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Golf Ball class Scout

Scout design

The original spec per B2:

ScoutICourier (type S): Using a 100-ton hull, the scout/courier is intended for
exploration, survey, and courier duties, with many in service throughout known
space. It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance
of jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the
power plant and provides sufficient fuel for one jump-2. Adjacent to its bridge
is a computer Model11 bis. There are four staterooms and no low berths. One double
turret with its fire control is installed on the ship's hardpoint, but no weaponry is
mounted. One airlraft is carried in a specially fitted hangar within the ship. Cargo
capacity amounts to 3 tons. The hull is streamlined.
The scout/courier requires a crew of one, assuming the duties of pilot and
engineer. The ship costs MCr 29.43 and takes 9 months to build.

HGS design:

Ship: Mashie Class: Type S
Type: Intrepid Architect: Standard
Tech Level: 15

USP
SS-15222R1-000000-00000-0 MCr 35.230 100 Tons
Bat Bear Crew: 4
Bat TL: 15

Cargo: 3 Fuel: 42 EP: 2 Agility: 2
Craft: 1 x 4T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 0.352 Cost in Quantity: MCr 28.184


Detailed Description
(High Guard Design)

HULL
100.000 tons standard, 1,400.000 cubic meters, Sphere Configuration

CREW
Pilot, 3 Other Crew

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 2.000 EP, Agility 2

AVIONICS
Bridge, Model/1bis Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 None Empty Turret

DEFENCES
None

CRAFT
1 4.000 ton Air/Raft (Crew of 0, Cost of MCr 0.000)

FUEL
42 Tons Fuel (2 parsecs jump and 28 days endurance, plus 20.000 tons of additional fuel)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
4 Staterooms, 3 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 35.582 Singly (incl. Architects fees of MCr 0.352), MCr 28.184 in Quantity (Hardpoints and Turrets charged)

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity

COMMENTS
The replacing the 20 tons of extra fuel is used for the cargo and VIP versions.
 
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100 dt cargo ship

The 100 dt cargo ship is designed and drawn at tech 15 but a tech 9 - 12 version would be more expensive by about 10 mcr give or take and have 2 less tons of cargo space.
----------------------------------------------------------
Ship: Muligan Class: Golf Ball
Type: freighter Architect: Peter Vernon
Tech Level: 15

USP
A-1511111-000000-00000-0 MCr 24.600 100 Tons
Bat Bear Crew: 1
Bat TL: 15

Cargo: 54 Fuel: 11 EP: 1 Agility: 1
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 0.246 Cost in Quantity: MCr 19.680
-----------------------------------------------------------------
Detailed Description (High Guard Design)

HULL
100.000 tons standard, 1,400.000 cubic meters, Sphere Configuration

CREW
Pilot

ENGINEERING
Jump-1, 1G Manuever, Power plant-1, 1.000 EP, Agility 1

AVIONICS
Bridge, Model/1 Computer

HARDPOINTS
1 Hardpoint

ARMAMENT
1 None Empty Turret

DEFENCES
None

CRAFT
None

FUEL
11 Tons Fuel (1 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
2 Staterooms, 54 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 24.846 Singly (incl. Architects fees of MCr 0.246), MCr 19.680 in Quantity

CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity

COMMENTS
 
Under the standard Imperial assumptions, you don't get too many TL15 merchants...

I originaly was thinking that they would need to be tech 15, but the tech 9 version just drops 2 dt tons of cargo for more engineering space. The real difforence is in the cost, 19.7 mcr for the tech 15 and 24.5 mcr for the tech 9, with mass production on both. With out massproduction the prices are, 24.6 and 30.6 respectifly. As for a tech 9 deck plan, may be later. The changes are not much, remove some fuel tankage on the engineering deck and add some to the cargo deck.

As for the scout, it has to be tech 15 to have the second jump 2 of fuel, if you reduce the tech you get some cargo space and only jump 1 for the second jump.
 
Last edited:
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