THat's exactly what I said, hirch.
The binding force at hammer strike is assigned an arbitrary force of 1. the binding force at starting position of bullet ball is 1/16 that of the binding force upon the hammer at impact. The hammer has not only whatever inbound force gained from starting state (IE, hand applied) plus the accelleration time and distance, which gains force AND ACCELLERATION as the ball closes, to impact.
Lets assume these are 1m balls rather than 1 cm (makes the calcs easier), and the overall system is 4x1mballs, 2x1m magnets, and 1x1m ball starting at 5m. We'll assume 1m/s accell at magnet.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Sec Di Vi ?v ?d
1 5 0 0.04 0.02
2 4.98 0.04 0.04032193029 0.06016096515
3 4.9198390349 0.08032193029 0.04131409198 0.10097897628
4 4.8188600586 0.12163602228 0.04306370296 0.14316787375
5 4.6756921848 0.16469972523 0.04574126541 0.18757035794
6 4.4881218269 0.21044099065 0.04964445255 0.23526321692
7 4.25285861 0.2600854432 0.05528892057 0.28772990349
8 3.9651287065 0.31537436377 0.06360414547 0.34717643651
9 3.61795227 0.37897850924 0.07639665328 0.41717683588
10 3.2007754341 0.45537516252 0.09760893846 0.50417963175
11 2.6965958023 0.55298410098 0.13752076885 0.6217444854
12 2.0748513169 0.69050486983 0.23228760619 0.80664867292
13 1.268202644 0.92279247601 0.62175987473 1.2336724134
14 0.03453023063 1.5445523507 838.68918352 420.88914411
15 -420.85461388 840.23373587 0.00000564593 840.23373869</pre>[/QUOTE]Di= Distance, Initial for that second
Vi= Vector, initial for the second.
?v= Delta-Vector (Change in vector)
?d= change in distance. (Vi+(?v/2))
So, it hits during the 15th second, with a vector of about 1.5m/s... if we assume 50% transfer... that's 0.75m/s, with an initial Ep to overcome of 1/16=0.625 m/s to overcome...
Now, the aceelerations on the real one are FAR higher ( more than 9.8 m/s/s, as it can hold against 1G...), the distances relative are far smaller, and the relative accelerations are the same.