I have a lot of concepts meant as adventures for this game which will not see the light of day, so I'm going to post a few here before I move on to greener pastures.
GURPS Traveller Adventure seed 2
Location; Solomani Rim
Sol Subsector
TERRA
Hex 1827
Osaka Metroplex
Japan Administrative Zone
Takashi Laboratories
The whir and hum of the sporadic night grav traffic and the glow of the mile-high high-rises in the distance lends an aura of mystique as you and your team lay crouched in the shadows. You managed to hack the security system with help from local law enforcement, who are watching from a distance. Your special security status of the IISS doesn’t give you carte’ blanche to enter anyplace with impunity, but you have enough clout and authority to observe a suspected terrorist cell.
The Solomani are divided upon many issues, but the unifying dogma of Terran supremacy has caused many a involuntary-suicide bomber to wreak havoc in a variety of urban hubs throughout the sector, and indeed domain. And with tensions on the rise between the Solomani Confederation and Imperium, terrorist activity is on the rise.
Word of a particularly insidious plot involving genetic research with exotic bacilli has Imperial Naval Intelligence and the IISS on edge. You’ve traced the plot to here, but it’s all circumstantial. No concrete evidence of anything, much less how the virus is to spread, is forthcoming. But all indicators point to a high-energy research laboratory in the Asian Pacific Island territories, commonly known as Japan on Terra.
You make your move, and barge in with weapons drawn. There is no resistance, just the clinical glow of fluorescent light panels lining the ceiling. You go further in, and come across double sliding security doors. Beyond you see an undulating sheen of energy coursing between two wall sized emitters. You hack the lock, burst in to find a group of individuals with crates. They run for the boxes, grab what they can, and then leap into the energy field as you enter. Each is labeled with a system and a number of cities.
A fire fight may ensue at this point. After the fight is over, you discover that each box contains deadly bacteria, and that the energy field before you is a portal. There is a control panel, but only a highly trained physicist will be able to discern them.
Actions?
GURPS Traveller Adventure seed 2
Location; Solomani Rim
Sol Subsector
TERRA
Hex 1827
Osaka Metroplex
Japan Administrative Zone
Takashi Laboratories
The whir and hum of the sporadic night grav traffic and the glow of the mile-high high-rises in the distance lends an aura of mystique as you and your team lay crouched in the shadows. You managed to hack the security system with help from local law enforcement, who are watching from a distance. Your special security status of the IISS doesn’t give you carte’ blanche to enter anyplace with impunity, but you have enough clout and authority to observe a suspected terrorist cell.
The Solomani are divided upon many issues, but the unifying dogma of Terran supremacy has caused many a involuntary-suicide bomber to wreak havoc in a variety of urban hubs throughout the sector, and indeed domain. And with tensions on the rise between the Solomani Confederation and Imperium, terrorist activity is on the rise.
Word of a particularly insidious plot involving genetic research with exotic bacilli has Imperial Naval Intelligence and the IISS on edge. You’ve traced the plot to here, but it’s all circumstantial. No concrete evidence of anything, much less how the virus is to spread, is forthcoming. But all indicators point to a high-energy research laboratory in the Asian Pacific Island territories, commonly known as Japan on Terra.
You make your move, and barge in with weapons drawn. There is no resistance, just the clinical glow of fluorescent light panels lining the ceiling. You go further in, and come across double sliding security doors. Beyond you see an undulating sheen of energy coursing between two wall sized emitters. You hack the lock, burst in to find a group of individuals with crates. They run for the boxes, grab what they can, and then leap into the energy field as you enter. Each is labeled with a system and a number of cities.
A fire fight may ensue at this point. After the fight is over, you discover that each box contains deadly bacteria, and that the energy field before you is a portal. There is a control panel, but only a highly trained physicist will be able to discern them.
Actions?