Amber Chancer
SOC-12
OK guys.
If you think that HG rules are broken because at TL 15 dreadnoughts get beaten by cruisers (I don't - but that's immaterial to this thread) then here's your fix, and it's VERY simple.
ALL you need to do is ditch the rule that says the number of criticals automatically inflicted by a spinal whose code exceeds the size code of the target ship is reduced by 1 for every 2 factors of armour the target ship is carrying.
This does four things.
1. It gives greater survivability in the battle line to big ships (especially code T - 300,000 tons - and above)
2. It gives a MUCH greater role to those top-end particle accellerators (they suddenly do MUCH more than give you just four rolls at the top end of the surface explosion and radiation tables)
3. It makes the Tigress the best ship in FS
4. It gives you plenty of scope for "improving" on the Plankwell and Kokkirak by designing your dreadnoughts at 300,000 rather than 200,000 tons.
It does not, however, make armour pointless, or rehabilitate designs such as the Gionetti. You still need plenty armour if you don't want to get mugged by hamsters.
Happy with this??
(Actually, I'm thinking that even for a small ship guy, it may be an improvement ... )
If you think that HG rules are broken because at TL 15 dreadnoughts get beaten by cruisers (I don't - but that's immaterial to this thread) then here's your fix, and it's VERY simple.
ALL you need to do is ditch the rule that says the number of criticals automatically inflicted by a spinal whose code exceeds the size code of the target ship is reduced by 1 for every 2 factors of armour the target ship is carrying.
This does four things.
1. It gives greater survivability in the battle line to big ships (especially code T - 300,000 tons - and above)
2. It gives a MUCH greater role to those top-end particle accellerators (they suddenly do MUCH more than give you just four rolls at the top end of the surface explosion and radiation tables)
3. It makes the Tigress the best ship in FS
4. It gives you plenty of scope for "improving" on the Plankwell and Kokkirak by designing your dreadnoughts at 300,000 rather than 200,000 tons.
It does not, however, make armour pointless, or rehabilitate designs such as the Gionetti. You still need plenty armour if you don't want to get mugged by hamsters.
Happy with this??
(Actually, I'm thinking that even for a small ship guy, it may be an improvement ... )