• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Gaming in a ground / guerilla warfare setting.

Has to be King David's Starship. Well, it could be. I liked that book, but I find the Falkenberg books boring.

No, it was on the series that Green and Pournelle did together, Janissaries II: Clan and Crown.

King David's Spaceship was not too bad, except for the ending. Pournelle has this thing for Project Ozma style space ships. Given that Al Shepard went into space on a modified Redstone, which basically was a beefed up version of the V-2, that ending was bad.
 
Back to the original aim of the thread. The following comment comes from the US Marine Corps Small Wars Manual 1940, based on the experience of the Marine Corps in combating insurgencies in the Caribbean between wars. It is a very useful book, as by then, aerial resupply was possible, but pack animals were still in use, and much of the terrain was essentially roadless jungle or very rough. The book does focus on how units should be armed, but a lot also on how they need to be supplied.

The '*big three" of supply are Ammunition, Food, and Water. Combat troops can operate in the field for a very limited time in actual combat with only AMMUNITION, but their continued existence requires the other two, FOOD and WATER. Therefore, in order to conduct the advance inland, one of the first considerations in such a movement must be the means of supply.

The emphasis is in the original.
 
Maybe Roland Green is a better author with other material. I know that Steve Perry has written a few things that I liked, and he, too, has written some of the worst Conan stories ever put to print. When people ask me who writes the best Conan, I usually say that most of them are good--but stay away completely from Steve Perry and Roland Green.

Green's Starcruiser Shenandoah series is not bad. Not great, but not bad. Rather average for militaristic science-fiction.
 
Robject, here is the link to the US Marine Corps Small Wars Operations-1936 edition.

https://archive.org/details/smallwarsoperati00unit_0

Here is the link to the US Marine Corps Small Wars Manual-1940. This is loaded with organizational data along with organization for combat. It is an extremely useful book to have.

https://archive.org/details/smallwarsmanualu00unit

Just from a short look-over, that scan of the 1940 SWM is missing pages 1, 6, & 7 from the index. Is there much more not scanned/missing?
 
I was thinking Gritty and Awful and what came to mind was the insurgency in the Philippines. Did a quick google search and I was able to find; Moro Rebellion (1899–1913) http://en.wikipedia.org/wiki/Moro_Rebellion

U.S. ARMY COUNTERINSURGENCY AND CONTINGENCY OPERATIONS DOCTRINE, 1860-1941
cover.jpg


The above book is downloadable from the U.S. military http://www.history.army.mil/html/books/070/70-66-1/CMH_Pub_70-66-1.pdf

Lots of free historical resources from them http://www.history.army.mil/html/bookshelves/resmat/index.html
 
GOAL

My goal is to present the effects of war, the environment of war, the mindset of a war for survival, that sort of thing. I have wide latitude here, but I'm thinking I have to do my part, to paint the picture, to enrich their decisions if possible.

So, I want to get them in the mood.


TOO MUCH INFORMATION

My players are off worlders, and they're involved in a regional ground invasion. They will decide what their level of involvement is and what they choose to do. There's guerilla warfare, barbarian hordes fighting outnumbered infantry, and so on.

There is no actual air war. Defense has superior intel (and some airships), but is not well organized. The invading force has fanatical morale but only ground units with local intel and no ranged weapons. The side with airships can deliver nukes, but this is home territory, so a last resort.

I suspect, or suggest, your first objective is to define the cause of the conflict. Wars don't just happen they are usually the result of long suffered tension from injustice or illtreatment or some percieved, or real, imbalence.
Secondly, guerilla warfare is not usually conducted by an invasion. Often it is in unison such as the Vietnam war, North invaded in support of a South guerilla war. Guerilla armies don't usually conduct invasions, rather they form from the local populace, specifically from the dissaffected local populace.

"My players are off worlders, and they're involved in a regional ground invasion. "

Are they allied to an invading force that is facing a guerilla war, if so then the US invasion of Iraq and the subsequent guerilla insurgency there would be a good place to look.

Once you know the why of it, be it racial, ethnic, political, economic, religios or social injustice or usually some combination of most of these, I think you'll find it easier to describe the who and how of your war.
 
You do not normally get that in reading about combat.

Taken from Victory in Papua, by Samuel Milner, page 114, part of the US Army Official History of World War 2, also known as The Green Books. This can be downloaded from the Center for Military History. There are also some good reports on friendly fire casualties from the fly boys dropping things where they should not have. Also, because of stupidity on the part of MacArthur and fly-boy Kenney, the 32nd Infantry Division, a National Guard division from Wisconsin, was sent into combat at Buna-Gona with NO ARTILLERY SUPPORT. The infantry cannon companies were used a rifle companies, and the artillery battalions sat back at Port Moresby and Australia.
Can you think of anything from the WW1 era that doesn't deal primarily with trench warfare stalemates?
My PbP game may ultimately wander into N.B.C. warfare and, while I thread the needle between 'horrors of war' and 'just plain gross', I could use some real world examples for verisimilitude.

[PS. I read the online book you linked to "Combat Actions in Korea" ... great stuff.]
 
Another Sci-Fi book I enjoyed

Andre Norton's "Star Guard"
220px-StarGuard.jpg


In the 40th century the people of Terra can only go to the stars as mercenaries. On alien worlds Terrans fight brushfire wars and thereby help Central Control maintain peace within its vast interstellar empire. Archs, who fight with relatively primitive weapons, are organized into Hordes, which fight on underdeveloped barbarian planets and Mechs, who fight with more modern weapons, are organized into Legions, which fight on advanced, civilized worlds.

Although Norton doesn't give an explicit description of the size of Yorke’s Horde, information given in the story implies that it is roughly the size of a battalion (about 1000 men give or take several hundred). It is a rapid response force meant to be incorporated into an alien army and it is able to carry out deep penetration missions, much like those carried out by Merrill’s Marauders in Burma in World War II.

The central plot device of Star Guard is that of a mercenary battalion betrayed and having to fight their way to safety. In that device Norton mimics Xenophon’s description of the March of the Ten Thousand in his work Anabasis, in which he described the struggle of Greek mercenaries fighting in the depths of the Persian Empire.

http://en.wikipedia.org/wiki/Star_Guard
 
Can you think of anything from the WW1 era that doesn't deal primarily with trench warfare stalemates?
My PbP game may ultimately wander into N.B.C. warfare and, while I thread the needle between 'horrors of war' and 'just plain gross', I could use some real world examples for verisimilitude.

[PS. I read the online book you linked to "Combat Actions in Korea" ... great stuff.]

Two things come to mind immediately. One is the Middle East campaigns, and you can access information on them from several sources, the other is the campaign in East Africa by the Germans under Lettow-Vorbeck. He did not surrender until after November of 1918.

Lettow-Vorbeck was the only German commander to successfully invade imperial British soil during the First World War. His exploits in the campaign have been described by Edwin Palmer Hoyt "as the greatest single guerrilla operation in history, and the most successful."[

I found his account of the East Africa campaign online, and Project Gutenberg has several accounts. It will try to track down where I found his account, and also post the Project Gutenberg material. Some good accounts on the fighting in Mesopotamia appear in William Slim's book, Unofficial History, which you might be able to get through inter-library loan. There is also a good account of a British punitive action in the Northwest Frontier area of what is now Pakistan.
 
how about a basic plot generator?

something like;

True Purpose (d6)
--------------------------------------------------
1 establish station (sensor, fueling, science)
2 diplomatic liaison (strengthen, counter, weaken)
3 spying (imperial, zhodani, arden)
4 commercial (mining, trade)
5 establish sleeper cells
6 disruption (assassination, sabotage, financial)

Cover Story / obvious element (d6)
-------------------------------------------------
1 trade/brush war
2 break-in
3 kidnapping
4 local police corruption
5 disaster
6 disease


Target being Manipulated
------------------------------------------------
1 local company
2 local noble
3 local politician
4 local populace
5 imperial/zhodani noble
6 military

then try to make sense of what comes up!
 
Can you think of anything from the WW1 era that doesn't deal primarily with trench warfare stalemates?
My PbP game may ultimately wander into N.B.C. warfare and, while I thread the needle between 'horrors of war' and 'just plain gross', I could use some real world examples for verisimilitude.

[PS. I read the online book you linked to "Combat Actions in Korea" ... great stuff.]

Here is a collection of monographs on World War 1 that was done for the Infantry School at Fort Benning after the war. I have gone through some of them and they are pretty good. You might want to check some of them out. And some more useful links as well.

http://cgsc.cdmhost.com/cdm/singleitem/collection/p4013coll7/id/910

http://cgsc.contentdm.oclc.org/cdm/singleitem/collection/p4013coll7/id/38/rec/156

This is to the Australian Official Histories, for download in PDF format. You might find Volumes 1 and 7 the most useful, and also volume 8 if you have aerial operations using early aircraft.

http://www.awm.gov.au/histories/first_world_war/

And finally found Lettow-Vorbeck's account of the German campaign in East Africa. This is extremely interesting reading.

https://archive.org/details/myreminiscenceso00lettuoft

Here is the link to Callwell's Small Wars. Great for early guerilla and similar actions, and loaded with examples and maps. I have the hard copy, and it is highlighted quite a bit. Note, this is a 7-part download.

http://cgsc.cdmhost.com/cdm/compoundobject/collection/p4013coll11/id/394/rec/1
 
Last edited:
Can you think of anything from the WW1 era that doesn't deal primarily with trench warfare stalemates?
My PbP game may ultimately wander into N.B.C. warfare and, while I thread the needle between 'horrors of war' and 'just plain gross', I could use some real world examples for verisimilitude.

[PS. I read the online book you linked to "Combat Actions in Korea" ... great stuff.]

I just finnished reading "Anzacs in Arkhangel - The untold story of Australia and the invasion of Russia 1918-19." by Michael Challenger Hardie Grant publisher

This is an Australian focused account of the intervention in the Russia civil war/Bolshevik revolution. The primary participants were British, French, and US forces landed initially at Murmansk and then moved down the Kola penninsular to Arkhangel. Several loose "fronts" with the two most prominant being the railway line and the Dvina river. Includes use of an incapacitating gas by the British on the Bolos. Very few trenches if any.
 
I just finnished reading "Anzacs in Arkhangel - The untold story of Australia and the invasion of Russia 1918-19." by Michael Challenger Hardie Grant publisher

This is an Australian focused account of the intervention in the Russia civil war/Bolshevik revolution. The primary participants were British, French, and US forces landed initially at Murmansk and then moved down the Kola penninsular to Arkhangel. Several loose "fronts" with the two most prominant being the railway line and the Dvina river. Includes use of an incapacitating gas by the British on the Bolos. Very few trenches if any.

Here's a rather good Big Picture documentary on the AEF in Siberia in 1918. Its a rather good example of diverse forces turning up in an unexpected place during war. Its also good background if you're thinking about how a military expeditionary force might be sent to another planet, the distance, logistics, communications and pressures on the commander.

https://www.youtube.com/watch?v=j0_UA5mdUJM

Here's a rather strange story of war concerning the Royal Navy on Lake Tanganiyka fighting the Germans in WW1.

https://medium.com/war-is-boring/a-...al-career-in-the-heart-of-africa-89f52a37e40d

I'd love to try this as a Traveller scenario, perhaps set in one system with the PCs as the crew of a small Imperial Naval vessel under the overall command of the Imperial Navy's oldest Lt. Commander controlled by the Ref :rofl:
 
Here's a rather good Big Picture documentary on the AEF in Siberia in 1918. Its a rather good example of diverse forces turning up in an unexpected place during war. Its also good background if you're thinking about how a military expeditionary force might be sent to another planet, the distance, logistics, communications and pressures on the commander.

https://www.youtube.com/watch?v=j0_UA5mdUJM

Here's a rather strange story of war concerning the Royal Navy on Lake Tanganiyka fighting the Germans in WW1.

https://medium.com/war-is-boring/a-...al-career-in-the-heart-of-africa-89f52a37e40d

I'd love to try this as a Traveller scenario, perhaps set in one system with the PCs as the crew of a small Imperial Naval vessel under the overall command of the Imperial Navy's oldest Lt. Commander controlled by the Ref :rofl:

You are referring to Mimi and Toutou then. That is quite the interesting story, especially hauling them overland to reach the Lake to begin with. Spicer-Simson was quite the strange bird. A Game Master should have a ball running him. Have to see how much of that is in Corbett's Naval Operations.

As for the campaign by the Allies against the Bolsheviks, there is quite a bit online, both at Project Gutenberg and elsewhere for download. The Combined Arms Research Library Digital Library also has some good photos of the troops around Vladivostok. The Royal Navy also committed a couple of the small World War One monitors to the campaign around Murmansk and Archangel, loosing one in the process.
 
Back
Top