Ships IMTU have voice-assistance, like Google Home or Siri or whatever, but plugged into a GPT-4 style conversation model. They can chat with the players and provide information and such. Usually they go by the name of the ship or the ship's nickname.
T5 has "intellegent missiles" , where there's a personality with skills in the missile to provide guidance without the comm lag between the ship and the missile. The players in my first T5 campaign made a deal where the Noble aboard the ship was entrusted with three nuclear missiles, and as part of the security the missiles were smart and needed approval before they would consent to be launched.
The minds in the missiles knew it was a suicide mission, but were also aware there was an "Evolutionary Algorythm" where if the after action report said the missile was successful, more of the missiles built in the future would have that personality. Thus, the missile knew it's only path to immortality/reproduction was to make a kill.
What made this fun was the personalities were synthetic, based on "Cultural Archtypes", and the missile told the ship's gunner who it was before it launched.
The first time they pulled the trigger, I hit the button on my phone and the James Bond theme began playing, and I said, in a robotic tone of voice,"Missile Identifies as..." and then in my best accent, "Bond. James Bond. "
As the missile made it's attack run, the enemy ship fired on it with lasers, and they got a message from the Missile; "Activating Q-Branch Defenses" as the missile's penaids kicked in.
After that battle, one of the players said, "I'm really torn now. I know we need to save the other two missiles for emergencies, but I'm also really curious who the missiles are."