And 3D is good for a lot of things, but some things are better in 2D.
Exactly.
That's probably why the picture of the bridge on page 35 shows a flat panel. HDLs
can produce 3D control that a pilot can interact with, but HDLs
don't have to produce 3D controls...they can produce 2D controls too.
HDLs are the ultimate in Traveller control units. They're the creme of the crop. An operator can have any type of control he needs programmed into the panel.
So, if he wants to use a flat panel for 99% of his operations, then, for one specific purpose, touch a button and have a 3D dial appear that he can twist for some reason, he can do that.
And, maybe the next guy that sits down at the panel likes the exact same set-up, except his hands are bigger. This operator touches a control, and the buttons on the flat panel become bigger by a few units. The dial, when it appears, has a slighter larger circumfrence.
Having read through SOM it only mentions the "HDL's simulating controls" in one place (Page 5) and even that does not spell out that it can produce controls with haptic feedback
You didn't read close enough. Check out page 35 too. And, see the listing in the MT Ref's guide.
In a holodeck, you can pick up and drink a glass of water and it would feel real. With the HDL version, the glass would be soft and the "water" would just be an image.
This is correct. There's no reason to think HDLs will produce Star Trek holodeck stuff. The same goes for using the technology to grow a GL on an ACR, as mentioned up-thread.
Most likely (and I created this thread to discuss it), HDLs look like what we see in this picture...obviously holographic controls that can be manipulated by using our fingers.
Visual information can be displayed: maps and 3D visages of planets and things. But, also, buttons, switches, joysticks, wheels, track balls, slides, rocker buttons, levers, dials, throttles, and the like can be made with the tech....or even 2D flat panel stuff can be used as well. According to the SOM, it's all up to the operator.