jaz0nj4ckal
SOC-12
I am looking at a copy of GURPS; however, I want to know is it possible to use the GURPS character creation method and 3d6 dice mechanics but streamline combat?
I do not think that rolling bucket of dice will fit into my style of play; however, the GURPS rules appear to offer some items I like.
I want to limit auto and burst fire rules. I do not want to roll for each bullet fired - instead I would like to give auto fire and burst fire a more Classic Traveller approach - auto fire and burst fire will get only a few extra attacks... maybe only 2 attack very similar to how Classic Traveller works.
If I do the latter, how should I change armor? Will armor values need to be changed? For example 5.56mm Carbine does 4d+2, ROF 15. Oppose to rolling 60 different dice, I only want to roll 8 dice. 4d for the firs attack and 4d for the second attack.
Would I have to change anything with DR or anything other combat item?
I do not think that rolling bucket of dice will fit into my style of play; however, the GURPS rules appear to offer some items I like.
I want to limit auto and burst fire rules. I do not want to roll for each bullet fired - instead I would like to give auto fire and burst fire a more Classic Traveller approach - auto fire and burst fire will get only a few extra attacks... maybe only 2 attack very similar to how Classic Traveller works.
If I do the latter, how should I change armor? Will armor values need to be changed? For example 5.56mm Carbine does 4d+2, ROF 15. Oppose to rolling 60 different dice, I only want to roll 8 dice. 4d for the firs attack and 4d for the second attack.
Would I have to change anything with DR or anything other combat item?