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[HG] Medusa-class Missile Cruiser (TL12)

Golan2072

SOC-14 1K
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Ship: Medusa
Class: Medusa
Type: Missile Cruiser
Architect: Martian Mechanics Inc
Tech Level: 12

USP
CM-M2356F3-691106-08808-0 MCr31,255.7 30 KTons
Bat Bear 1 5 21 J Crew: 302
Bat 1 6 21 L TL: 12

Cargo: 437.500 Fuel: 10,800 EP: 1,800 Agility: 5 Marines: 40
Craft: 1 x 95T Talon-class Dropships, 5 x 30T Ship's Boats
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr310.9 Cost in Quantity: MCr25,037.3


Detailed Description

HULL
30,000 tons standard, 420,000 cubic meters, Cone Configuration

CREW
32 Officers, 230 Ratings, 40 Marines

ENGINEERING
Jump-3, 5G Manuever, Power plant-6, 1,800 EP, Agility 5

AVIONICS
Bridge, Model/6fib Computer

HARDPOINTS
- 7x 100-ton bays
- 20x 50-ton bays
- 30x Hardpoints

ARMAMENT
- 1x 100-ton Particle Accelerator Bay (Factor-8)
- 20x 50-ton Missile Bays (Factor-8)
- 20x Dual Fusion Gun Turrets organised into 2 Batteries (Factor-8)

DEFENCES
- 6x 100-ton Repulsor Bays (Factor-6)
- 10x Triple Sandcaster Turrets organised into 1 Battery (Factor-9)
- Nuclear Damper (Factor-1)
- Meson Screen (Factor-1)
- Armoured Hull (Factor-6)

CRAFT
- 1x 95-ton Talon-class Dropship (Crew of 1, Cost of MCr65.8),
- 5x 30-ton Ship's Boats (Crew of 1, Cost of MCr19.6)

FUEL
10,800 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
154 Staterooms, 437.5 Tons Cargo

COST
MCr31,402.8 Singly (incl. Architects fees of MCr310.9), MCr24,873.5 in Quantity, plus MCr163.8 of Carried Craft

CONSTRUCTION TIME
179 Weeks Singly, 143 Weeks in Quantity
 
If you're thinking about these ships in terms of HG combat, you might want to consider giving the ship at least one battery of lasers, fusion guns, particle accelerators and repulsors, just to provide padding against Wpn-1 hits. As this ship currently stands, 40 Wpn-1 hits makes it into a sandcaster array.

I'd question the wisdom of so many small sandcaster batteries. Factor-4 sand batteries can only stop lighter enemy shots anyway and require so much extra life support for all those crew. If you want good missile defense put in 100-ton repulsor bays; they don't require much power and they are just about guaranteed to stop incoming missiles.

Try giving it one particle accelerator bay, a 10-turret battery of lasers and fusion guns, switch the missile bays to 50-ton bays and add in all the repulsors she can hold. See if that'll let you add more Agility or armor and I think you'd have a better ship.

Put in a backup computer while you're at it; you have the space and it only costs money.
 
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