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Good Reading for the Traveller GM

All I regret is that someone mentioned

Simon R. Green's Deathstalker series

before me. I can't let that stop me!

Simon R. Green's Deathstalker series

is a very good read. Good for post-rebellion court politics. I don't own any of it, yet, but I will!
 
The 'Conrad Stargard' series by Leo Frankowski:
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  • The Cross Time Engineer</font>
  • The High-Tech Knight</font>
  • The Radiant Warrior</font>
  • The Flying Warlord</font>
  • Lord Conrad's Lady</font>
"Conrad's Quest for Rubber" was definitely not up to the others however.
 
The series was set in the near future solar system. It has the U.S. and it's allies set against the Chinese, French, Germans, etc.
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Sounds like 2003 actually. I guess it would be science fiction because it postulates that we still have allies in the future?
 
Originally posted by secretagent:
The series was set in the near future solar system. It has the U.S. and it's allies set against the Chinese, French, Germans, etc.
=================================================
Sounds like 2003 actually. I guess it would be science fiction because it postulates that we still have allies in the future?
I'll assume this was not a response to Frankowski, which is the tale of a Socialist Polish engineer who ends up in medieval Poland just prior to the Mongol invasion. He decides his only hope for survival is to cause an industrial revolution, inventing such institutions as the Playboy Club along the way...
 
ENGINES OF GOD

A good Ancients mystery introcuable to many campaigns, and some politics. The gold is buried behind a contrived plot with spacers acting like spoiled children before acting ignorant of basic survival training.
 
The Disinherited by Steven White.

n this novel you will find Tailored Vacc Suits, Stutterwarp drive, powered Battle Dress, and other Traveller items.
 
Anything by A. Bertram Chandler. I'd go as far as to say that 'The Rim of Space' is required reading for anyone running a Merchant campaign, and the John Grimes Series is excellent also.

(Plug) As a matter of fact, I'm about to run an online campaign in the 'Rim Runners' setting - spaces available. (/Plug)

Richard Tongue
Methuslah@tongue.fsnet.co.uk
 
Since I'm doing just that, I've just went out and ordered two of his books off the net. On your head be it, Richard.... ;)

Thanks for the pointer.
 
Originally posted by RainOfSteel:
Brian Daley's Terran Trilogy, the whole feel of the trilogy is Traveller itself (just faintly over-the-top space opera).

Requiem for a Ruler of Worlds
Jinx on a Terran Inheritance
Fall of the White Ship Avatar
Is he the same fellow that wrote the only 3 good Star Wars extensions? (the Han Solo books)

Although it has little to do with Traveller, Christopher Stasheff’s Wizard books present the idea of a single world of Fantasy amidst a vast Science Fiction milieu. Now that T20 is out, and its already existing fantasy source material is readily available, the idea of dropping a Fantasy world somewhere in the Imperium has occasionally fired through the old neurons. I have this vision of its total incongruity driving Imperial scientists and military thinkers nuts.
Too late! When the boxed set Thieves' World (after the many-book multi-author series), it had stats for many fantasy games and ..... drum roll.... Classic Traveller!

Chris Bunch and Alan Cole
The Sten Books.

Sten
The Wolf Worlds
The Court of a Thousand Suns
The Fleet of the Damned
Revenge of the Damned
The Return of the Emperor
Vortex
Empire’s End
I loved this series. Where's my Bester Grenade?
 
Originally posted by Zinzan:
1. Everything by Heinlein - excellent societies - Read 'The Moon is a Harsh Mistress" if nothing else.
'Sam' from Starman Jones is still my idea of a textbook Traveller Imperial Marine with a troubled past. And 'Citizen of the Galaxy' gave an interesting view of a large galaxy of the future where vile things like slavery still persisted.

Mary Gentle's Golden Witchbreed - outstanding look a a truly alien society - excellent if you want to run a first contact adventure.
Well, GRUNTS would probably break the fragile minds of most of my players if I was to try to use it as some sort of adventure basis.....
 
It certainly is a long way from his best book, but I thought that Asimov's 'Stars Like Dust' would probably be the easiest to run as a Traveller campaign. A small, tight setting, no large spaceships, an obvious enemy to fight, a neo-feudal system - it was all there. I got as far as writing some rough notes about it - thought I could combine it with his 'Currents of Space', and 'Black Friar of the Flame' (From Early Asimov 1) to add extra depth.

Richard Tongue
 
Andre Norton's Star Rangers is a great read. And I hear all the rest of her books are inspiration for some of the Traveller background.

Another good book is Down The Bright Way. Here, take a look:

Down The Bright Way
Robert Reed

There are millions, perhaps an infinity, of parallel earths, each in its own universe, each connected to the next by portals that allow you to step across into the next universe.

Down this magnificent chain of worlds the Wanderers travel, bringing civilisation and peace to humanity in all it's varied forms across all the inhabited Earths. The Wanderers have been travelling on this mission for a million years. they are millions strong, and quietly confident in their superior technology, in the eventual success of their mission, and in the ultimate conclusion of their quest to find the makers of this universe-spanning wonder - the Bright.


For anyone that wants to get a good feel of Minor Humans - this is the one to get. It's about a group of explorers that go through a dimentional gate to alternate Earths. On each Earth, the species has deviated just a little bit or sometimes a lot. But at each new dimention, they pick up some new explorers - and you get to see the gamut of the different "humans" in the ranks of the explorers.

Here's a great page for looking up SF books:

SF Reviews

Always Scouting for a new path...

Scout
 
Originally posted by Richard:
Anything by A. Bertram Chandler. I'd go as far as to say that 'The Rim of Space' is required reading for anyone running a Merchant campaign
Richard, how right you were! I got a copy of this (admittedly thin, about half the thickness of a standard novel) book. Some little bits are a bit technologically dated, but it really does have a Leviathan feel to it! Tramp freighters on the Rim, new aliens, a massive government that's far away, characters who are refugee's from other services, planets of low tech xenobarbs, and some good old fashion slug-throwers. I also have Star Loot! and am looking forward to wading through it! What a wonderful (and previously overlooked) recommendation!

Worth hunting up online or in a used bookstore.

Tomb
 
Try and get hold of 'Ship from Outside'. It is a direct sequel to 'Rim of Space', and just as good. Not to give away any spoilers, the crew get their salvage money and set up their own shipping company. If anything, it's even more Traveller-esque. 'Bring Back Yesterday' is also well worth picking up.

Richard Tongue
 
Originally posted by Richard:
Anything by A. Bertram Chandler. I'd go as far as to say that 'The Rim of Space' is required reading for anyone running a Merchant campaign, and the John Grimes Series is excellent also.
Now, having delved into the used book world on the Internet, I acquired Rim Runners and Star Loot.

We have: - privateers and pirates - merchants from megacorps - soemthing like the navy/scouts combined - rim runners (free traders) - hyperdrive - pistol and rifle carrying characters - alien races - merchant trade - unions like the Astronauts Guild and one for the jump drive engineers - stewards - psionicists - naval intelligence mucking about .....

This is inspirational stuff for Traveller. Interesting characters. Ignore little bits of the tech (telephones, etc) as a bit dated (or imagine updated versions in place of) and it makes a great read. I look forward to getting more books from Bertram Chandler, as I can find them. Well worth a reprinting, if anyone has any sense.

An *excellent* recommendation for GMs and players. Star Loot (a Grimes novel) even shows why you want a good Steward and why Cargo Handling *should* be a merchant skill, just as Merchants and Merchandise from PP suggested.
 
How 'bout the Stardoc series by S.L. Veihl? The first two are very good, while the third is just 'good.' I haven't read the other two.
 
"Fireships" by David Drake. This is the third of a series, apparently, but in some ways it's quite CT and in others it's quite TNE. Read it, and you'll find out why...
 
Try reading Freehold by Michael Z Williamson, it's an awesome read chock full useful goodies for traveller refs. He really did his research. It's a long one at 667 pages...even has a military glossary in the back, I love it when they take the time for that.
 
While I highly reccomend the Dune Novels by Frank Herbert, for the politics of the Dune Universe pre-Kwizats Haderach, the Dune prequels House Atreidies, House Harkonen, and House Corrino show HOW the Dune Imperium Worked (or failed to).

The Butlerian Jihad, Machine Crusade, and Battle of Corrin tell the story of how and why the wierd tech paradigms of the Dune Imperium come about....

Brian Herbert and Kevin J. Anderson do a wonderful job.

And we see, in Battle of Corrin, the origins of the Bengeserit, the first Mentat, Navigator, and Reverend Mother, and see the founder of the Suk School. Interesting to note: the Ginaz are the oldest of the "Big Schools" of the dune universe.

Dune and Sten have both influenced MTU strongly.

The Vorkosiverse would be a fun place to play in... too bad for me it's a GURPS product in progress... It has had little impact upon MTU, but happens to parallel a lot of the bits about MTU that existed before I encountered the novels.

Also, MTU has been shaped a bit by the Flinx Adventures series by AD Foster. Mostly in the negative. As in, "If it works in the Humax Commonwealth, it doesn't do it that way IMTU") Excellent reads, well paced, and a good model of a multi-racial hegemony working. The Universal Humanx Church is also an interesting nod to the Dune/Job/Dianetics apochyphal contest. (Apochryphal in the sense that I've never seen the proof myself; I've only seen second-hand or further removed, non authoritative materials referencing it.)

Also, Bug Life Chronicles (don't have to hand) has some really nifty stuff for those wishing to integrate Cybertech past the "implant" stage...

As general reading, the McCaffrey BB Ship series is an excellent study of a potential use of the cybernetic technologies to provide meaningful work-lives to the excessively physically crippled. (Note that it appears that the Killashandra series is in the same universe, as are Dinosaur Planet/Survivors, and the Lunzie Trillogy, and possibly also pern...) We know they have some form of hyperlight travel, but it's not discussed, and is apparently "In Prime Universe" rather like Star Trek and the Humanx setting, and unlike Traveller, Starfire, the Webberverse, and the Vorkosiverse.
 
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