Proneutron
SOC-13
And what happens if the passenger brings a thousand kilogrammes of feathers, or something similarly light and bulky?
Then this happens
And what happens if the passenger brings a thousand kilogrammes of feathers, or something similarly light and bulky?
I'd work it the other way: fares are per-parsec, but there's a premium for being able to do it in one week. High Passage passengers will always pay the extra. Mid-passengers might or might not. Low passengers don't care.
And when I add economy(2Td/pax) and steerage (1Td/pax), there will be limits on how long they can go on a single ticket for multiple jumps. (Economy, 2 weeks; steerage, 1 week).
Then this happens
You missed the point. I didn't say how big a jump drive was, nor maneuver drive, nor size of staterooms. A ship needn't be more than it's generic capabilities. It could be that simple.
I'd work it the other way: fares are per-parsec, but there's a premium for being able to do it in one week. High Passage passengers will always pay the extra. Mid-passengers might or might not. Low passengers don't care.
Try (# of parsecs x Cr1000) + (Jn x Cr500).
Then why make rules that dictate any tonnage between the table values gets treated as the next larger value? In essence there isn't a 1200 ton hull, it is a 2000 ton hull in performance. There's little point to making anything between 1000 and 2000. Why isn't extrapolation the rule? OK, didn't think of it in the initial printing, so why not make it the rule any time in the last 40 years?
If somebody says, "It would make sense to extrapolate between those values," the response is "Not valid in the OTU, and take your helpful suggestion with you."
Haven't crunched the numbers yet but it sounds close if your cargo-rate price floor is Cr1000/Td for a J-1. And it might be.
Speaking of crunching the numbers, what's the typical armament of a Type R Subsidized Merchant? I've seen deck plans on the web that seem to show it with two double turrets; one missiles, one lasers. Does that sound about right?
But why not?No, obviously not [a flat 1000 kg ton].
No, obviously not [a 14 m³ packed solid with gold bars].
So shipbuilding, cargo, and trade models remain broken.
The load limit on TEU is based on the design of the box. It isn't strong enough to hold more than 24 tons gross without potential damage to the container in shipment or handling. The 40' version is nominally considered 2 TEU, but it is limited to 30½ tons gross rather than 48 tons. The limit is also based on the structural strength of the box.
There are more definitions of "ton" than you can shake a stick at:Notice that nobody calls it a "ton" when it isn't, in fact, a ton mass or a register ton that is somewhat close to a ton mass when loaded in a seaworthy manner.
MT, TNE, and T4 clearly measures vehicles, spacecraft, and cargoes in m3 and tonnes.The only way to "fix" the shipbuilding, cargo, and trade models is to scrap it and start over with actual mass and sensible volume units.
But according to Another Dilbert we can not fill 14 cubic metres of cargo with water as this breaks the 1000kg limit to what a 14 cubic metre cargo space can hold - if that is inded the argument he was proposing.
No, he said, "1000 kg/m3" is the nominal mass assumed for a dton of cargo. Which would be 14,000 kg/dton as there are ~14m3 in a dton. Maybe the wording wasn't the clearest.
Either a cargo (displacement) ton is mass rated as 1000kg, ...
No, obviously not.
It's the same as saying "round potential down".Then why make rules that dictate any tonnage between the table values gets treated as the next larger value?
Isn't that exactly what LBB5 does? Without the clunky table of drives and hulls, of course.If somebody says, "It would make sense to extrapolate between those values," the response is "Not valid in the OTU, and take your helpful suggestion with you."
Yep. Aside from one spot where the table rounds up (J drives in 2000Td), that holds until TL-15 (W-Z drives).It's the same as saying "round potential down".
A drive with "2000 Dt of go" in a 1200 Dt hull has a drive potential of 2000/1200=1.667, rounded down to potential 1.
Isn't that exactly what LBB5 does? Without the clunky table of drives and hulls, of course.
The Drive and Drive Potential tables in LBB2 makes the maths very complicated, the fixed percentages in LBB5 makes the maths much simpler, hence 150 Dt or 1200 Dt ships are suddenly viable.
But we know for a certainty that it isn't 14 m³/ton, and that's the point. So how big is that "ton" of cargo, or of trade goods? How many of them fit into that 14 m³?Because regular trade goods aka "stuff" is not normally that light nor heavy. It would be a waste to build ships or trucks that had an extraordinary amount of space or mass capacity that went unused 99% of the time.
Measure the weight and size of your next house-hold appliance or grocery bag for an approximate reasonable weight-to-size relationship (density).
Again, that is exactly the point. Your comment is illustrative of the problem. A barely competent GM with players who want more than a break-even trading life don't need that kind of "help." Making the trade system marginally profitable wouldn't exactly make the Free Traders so rich they aren't motivated to take a chance.What is broken? The LBB2 freight system works reasonably to keep Free Traders poor, unless they take side missions.
OK, the speculative trade system can be broken, but that has nothing to do with the mass of the traded goods.
No, not convenience. It's called a freight ton, and the freight ton is used, because of safety concerns.The mass limit is presumably chosen to be convenient for normal cargoes. The boxes are designed for the loads specified, we could of course build stronger or weaker containers, if that was desired.
Not at all. The ton remains a mass-based measure. There are really only three: the short ton (20 hundredweights of 100), the long ton (20 hundredweights of 8 stone), and the metric ton (1000 kg). Anything else is trivia, and obviously the latter didn't exist until the French decided to invent a new measurement system 230 years ago.There are more definitions of "ton" than you can shake a stick at:
https://en.wikipedia.org/wiki/Ton
Note that a "register ton" seems to be 2.832 m3, far larger than a "freight ton" of 1.133 m3, "water ton" of 1.018 m3, or "displacement ton" of 0.9911 m3. Confused yet? I am...
But it isn't medieval. The metric ton is not so different from the long ton that you'd notice. The volume in a surface ship that it takes to safely load it doesn't change. The same 100 ft³/ton standard applies to land transport, again for safety reasons.Traveller uses displacement tons of 13.5-14 m3 (approx. the volume of one tonne of liquid hydrogen) for volume and metric ton of 1000 kg for mass. Forget the medieval approximations vaguely based on water.
Except the trade model still calls the load that fits into the 14 m³ a "ton" and the values assigned for trade items generally don't work for that volume. It remains that the only thing that "fits" into the dT is LH2, and it is nonsensical for anything else. We don't measure the cargo capacity of a ship by the equivalent volume of marine fuel in barrels.But, OK, if you don't like to measure cargo in displacement tons of hydrogen of 14 m3, call it a "small container" of 14 m3, if that makes you happier?
Except where they don't. They still predominantly use multiples of 14 m³ for stuff, often being essentially the same as LBB5 except converted to 14 m³ increments, and they still used "displacement ton" nomenclature for ship sizes. They seem to measure cargo space in dT, and it appears the "tons/tonnes" of cargo are still actually dT. I can only say by what I've read over the years here at CotI, as I've never had or played anything past CT.MT, TNE, and T4 clearly measures vehicles, spacecraft, and cargoes in m3 and tonnes.
What could be simpler or more sensible than TNE?
I would say the only thing we know for certain in CT is that ships are measured in tons (displacement tons) of ~14 m3.But we know for a certainty that it isn't 14 m³/ton, and that's the point. So how big is that "ton" of cargo, or of trade goods? How many of them fit into that 14 m³?
OK, so you mean "broken" as in "not exactly what you want". I wouldn't call that "broken" as in "does not work".Again, that is exactly the point. Your comment is illustrative of the problem. A barely competent GM with players who want more than a break-even trading life don't need that kind of "help."
It's an engineering convenience that you design the rest of the cargo handling system around.No, not convenience. It's called a freight ton, and the freight ton is used, because of safety concerns.
And good on them for bringing some order to the measurement world, and relegating the medieval avoirdupois system to the scrapheap of history. Merci beaucoup!Not at all. The ton remains a mass-based measure. There are really only three: the short ton (20 hundredweights of 100), the long ton (20 hundredweights of 8 stone), and the metric ton (1000 kg). Anything else is trivia, and obviously the latter didn't exist until the French decided to invent a new measurement system 230 years ago.
It is a convenient standard to design water-based ships around, not the other way around. Once designed to that standard, it becomes a safety concern to stick to the design parameters the ship designer choose.All the volume-based standards (they are not units of measurement, per se) are based on carrying a ton of mass. They were defined precisely because they were useful. Most ships travel in salt water = 35 ft³ displacement ton, they have to be safely loaded to avoid danger of capsizing, and avoid damage to cargo and ship in rough weather = 100 ft³ register ton. The 40 ft³ freight ton is a rule of thumb average volume for what a broad range of unspecified stuff tends to take up.
I'm an Engineer, I tend to take units of measure seriously. My natural viewpoint is to design systems to be safe, not load them when someone else has already designed them. Using a lot of different "tons" is confusing, it is of course much more convenient to use standard m3 when discussing volume.If you're confused it's because you aren't using any of the numbers for practical reasons. If it were your job to load a ship you would use them and not be confused. Both mass and volume are important, but Traveller essentially ignores mass in ships and shipping.
The difference between a tonne and an Imperial ton is over 1%. It might certainly matter. Nothing I have ever done professionally would have accepted an 1% error in routine calculations.But it isn't medieval. The metric ton is not so different from the long ton that you'd notice.
Perhaps in your small corner of Terra but not in the rest of the world where nothing but tonnes and m3 exist except as medieval curiosities.The volume in a surface ship that it takes to safely load it doesn't change. The same 100 ft³/ton standard applies to land transport, again for safety reasons.
That is the volume ton that Traveller uses. It is just as nonsensical as "tons" of, say, 2.832 m3.Except the trade model still calls the load that fits into the 14 m³ a "ton" and the values assigned for trade items generally don't work for that volume. It remains that the only thing that "fits" into the dT is LH2, and it is nonsensical for anything else.
Yes, ship sizes are rated in "displacement tons" of ~14 m3, presumably to remain compatible with CT. Craft are still designed in m3 and tonnes.Except where they don't. They still predominantly use multiples of 14 m³ for stuff, often being essentially the same as LBB5 except converted to 14 m³ increments, and they still used "displacement ton" nomenclature for ship sizes.
Yes, they explicitly use displacement tons for cargoes. A ton of cargo is ~14 m3 and nominally ~14 tonnes.They seem to measure cargo space in dT, and it appears the "tons/tonnes" of cargo are still actually dT. I can only say by what I've read over the years here at CotI, as I've never had or played anything past CT.
For some reason MT thought that it was cute to call a m3 a kilolitre. It is still the exact same thing.MT RM said:Lot: A lot is a single shipment of goods. A lot is identified by its displacement in tons (one ton equals 13.5 kiloliters).
MT RM said:To compute the average weight of a full cargo hold, multiply the volume of the cargo hold in kiloliters by 1000 kg (one metric ton).
T5.10 said:Lot. A lot is a single shipment of goods. A lot is identified by its displacement in tons (one ton equals 13.5 cubic meters).
I like how you ignored the actual points of the argument: such a ship would not be purchased because it cannot be operated profitably, and won't by underwritten for purchase because it cannot be operated profitably, and therefore won't be built without buyers.OK, so you mean "broken" as in "not exactly what you want". I wouldn't call that "broken" as in "does not work".
You do use 8 t/m³ when designing equipment to handle iron and steel. You don't use that standard for general shipping.We could just as well design the system around, say, 10 tonnes/m3, since that would be convenient for iron and steel, and then safely design the cargo handling system around that.
Except 1000 kg only applies to 14 m³ for LH2. It makes absolutely no sense to use that measure for anything else.In Traveller (or at least most editions) only tons of 1000 kg and tons (displacement) of ~14 m3 are used.
Displacement is used for measurement, since it is often more convenient to measure mass than volume, and vice versa.
Thank you for conceding that the units used depend on the thing being measured, and only LH2 needs to be measured in 14 m³ "tons." Any other use is nonsensical.As you illustrate a "ton" can be different volumes, depending on what problem you are trying to solve. Silly!
Except Traveller does NOT use tons of 1000 kg. The fact that tons usually are 1000 kg is mentioned, but since trade goods are sold by 14 m³ "tons" none of those trade goods are being measured in 1000 kg tons. Traveller does NOT use 0.9911 m³ tons, nor 2.832 m³ tons.All of the above are irrelevant to aircraft and spacecraft, of course. Traveller (most editions) still only use "tons" of 1000 kg or ~14 m3, so discussing the finer point of why a "ton" is sometimes 0.9911 m3, sometimes 2.832 m3, and sometimes something else in historical Terran watercraft is entirely besides the point.
"Why are you smiling?" "I, too, am not left-handed!"I'm an Engineer, I tend to take units of measure seriously. My natural viewpoint is to design systems to be safe, not load them when someone else has already designed them. Using a lot of different "tons" is confusing, it is of course much more convenient to use standard m3 when discussing volume.
My point is that none of the calculations used IN TRAVELLER are "accurate" to within the difference between long tons and metric tons. I could argue that most things in ship design and trade items are not accurate to within the difference between short tons and metric tons. For certain, black-box cargos measured by 14 m³ "tons" are not measured in mass at all. Ever.The difference between a tonne and an Imperial ton is over 1%. It might certainly matter. Nothing I have ever done professionally would have accepted an 1% error in routine calculations.
Incorrect. Every ship that goes through the Panama Canal has to be measured by 100 ft³ register tons. If the ship is loaded in excess of that, then it must reduce the volume from the nominal limit to prevent exceeding the draft limit for the locks. That's probably the majority of cargo ships in the world.Perhaps in your small corner of Terra but not in the rest of the world where nothing but tonnes and m3 exist except as medieval curiosities.
...[14 m³] is the volume ton that Traveller uses. It is just as nonsensical as "tons" of, say, 2.832 m3.
So, where does it say how much in mass of any given cargo type does fit into the dT? It doesn't. The pricing is rather arbitrary and not based on working out how much of any given thing would fit. I demonstrated that their own example, shotguns, was one of the very few things that came close to matching the price listed for 1000 kg, but could easily fit two tons mass into the 13.5 m³ with generous packing. A tightly packed container could fit far more, but I didn't do that calc.There is nothing that says that a displacement ton of cargo hold can only fit one mass tonne of cargo.
Except that many requirements are stated in 14 m³ increments, i.e., dT.Yes, ship sizes are rated in "displacement tons" of ~14 m3, presumably to remain compatible with CT. Craft are still designed in m3 and tonnes.
Except when you look at the pricing of items. In most cases there would be far closer to 1 ton per lot than 14 tons per lot.Yes, they explicitly use displacement tons for cargoes. A ton of cargo is ~14 m3 and nominally ~14 tonnes.
AAAaaaandd that's my point. Why doesn't it have a drive potential of 1.67? If I want a ship with drive potential of 1, why do I have to buy an engine that could supply drive potential of 1.67?It's the same as saying "round potential down".
A drive with "2000 Dt of go" in a 1200 Dt hull has a drive potential of 2000/1200=1.667, rounded down to potential 1.
As I said, I never played beyond LBB3, but I have seen the simple table for drive sizes in LBB5, which is an improvement. Sticking to integers is required for jump as envisioned in Traveller, but is not really required for M drive or power plant. It's an unnecessary quirk of the game system to use only integer ratings.Isn't that exactly what LBB5 does? Without the clunky table of drives and hulls, of course.
The Drive and Drive Potential tables in LBB2 makes the maths very complicated, the fixed percentages in LBB5 makes the maths much simpler, hence 150 Dt or 1200 Dt ships are suddenly viable.
Integer performance factors are necessary for LBB5 space combat, and somewhat simplify LBB2 combat (but I agree they aren't essential for the latter).AAAaaaandd that's my point. Why doesn't it have a drive potential of 1.67? If I want a ship with drive potential of 1, why do I have to buy an engine that could supply drive potential of 1.67?
As I said, I never played beyond LBB3, but I have seen the simple table for drive sizes in LBB5, which is an improvement. Sticking to integers is required for jump as envisioned in Traveller, but is not really required for M drive or power plant. It's an unnecessary quirk of the game system to use only integer ratings.
It isn't the math in LBB2 that is complicated, it is the design procedure of fitting an engine from a limited list into the hull and seeing where on the chart that engine size and ship size land.