Scarecrow
SOC-14 1K
Absolutely! I've definately grown less and less comfortable with violence in gaming as the years have passed (I'm 38 today!).
Time was when it was all about the kewl weapons and torturing and killing. We were the good guys and they were the bad guys, afterall.
I think a lot of it lies in the fact that the greyness of the real world has infected my fantasy worlds. I can't think of antagonists as simply 'badguys' anymore. They are people with families and friends and lives of their own. They were once someone's little boy or girl and even if they are the most hateful, evil, malicious scumbag I'm still not convinced killing or torturing them is the way forward.
I even feel pangs of pity for non-sentient creatures and beasts. They're only doing what they do to survive.
Nowhere was this brought home to me more clearly than when I participated in a Traveller game via GRiP a few years back. We'd quashed an attempt to board our ship by 'bad guys' disguised as system security. We had a bunch of them subdued in the hold and then, without warning one of the other players started spacing them one by one - or at least he tried to. I was so horrified by the utterly cold, dispassionate way that the other character (and ultimately the character's player) reacted to human life I challenged him, and it ended in a mexican standoff broken by the Captain who ruled in my favour.
It was all done in character and in good nature (that is to say there was no animosity between myself and the other player) but it made me realise that my attitude towards violence in roleplaying had changed.
Crow
Time was when it was all about the kewl weapons and torturing and killing. We were the good guys and they were the bad guys, afterall.
I think a lot of it lies in the fact that the greyness of the real world has infected my fantasy worlds. I can't think of antagonists as simply 'badguys' anymore. They are people with families and friends and lives of their own. They were once someone's little boy or girl and even if they are the most hateful, evil, malicious scumbag I'm still not convinced killing or torturing them is the way forward.
I even feel pangs of pity for non-sentient creatures and beasts. They're only doing what they do to survive.
Nowhere was this brought home to me more clearly than when I participated in a Traveller game via GRiP a few years back. We'd quashed an attempt to board our ship by 'bad guys' disguised as system security. We had a bunch of them subdued in the hold and then, without warning one of the other players started spacing them one by one - or at least he tried to. I was so horrified by the utterly cold, dispassionate way that the other character (and ultimately the character's player) reacted to human life I challenged him, and it ended in a mexican standoff broken by the Captain who ruled in my favour.
It was all done in character and in good nature (that is to say there was no animosity between myself and the other player) but it made me realise that my attitude towards violence in roleplaying had changed.
Crow