How have you run games where the players are in the middle of ground warfare?
GOAL
My goal is to present the effects of war, the environment of war, the mindset of a war for survival, that sort of thing. I have wide latitude here, but I'm thinking I have to do my part, to paint the picture, to enrich their decisions if possible.
So, I want to get them in the mood.
TOO MUCH INFORMATION
My players are off worlders, and they're involved in a regional ground invasion. They will decide what their level of involvement is and what they choose to do. There's guerilla warfare, barbarian hordes fighting outnumbered infantry, and so on.
There is no actual air war. Defense has superior intel (and some airships), but is not well organized. The invading force has fanatical morale but only ground units with local intel and no ranged weapons. The side with airships can deliver nukes, but this is home territory, so a last resort.
GOAL
My goal is to present the effects of war, the environment of war, the mindset of a war for survival, that sort of thing. I have wide latitude here, but I'm thinking I have to do my part, to paint the picture, to enrich their decisions if possible.
So, I want to get them in the mood.
TOO MUCH INFORMATION
My players are off worlders, and they're involved in a regional ground invasion. They will decide what their level of involvement is and what they choose to do. There's guerilla warfare, barbarian hordes fighting outnumbered infantry, and so on.
There is no actual air war. Defense has superior intel (and some airships), but is not well organized. The invading force has fanatical morale but only ground units with local intel and no ranged weapons. The side with airships can deliver nukes, but this is home territory, so a last resort.