Jeff gave me the hardback Core Rulebook as a going away gift, and I am guessing that this is the book 0 being referred to here. I am with Sid on most of his points about chargen additions. Leave off the connections, events, and mishaps. I also don't like subdivisions in the skills. I am aware that other versions have changed how skills work and even which skills do what. I quess that is why I have stuck to CT and MT and use High Guard for shipbuilding. After awhile, realism defeats playability for me.
Some things I do like: passenger fees based on distance travelled, JOT usage I can see, but I still prefer to use it to allow using a similar or related skill at a lesser level, a few other things look good too. I guess it will be used as more stuff to be intergrated into my CT/MT mix.
Thanks again for the book Jeff