Gallowglacht
SOC-12
I've recently been tempted to try out a more classic-y style Traveller. I have played and ran TNE, Gurps and T20 in the past and am feeling like something a bit simpler. I'm also into Eclipse Phase for my Transhuman/modern sci-fi urges, so even the classic background is appealing more than it used to.
I have been reading reviews, looking at fora and remembering bits from CT, MegaTraveller, T4, Mongoose and T5 and feel like MegaTraveller is the one I'd like to take for a test spin. So to Ebay I went and soon a used and not very shiney basic box will be on it's way to me. So, what can I expect?
Other than the basic box, what is good to get? Referee's Companion, Rebellion sourcebook? Do I avoid "Broken Ships"? What can I look forward too (interupts in combat?, flexible and simple skill rolls?) and what should I look out for?
Any MT fans want to sell the game to me or discuss any potential pitfalls?
Will I love it?
[I played a couple of games and made a couple of characters for MT a loooong time ago, but it didn't really stick with our group, so while I'm not fully technically a newbie, feel free to act like I am]
I have been reading reviews, looking at fora and remembering bits from CT, MegaTraveller, T4, Mongoose and T5 and feel like MegaTraveller is the one I'd like to take for a test spin. So to Ebay I went and soon a used and not very shiney basic box will be on it's way to me. So, what can I expect?
Other than the basic box, what is good to get? Referee's Companion, Rebellion sourcebook? Do I avoid "Broken Ships"? What can I look forward too (interupts in combat?, flexible and simple skill rolls?) and what should I look out for?
Any MT fans want to sell the game to me or discuss any potential pitfalls?
Will I love it?
[I played a couple of games and made a couple of characters for MT a loooong time ago, but it didn't really stick with our group, so while I'm not fully technically a newbie, feel free to act like I am]