain subsector is aligned with the Zhodani except for the three client states. On the Foreven Sector Reserve PDF the entire Reidain subsector is non-aligned except for the three client states. Which one is correct?
 
Which one is correct?


I'd go with FFE's version for a few reasons.

First, the FFE version is released directly from Mr. Miller. Not vetted by him or those he has designated - and we've all seen the various admissions of the various failures in the vetting system here - but released by him.

Second, having Reidain almost entirely aligned with the Consulate raises the same problems we've often discussed with Imperiallines' version of the Avalar Consulate. Both the Darrian Confederacy and Imperium would have been faced with a hostile power or powers off their spinward flank, a power or powers that would require some response, and yet we see and read nothing regarding this in canon.

Finally, by designating nearly the entire subsector as Zhodani aligned, MgT ties the hands of third party writers working in the OTU even further. Mongoose has already managed to exile everyone to Foreven for the life of their license and they're now imposing even more limitations within the sector itself.

The FFE version does less damage to preexisting canon and allows more freedom. It's the one to go with.
 
I'd go with FFE's version for a few reasons.

First, the FFE version is released directly from Mr. Miller. Not vetted by him or those he has designated - and we've all seen the various admissions of the various failures in the vetting system here - but released by him.

Second, having Reidain almost entirely aligned with the Consulate raises the same problems we've often discussed with Imperiallines' version of the Avalar Consulate. Both the Darrian Confederacy and Imperium would have been faced with a hostile power or powers off their spinward flank, a power or powers that would require some response, and yet we see and read nothing regarding this in canon.

Finally, by designating nearly the entire subsector as Zhodani aligned, MgT ties the hands of third party writers working in the OTU even further. Mongoose has already managed to exile everyone to Foreven for the life of their license and they're now imposing even more limitations within the sector itself.

The FFE version does less damage to preexisting canon and allows more freedom. It's the one to go with.

The maps are different as well.

I do not have access to Imperiallines #1, so I do not know the details therin.

It would have been interesting to postulate that the establishment of an Imperial Navy Forward Base built upon a IISS Deep Base on Hollis would cause a major protest by the Zhodani Consulate over the reactivation of the Naval Base on Quar, which leads into the Fourth Frontier War. A result of which is the establishment of ramshackle colonies throughout the Reidain subsector to solidify their claims to that area, and helps to set the stage for the Fifth Frontier War.
 
The maps are different as well.


That's only to be expected, sadly.

I do not have access to Imperiallines #1, so I do not know the details therin.

It was only a dozen pages or so, just a free insert in various late MT products, but the DGP-style dot map of the sector was a thunderbolt. Suddenly, there was this big, multi-subsector, Zho-aligned, Avalar Consulate squatting one subsector rimward of both the Darrian Consulate and Five Sisters.

I posted a pair of really bad maps in the Museum of Art that illustrate the problem: Map #1 Map #2

It would have been interesting to postulate...

That is interesting, so you should do it. :)
 
Being a "referee's preserve" but with some "foundation" you can take the bodies and change them. IMTU I use the Avalar Consulate and change the politics, it is not aligned with the ZC or 3I but has a more Federation of Arden feel as neutral to both and will use what ever it can from both and use it against them to its benefit, if it can use the Darrens also, good.
The point is you can use what you want and leave the rest how ever you like.

FYI - IMTU I have also created an new "domain" to oversee and coordinate Imperial interests in the area without the heavy hand of Naval power to "enforce" good behavior.
 
I do not have access to Imperiallines #1, so I do not know the details therin.


Jeff - I just looked over FFE's pdf and, as far as I can tell, the map in it is the Imperiallines map with nearly every multi-system polity removed. Only the Consulate border as found in AM:4 remains.

Hope this helps.
 
Jeff - I just looked over FFE's pdf and, as far as I can tell, the map in it is the Imperiallines map with nearly every multi-system polity removed. Only the Consulate border as found in AM:4 remains.

Hope this helps.

Actually, it does.

There are a couple of curve balls that I can throw into this that would make it even more interesting. I'm both creating this and running an open table Traveller campaign through it at the same time.
 
I always thought Foreven should be wide open to maximize it's potential. The Avalar Consulate was an unnecessary addition IMO.
 
The new maps have slight differences from the Imperiallines map. For example, 3236 is gone. There are other adjustments, as well, mainly around Reidain subsector.
 
In MTU Far Frontiers is right next to the Spinward Marches. I mislaid Foreven.

That makes sense to me. Foreven seems much wilder than Far Frontiers, and having FF there seems to "anchor" the Spinward Marches better. In addition, Far Frontiers supposedly has some level of Imperial meddling, so it's not unreasonable to have it closer.
 
That makes sense to me. Foreven seems much wilder than Far Frontiers, and having FF there seems to "anchor" the Spinward Marches better. In addition, Far Frontiers supposedly has some level of Imperial meddling, so it's not unreasonable to have it closer.

It works, sure. I think my solution, having a big, neutral state (The Weltbund) lying just spinwards of the Marches works too, and is closer to canon. Too big for the Zhodani to intimidate, too weak to ally openly with the Imperium, but you just know the Imperium would go to war if the Zhos went too far (Until the 5FW when the Zhos backed an internal coup that turned the Weltbund into the Avalar Consulate).

Works, and reconciles the two Foreven versions, the one with the Weltbund in 1105 and the one with the Avalar Consulate in 1116.


Hans
 
In my old game Far Frontiers was the scene of a Zho attempt at a flanking attack on the Imperium in the FFW period. The PCs were instrumental in discovering it and getting warning to the Imperium - and of course did a lot of commerce raiding of Zho lines of communication. I placed the Far Frontiers sector there because that is where I thought it was when I first brought the FASA Sky Raiders modules back in the early 80s. I decided some time ago to keep it there, even if it meant potentially modifying 'canon' sectors to rimward as well.
 
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