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Gurps Traveller: Starlore

Originally posted by jatay3:
kafka47
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Citizen: SOC-14
CID # 97

Icon 1 posted April 30, 2006 02:15 PMApril 30, 2006 02:15 PM Profile for kafka47 Send New Private Message Edit/Delete Post Reply With Quote Echoing the sediment above, I am not sure why Traveller would not have an active folklore culture. Sure the characters may use scientific prowseness to uncover the science behind something but it would not stop the locals in believing in it and for a while the players. Only when they have become the status of Travellers will they also loose all their quaint Homeworldism. A good Referee with old players and newbies could play off the relationship akin to Mulder (newbies) & Scully (old players)...with the Scully becoming more like the Mulders whilst the wackyness of the universe confirming a solution that might need a hybrid.

Scientific Rationalism need not be entirely dismised, as wasn't Newton who called himself the last great Wizard? The more complicated Tech gets the less the players will actually understand how the things actually work.

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“What’s it like being a traveler?I mean, what do you get out of it?”
"It’s a way of life.Some like it,some don’t.I do.”
“How do you go about it?What do you do between trips?”
“Look around,get a job,build another stake for passage to somewhere else."
Sociability: 3051 | From: For the most part : Toronto, Canada | Became a Citizen: Mar 2001 | Report this post to a Moderator
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For that matter Travellers could have their own folklore.
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No scientific rationalism need not be entirely dismissed and if it was you would end up with Flash Gordon which is legitimate but not Traveller. I was thinking that you would try to make the Travellers think in a world where the two are combined. This idea is hard to explain.
A Renaisance or Late Medieval traveller would be in the state I am describeing. He could be educated enough to be fammiliar with the knowlege available, but vulnerable simply by virtue of being in unfammiliar territory. Not like Gurps: Russia, but more simmilar to a Venitian trader.
If you follow that model you can make the atmosphere belivable. As a start you can read Travels of Marco Polo, in which the mundane and the fantastic coexist in a strange manner, because Marco was actually telling what he had heard.
Or Herodatous, who would also do well for that kind of thing.
In this idea, the rationalism and the folklore would be complimentary creating an atmosphere of their own.
 
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