mike wightman
SOC-14 10K
We'd first need to know which worlds are going to be detailed in the Grand Adventures.
Well, posting any homebrew G993 worlds either in this forum or the IISS forum would not go amiss. I think there are some around already. And I'm sure somebody could compile them...Originally posted by Ron Vutpakdi:
Here is an idea: We could do a bit of a landgrab: interested parties take a world (or two or four) and then flesh out the details based on the UWP data. Then, we compile the fleshed out worlds as an unofficial supplement to GtD.
And um... I just rather brutally reality-checked it. SorryOriginally posted by Psion:
I just posted my writeup of Rukirligi (ley 2435) to the IISS forum.
And um... I just rather brutally reality-checked it. SorryOriginally posted by Malenfant:
</font><blockquote>quote:</font><hr />Originally posted by Psion:
I just posted my writeup of Rukirligi (ley 2435) to the IISS forum.
I'd really like to see you point out where my "supposed" reality checks have faltered before (where it wasn't a case of "well, the UWPs broken, it's physically impossible as it is", which has occurred many times - but that's not my fault). I'd wager I know a hell of a lot more about planetary science that you ever will, considering that's what my day job is.Oh, I am concerned about to a certain extent... but I try to work within the UWPs. I know that's a big issue for you, but I have seen your supposed "reality checks" falter before -- for example, your comments about health seem like speculation, and you also tried to tell me that a temp calculation that the world never USES is abberant; you are just trying to hard to find wrong things. IF you really want to be helpful, try to look for ways world can work instead of ways they can't, like you did when we discussed Antares.
Otherwise I really wonder why you play this game.
The Stoner discussion stands out to me. But to be fair, you didn't start that one. Wasn't is also you who suggested that an Earthlike world couldn't have 80 billion people, and stuck to your guns despite being referred to a study that suggested that it could, in fact, support much more than that?Originally posted by Malenfant:
I'd really like to see you point out where my "supposed" reality checks have faltered before
That's nice. But I am no dunce when it comes to planetary science and I have noticed in these discussions in the past where you have went for the most immmediate explanation or speculated away from explaining the environment instead of towards it.I'd wager I know a hell of a lot more about planetary science that you ever will, considering that's what my day job is.
Oh, I realize that. When I have time to sit down and design the system that shall succeed Traveller I'll include more realistic world gen. I'll also include things that really bug me, too, like getting rid of artificial gravity and (really, this is the point that makes nitpicking planets seem absurd to me) making 3D star charts.I could have been more constructive with you, sure. Fact is though, there are a lot of things that are wrong about world generation in Traveller, and in the explanations that people come up with for the broken UWPs (largely because they don't realise that the explanations don't work). But most of the time there isn't a realistic solution other than to change the UWP.
That's another aspect of your arguments I find dubious -- the thought that people are free to move when and where they please, or don't make ill informed decisions. You may know lots about planetary science, but how much do you know about people and society?As I said though, I find it rather doubtful that anyone would want to build a low-tech enclave in the polar regions of a roastingly hot, very young, low gravity world.
I see. I am looking for interesting places for my much less scientifically inclined than me players to visit.As for why I play the game, I don't- I just talk about it.
Perhaps, but I think the appropriate thing to do is to find or start an appropriate thread about deconstructing the system and post it there. But when I post a thread assuming a canon UWP as a baseline, I don't think that is the right place to use as your sounding board. You may derive satisfaction out of it; my satisfaction comes Friday night.But hey, nobody's forcing you to listen to what I say about it anyway.
Sure, an earthlike world might, but nothing will persuade me that a 1000km wide vacuum world like Stoner could.Originally posted by Psion:
The Stoner discussion stands out to me. But to be fair, you didn't start that one. Wasn't is also you who suggested that an Earthlike world couldn't have 80 billion people, and stuck to your guns despite being referred to a study that suggested that it could, in fact, support much more than that?
That's because the immediate explanation is usually what happens. I've said this often, and I'll say it again - the real universe is not full of exceptions, it's full of rules. The Traveller universe, on the other hand, is full of wacky, extraordinary worlds that very often require some very silly, contrived explanations to justify their existence.That's nice. But I am no dunce when it comes to planetary science and I have noticed in these discussions in the past where you have went for the most immmediate explanation or speculated away from explaining the environment instead of towards it.
Excuse me for trying to educate people on how the universe really worksI appreciate that you know a lot about planetary science and appreciate it when you use your powers for good, not evil.
And I'm not stopping you from doing that. I just find your explanation somewhat lacking in realism. Realistic does not equal "unplayable".But in the meantime, the effort here is to take canon worlds from Gateway and develop them to something I can actually use on Friday night.
Jeez, could you be any more sanctimonious?! Are you one of these people who thinks they're somehow better because they play a game instead of talk about it?! This attitude of yours pissed me off while you were on rpg.net too... I was trying to point out the realism flaws in your description, not get on a soapbox about anything. Oh well, since you're making it quite clear that you're not interested in my input then I won't bother commenting on any of your problems again.Please find your own thread to expound on why UWPs don't work; there are plenty around. I know why they don't work; using my GAME oriented thread as a sounding board for your favored wailing post, albeit that I agree with you that they need fixed, is not helpful.
Fine. I'm still waiting for you to explain why a low tech primitivist "back to nature" enclave would willingly want to settle on a world that is so darn uninhabitable. I know enough about people and society to know that they're not that bloody stupid. But hey, it's your TU.That's another aspect of your arguments I find dubious -- the thought that people are free to move when and where they please, or don't make ill informed decisions. You may know lots about planetary science, but how much do you know about people and society?
Again, being realistic has nothing to do with being "interesting". It's up to you to make it interesting for your players, it doesn't matter if the world is a superdense asteroid with a habitable atmosphere orbiting a supergiant or whether it's a meticulously designed realistic world. I'm not somehow stopping you from doing that.I see. I am looking for interesting places for my much less scientifically inclined than me players to visit.
You posted a description of a world with no stated expectations about how any analysis of it should work. If you didn't want it analysed you should have said so in the initial post, but you didn't. It's not my fault that you didn't make that clear. Believe it or not I was actually trying to point out where your world ran into problems from a realism point of view.Perhaps, but I think the appropriate thing to do is to find or start an appropriate thread about deconstructing the system and post it there. But when I post a thread assuming a canon UWP as a baseline, I don't think that is the right place to use as your sounding board. You may derive satisfaction out of it; my satisfaction comes Friday night.
And OTOH, nothing you said in that discussion conviced me that it wasn't. So, there's the answer to your question.Originally posted by Malenfant:
Sure, an earthlike world might, but nothing will persuade me that a 1000km wide vacuum world like Stoner could.
Not necessarily so, no. Truth is stranger than fiction and things do turn out different than we anticipate them. For example, what we know now about extrasolar planets is way different than what we expected a mere 20 years ago.That's because the immediate explanation is usually what happens.
Sure, and I share that philosophy -- to a point. That point being that I don't want to change the UWP except in the most extreme circumstances. DRAHCIR counts. Stoner does't.Most of the time, the way to make things realistic is not to contrive an unlikely explanation for it - it's to change it so that the explanation is no longer required.
I was being serious. I do appreciate your input. And I do appreciate when you can tell me something I don't know, like that a stable, potentially life-sustaining atmosphere is possible on tidal locked worlds. That was the root of one of my biggest and most persistent beleivability problems in the Traveller universe. You informed me in a way that lets me enjoy the game more, and I thank you.Excuse me for trying to educate people on how the universe really works
No, just pointing out that we obviously have different goals and different expectations, and it may be best that certain topics be discussed in different venues. Is that so unreasonable?Are you one of these people who thinks they're somehow better because they play a game instead of talk about it?!
Why? For campaign play purposes, it's really not important. Such a fact might come up if I were to write a whole adventure around this world, and that fact was an important peice of background data for the game. But lacking any such intention, I have no need to. Hopefully refs interesting in exploring it in more depth will create a suitable reason.Fine. I'm still waiting for you to explain why a low tech primitivist "back to nature" enclave would willingly want to settle on a world that is so darn uninhabitable.
It was pretty hard for me not to be ungracious when you came across as sitting me down and telling me the facts of life.You posted a description of a world with no stated expectations about how any analysis of it should work. If you didn't want it analysed you should have said so in the initial post, but you didn't. It's not my fault that you didn't make that clear. Believe it or not I was actually trying to point out where your world ran into problems from a realism point of view.
But as I said, I won't bother to comment further if you want to be that ungracious about it.
True. But there's still a common underlying logic to how they all work. They're not all crazy one-offs that require a particularly contrived set of circumstances to be able to work (unlike many Traveller worlds, which do seem to be like this).Originally posted by Psion:
Not necessarily so, no. Truth is stranger than fiction and things do turn out different than we anticipate them. For example, what we know now about extrasolar planets is way different than what we expected a mere 20 years ago.
It would have to be a very young world though - so young that it would be extremely unlikely for there to be any free oxygen in the atmosphere, and also the atmospheric loss rate is likely to be huge. (if the world is that young then the star itself may cause problems by flaring lots too).And explanations I have offered in the past have not been farfetched at all. For example, in your last "reality check", you claimed there would be no atmosphere. I said I assumed it was a young world. That is not a stretch.
A universe full of exceptions is ridiculous to me. Sure you get the odd one here and there, but while each world or star may be unique, they still conform to the same physical laws. And I've already shown that the stellar data that is generated by Traveller canon is drastically unrealistic, so it's should come as no surprise that the UWPs it generates are wrong too.Redefining the UWPs so the resource is invalid is beyond to point of diminishing returns for what it is worth to play a game for me. So I choose to work with it. Further, exceptions aren't a problem for me. They make things interesting.
I don't know where you read any "patronising" tone in my post, it certainly wasn't intended or written that way. I just listed the problems with your physical assumptions, is all. But again, you never made it clear that you weren't interested in that sort of analysis anyway.However, I don't need to be told that planet generation system has problems again. I already know. And to have you hammer that point home after we have had repeated discussions that should have made clear that I know that is somewhat insulting. And your post came across as very patronizing.
Then please make that clear from the start. I'm not psychic, I can't tell what sort of response you're after when you post things if you don't say what you're looking for.No, just pointing out that we obviously have different goals and different expectations, and it may be best that certain topics be discussed in different venues. Is that so unreasonable?
Because things like that don't happen at random, that's why. Maybe you have a different approach to me, but when I write anything in any game it has to be there for a logical, self-consistent reason. When last I looked it wasn't an axiom of the Traveller setting that people do random things for no other reason than to make an interesting story.Why? For campaign play purposes, it's really not important. Such a fact might come up if I were to write a whole adventure around this world, and that fact was an important peice of background data for the game. But lacking any such intention, I have no need to. Hopefully refs interesting in exploring it in more depth will create a suitable reason.
Maybe you should try reading what's written instead of what you think the author's attitude is - perhaps you'd be less likely to get people's backs up. I wasn't trying to patronise you at all, and it's not my fault that you took it that way. If that wasn't what you were after, what was wrong with you just saying "thanks, but I'm not after that sort of analysis, here's what I was more interested in?". I certainly don't make it a point to remember what every random person on Coti is interested in, and I think it's unreasonable for you to expect that I do, especially when you don't make that clear in the first place.It was pretty hard for me not to be ungracious when you came across as sitting me down and telling me the facts of life.
But you don't have to understand all of that logic to play a game. Sure, there is obviously some history behind how the colonists got here and why they didn't chose another world if it was a choice at all. But again, unless I am exploring that planet in a game, going into that in great detail is wasted effort for me.Originally posted by Malenfant:
True. But there's still a common underlying logic to how they all work.
This is where our difference in philosophy lies. Of course we have brought this point up in many thread, so it sort of strikes me as beating a dead horse.A universe full of exceptions is ridiculous to me.
I never said it did. In fact, as I have stated, I would be very interested in writing a "next generation hard(er) SF game" with many more realistic touches, like more realistic star generation. But my purpose now is to play a game using the existing material.Even so, being realistic does not mean that a world is somehow rendered boring as a result.
Ah, but were they interesting because of the tweaks you made to make them work?Look at the worlds in the GT:Sword Worlds book if you have that - those are as realistic as I could make them within the constraints of the UWP (that was a bugger, I can tell you, and in some cases it was stretched about as far as reality could get) - would you say those aren't "interesting" enough to play in?
Fair enough. And likewise, many things I have said weren't meant as hostile, but can come across as hostile in a messageboard. So can we bury the hatchet already?I don't know where you read any "patronising" tone in my post, it certainly wasn't intended or written that way.
I have no problems if you rip apart the world builder deluxe physical data. That's mutable AFAIAC (and largely junk for that matter; I find I usually have to sit down with a spreadsheet and rework the city populations. BID.) But I am drawing from canon UWP. Suggesting that the world would have to be larger is fine too. But repeating known errors in the overly-simplistic planet gen system which where wrong before I ever started typing is not productive.I just listed the problems with your physical assumptions, is all. But again, you never made it clear that you weren't interested in that sort of analysis anyway.
Because things like that don't happen at random, that's why. Maybe you have a different approach to me, but when I write anything in any game it has to be there for a logical, self-consistent reason.</font>[/QUOTE]My philosophy is that just because things like that happen at random doesn't mean I have to define it that that much depth. Yes, there is a reason. But unless it is campaign pertinent, there is no reason for me to waste my time coming up with that reason in great depth. The PCs may encounter a dozen worlds in a night of play; I cannot maintain that level of effort maintaining details that never enter play.</font><blockquote>quote:</font><hr />Why? For campaign play purposes, it's really not important. Such a fact might come up if I were to write a whole adventure around this world, and that fact was an important peice of background data for the game. But lacking any such intention, I have no need to. Hopefully refs interesting in exploring it in more depth will create a suitable reason.
This, FYI, is an example of why many of your posts come across as patronizing. At no time did I say they colonized the planet "just because they felt like it." I didn't give a reason. If someone is interested in a reason, they can extrapolate and make one. Like I have done for setting details of settings I have run many times.Sure, you can just armwave and say "these people settled on this largely uninhabitable world because they felt like it",
Not a problem in a private game. But I feel that the authors of an official sourcebook owe it to the readers to work those reasons out. After all, part of what they are being paid for is to do the hard work so those of us who just want to play don't have to!Originally posted by Psion:
People do things in the real world that seem irrational to outsiders who don't have the full story. I don't feel compelled to explain the full story every time. It's just not in my game preparation time budget. Making expansive, realistic histories takes time, and if the players are never going to be exposed to those facts, it is just not worth it to me. [/QB]
That depends on the sort of book you are talking about, really. Sword Worlds sounds like a very detailed take on a set of worlds. I really don't expect the brief world descriptions in GtD or the EAs to have the same depth as the worlds detailed in the Sword Worlds book do. I mean it's what, a standard GURPS 128 page book, covering about 1 subsector worth of worlds in depth. GtD is twice as long, but covers a whole domain. Obviously it's going to be less detailed.Originally posted by Robert Prior:
Not a problem in a private game. But I feel that the authors of an official sourcebook owe it to the readers to work those reasons out. After all, part of what they are being paid for is to do the hard work so those of us who just want to play don't have to!
More to the point, I think if an author of anything - official or not - doesn't explain why he's set things a certain way (or at least made it obvious by implication), the reader can't tell whether he's thought about it but chosen not to discuss it (in which case, why not?) or whether he's not thought about it in the first place. Justifications are never extraneous, IMO - and I think it's always dangerous to assume that your readers are just going to accept any assumptions you make without question.Not a problem in a private game. But I feel that the authors of an official sourcebook owe it to the readers to work those reasons out. After all, part of what they are being paid for is to do the hard work so those of us who just want to play don't have to!
This might deserve a few ideas and someone had some good takes on it in the UWP thread.Originally posted by Michael Taylor:
This is exactly the proble i'm facing trying to justify why 80 BILLION people settled/were born/live on Stoner when there are 3 agricultural earth-like worlds jump1 or 2 away.
It is a real problem. Any suggestions anyone, other than the usual "it was a mining paradise"?
...and why didn't they settle on any larger world in the Stoner system? Even a size 4 or 5 vacuum world would at least be a bit less crowded and would have higher gravity too. Or are there no other worlds there?Originally posted by Michael Taylor:
This is exactly the proble i'm facing trying to justify why 80 BILLION people settled/were born/live on Stoner when there are 3 agricultural earth-like worlds jump1 or 2 away.
It is a real problem. Any suggestions anyone, other than the usual "it was a mining paradise"?