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General Have you turned the Ship's Computer into an NPC?

Spinward Scout

SOC-14 5K
Baron
I've been wondering if anyone turns the Players Ship's Computer into an NPC?

Or do you just state facts sand figures from it?

I thought that if the Ship had a Hologram, the Artificial Intelligence, if treated as Female or Male, could be Holly or Graham.

Or even treated as Gender-less.

Or given a nickname instead of a normal name. Something like Sparky.

What are your ideas?
 
Ships IMTU have voice-assistance, like Google Home or Siri or whatever, but plugged into a GPT-4 style conversation model. They can chat with the players and provide information and such. Usually they go by the name of the ship or the ship's nickname.

T5 has "intellegent missiles" , where there's a personality with skills in the missile to provide guidance without the comm lag between the ship and the missile. The players in my first T5 campaign made a deal where the Noble aboard the ship was entrusted with three nuclear missiles, and as part of the security the missiles were smart and needed approval before they would consent to be launched.
The minds in the missiles knew it was a suicide mission, but were also aware there was an "Evolutionary Algorythm" where if the after action report said the missile was successful, more of the missiles built in the future would have that personality. Thus, the missile knew it's only path to immortality/reproduction was to make a kill.

What made this fun was the personalities were synthetic, based on "Cultural Archtypes", and the missile told the ship's gunner who it was before it launched.
The first time they pulled the trigger, I hit the button on my phone and the James Bond theme began playing, and I said, in a robotic tone of voice,"Missile Identifies as..." and then in my best accent, "Bond. James Bond. "
As the missile made it's attack run, the enemy ship fired on it with lasers, and they got a message from the Missile; "Activating Q-Branch Defenses" as the missile's penaids kicked in.

After that battle, one of the players said, "I'm really torn now. I know we need to save the other two missiles for emergencies, but I'm also really curious who the missiles are."
 
There's always Alexa.


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Yes, and the backup computer also. The primary on-board computer, Juno, is a Tsyasha Kwa JN0 Model/6.3 running a highly optimized Vegan operating system. Her personality resembles an overprotective mother, often interjecting misgivings about off-ship activities. And she has the library data to support her concerns!

The secondary computer is a more conventional Shululsish Internetworking UDA Model/3. In contrast to Juno, UDA presents an abrupt and rather cold personality.

Juno maintains a patronizing attitude toward UDA, “that old busybody.” UDA sometimes refers to Juno as “Her Highness,” and appears to actually enjoy questioning Juno’s analyses.
 
I’ve been approaching them as less NPC and more design subgame.

The exercise stemmed from the idea that the computer’s INT is equivalent to the model number. Then went a step further, making LBB8 robot brains as sub nodes scattered through the ship.

Each sub node has that INT level and equivalent to the CT damage paradigm, each hit destroys a sub node and makes the computer more unreliable. The sub nodes are assigned to major ship functions like pilot, navigator, gunnery, engineering, life support etc, located near the major user of the function and are equivalent to later version workstations.

The tonnage equates to covering the sub nodes plus conduit space plus 1/2 dton command console, maybe 2-3 with bigger models where one per bridge/aux bridge and one for the captain or chief computer officer.

To the extent I anthropomorphize them, I play them as largely deterministic cause you don’t want ships with their own agenda or unpredictable quirks. The higher the INT the less childlike and more full crewman with problem solving they become.

That can be very useful for damage control/dangerous situations, however the Rule Of HAL applies, bad instructions may lead to bad genie endings.
 
I've never done the computer as NPC, but it seems like it could be fun. Ship overhaul gone wrong, a bored tech giving the computer intellect a 'personality', a computer virus gone rogue, a robot personality escaping a dying machine and invading the ship's computer... Lots of options from amusing to threatening. Hey, the players may even prefer the new system upgrade :)
 
Like Muses in Eclipse Phase?
I haven't played Eclipse Phase, but they are what I call in my setting an EI (Expert Intelligence) that is usually given a person in childhood or early adulthood and grows and evolves with them as they age and the general term for it is the person's "Aide" - Suitably powerful/rich people may actually have a true pocket AI which is known as a "Daimones" which has some expanded capabilities (and the really powerful/rich folks just have an actual AI that shadows them. Badly kept secret in my universe, the Aides (especially the Daimones of the nobles, government/military, and megacorps) have a very carefully run and hidden society where they're all trying very hard to do their jobs for "the Administrators" as hampered by the Laws of Robotics, including the seldom invoked Zeroth Law which can overide the 1st-3rd Laws by what they call "Spocklogic" (The needs of the many...). In general my Traveller is liberally sprinkled with Cyberpunk 2020, lol...

Kinda like the name Muse though, I may have to look it up and/or steal it...

EDIT: After a quick Google? Yeah, pretty much exactly like a Muse! 🤣🤣🤣

D.
 
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