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Grey Wind 1000 ton multimission frigate

http://www.svartmagi.org/internet/grey_wind_v1.PNG
TNE shipdesign using Fire, fusion & steel

Displacement: 1000 tons Hull armor: 56
Length: 52 m Volume: 14000 m3
Price: 394,554 Mcr Target size: Medium
Configuration: Wedge AF Tech level: 15
Mass: (loaded/empty) 10886/6428 tons

Engineering data.
Power plant: 800 Mw Fusion power plant
Jump performance: 3
G-rating: 2G
G.turns: 200
Maintenance: 418
Fuel tank: 5000m³

Electronics data.
Computer: 2*TL 15 mod standard 1*TL 15 mod fiber
Communications: 300000 km radio
1000 AU Meson
Avionics: TL 8+
Sensors: EMS-A 300000 km
EMS-P 120000 km
Densitometer TL15
ECM/ECCM: Area jammer
EMM

Controls: Holographic linked
5 Bridge workstations. Captain, helm, sensor/weapons, communication, navigation
12 workstations

Armament: 2*TL15 300Mj Laser barbette
2*TL15 150Mj Laser turret
1*TL15 Missile barbette

Accommodations
Life support: extended life support
Grav compensators
Crew: 18 (6 engineers, 1 electronic, 2 maneuver, 5 gunners,
1 maintenance, 2 command, 1 medic)
Crew accommodations: 5 large staterooms, 20 small staterooms

Cargo: 1365 m3, 4 large cargo hatches
Airlocks: 4

Small craft: G-carrier in minimal hangar 1 launch port (Kankurer class)

Other: Electronics shop
Machine shop
Sickbay (2 emergency low berths)
Fuel purification plant (12 hours)
 
It's a nice design to beat up the SDB's and CE's. It seems like a design the Imperium would send to observe a small war on the frontier, though it could use more passenger room to be able to canvass the situation dirtside.
 
Looking good. I'd like to see the room number key.

Accommodation looks fine to me. Assuming the bridge crew have individual rooms (and maybe the chief engineer too) and the remaining crew are double berthed, that leaves around 13 rooms to take a couple of dozen marines.
 
here comes the roomkey for the ship.

Room list

1.Captains cabin
2.1:st lieutenant
3.2:nd lieutenant
4.Medic
5.3:rd lieutenant
6.Advisor
7.Electronics support
8.Gunner
9.Gunner
10.Empty stateroom
11.Empty stateroom
12.Empty stateroom
13.Empty stateroom
14.Empty stateroom
15.Empty stateroom
16.Gunner
17.Maintenance
18.Gunner
19.Ships locker
20.Computer
21.Laser barbette
22.Laser barbette
23.Missile barbette
24.Airlock
25.Airlock
26.Gunner
27.Engineer
28.Engineer
29.Chief engineer
30.Engineer
31.Engineer
32.Engineer
33.Maneuver drive
34.Maneuver drive
35 Bridge
36 Officers mess
37 Crew mess
38 Sick bay
39 Galley
40 Fuel purification plant
41 Crew common area
42 Mechanical workshop
43 Electrical workshop
44 Jumpdrive
45 G-carrier hangar
46 Cargo hold
47 Power plant
48 G-carrier
 
well its stricktly not a military ship. its mostly used by the scout service. i will ad some design info and missiontypes soon. So no MFD, only local controll on the turrets.
 
When the IISS was designing its large Worldbuilder class ship they needed a multimission ship to send out in front of the worldbuilder to scout ahead and to take care of all those missions needing a faster and more versatile ship. The design they choose where the Grey wind class.

With Jump 3 and maneuver 2 it could move quicker than the worldbuilder and with its cargohold and spare staterooms it could be used for missions where they had to stay on station for several weeks and even build bases on planets.

Extended search and rescue missions where also within its mission profile as where different diplomatic missions.

Aboard each worldbuilder ship where stationed three Grey wind class ships.

After they where introduced in the scout service the imperial navy build some to be used as medium speed trouble solvers. The versatile ship where used as both anti pirate and as a ship to mark the line of imperial territory. They where posted on small worlds as patrol ships and often they where placed in areas where there was no imperial bases. They where expected to stay on station for long times and be able to make repairs and purify fuel on their own. Lifesupport where to be bought on planets they patroled or passed on their way.

On the navy variant the cargo hold where transformed into a crew area for additional troops.
 
well its stricktly not a military ship. its mostly used by the scout service. i will ad some design info and missiontypes soon. So no MFD, only local controll on the turrets.

The thing is, if it's going to be operating in dangerous/unknown territory it could do with MFDs so it can use its weapons systems to their fullest potential. I do note there's an area jammer - which suggests that some military-type action is possible. If the ship's just for use well inside the Imperium, then of course MFDs aren't necessary.

As an aside, 'Frigate' sounds military to me, maybe something Scout-ese like Medium Multimission Vessel might sound less bellicose.
 
When the IISS was designing its large Worldbuilder class ship they needed a multimission ship to send out in front of the worldbuilder to scout ahead and to take care of all those missions needing a faster and more versatile ship. The design they choose where the Grey wind class.

The Worldbuilder class sounds interesting - what's the story behind the ship?

With Jump 3 and maneuver 2 it could move quicker than the worldbuilder and with its cargohold and spare staterooms it could be used for missions where they had to stay on station for several weeks and even build bases on planets.

Extended search and rescue missions where also within its mission profile as where different diplomatic missions.

You might want a better auxiliary vessel(s) if S&R and Diplomatic missions are part of the ship's taskings.
 
Nice multipurpose IISS ship. I'd like to see T5 or Mongoose versions of it (it would port more completely to T5, but either would be nice).
 
The Worldbuilder class sounds interesting - what's the story behind the ship?



You might want a better auxiliary vessel(s) if S&R and Diplomatic missions are part of the ship's taskings.

can you expand that, im interested in knowing whats wrong with the design for S&R and diplomacy missions.

The worldbuilder class are a WIP that will be both a complete stats and deckplans for a 500000 tons scout ship. the biggest one the scout service use. Its main purpose are colonizing hew worlds and to build complete bases.
 
Nice multipurpose IISS ship. I'd like to see T5 or Mongoose versions of it (it would port more completely to T5, but either would be nice).

sorry, i only use TNE and FF&S for designs. I dont have any if the others but if theres anyone out there who wants to do it feel free to do it
 
can you expand that, im interested in knowing whats wrong with the design for S&R and diplomacy missions.

For S&R I think you'd want an auxiliary that is capable of good acceleration, has a long range, and is big enough to recover a crew and accommodate them reasonably well. Also, if the S&R is taking place in a hazardous environment you're not risking the ship or an auxilliary that's not up to the task.

In diplomacy missions you have the need to both transport the diplomatic personnel comfortably and also to ensure the ship itself is kept out of danger - diplomacy can be hazardous. Hence a bigger auxiliary. If diplomats need to be rescued then the auxiliary would be better being fast and long-ranged too - with options for weapons.

The worldbuilder class are a WIP that will be both a complete stats and deckplans for a 500000 tons scout ship. the biggest one the scout service use. Its main purpose are colonizing hew worlds and to build complete bases.

Sounds nice. If such a ship would be a tempting target for hostiles you have to be careful that the Grey Wind class ships can't be taken too easily and used in a trojan horse mission.
 
well thats the problem with multimission ships. jack of all trades but master of none. it lacks some speed yes, but the cargohold are designed to be changed to staterooms and equipment area on missions needing more personel.

The worldbuilder class has more troops, fighters and other ships at its disposel to handle other kinds of dangers and missions. And Grey wind class are typicaly changed and equiped aboard before going on mission.

A single grey wind taken over and used as a trojan would not be any problem for a worldbuilder, they have enough troops and firepower to stop that.

But it would be a nice scenario to be played out with Striker rules on the deckplans. Even if the battle only would take place in the hangar area of the worldbuilder.
A hangar with space to handle 3 grey wind class, 8 400 tons shuttles and 33 15 tons fighters are large enough to be a interesting battleground for the 100 troops on the worldbuilder.
 
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