kilemall
SOC-14 5K
Thought you might find this nugget of interest from my continuing mad scientist project merging of CT/HG.
Decided that 1 EP = 1 terawatt, the EP rating of the power plants is 1 EP = 1 gigawatt per second, so that trues up with a 1000 second turn, a 1 EP plant will generate 1000 gigawatt-seconds within a CT turn.
Each weapon with an EP cost gets charged up, from power plant to weapon internal capacitors, at a consistent rate by default. If the captain orders rerouting of power, perhaps certain key systems get charged faster, or even fires twice.
On that last point, still working on how I will support the Double Fire program. I suspect a doubling of the excess power output per turn will do (so ship needs 2 EP power, 4 EP power plant in play, DF doubles the excess 2 EP to yield a total of 6 EP), but I think I want to run this through all the scenarios.
Decided that 1 EP = 1 terawatt, the EP rating of the power plants is 1 EP = 1 gigawatt per second, so that trues up with a 1000 second turn, a 1 EP plant will generate 1000 gigawatt-seconds within a CT turn.
Each weapon with an EP cost gets charged up, from power plant to weapon internal capacitors, at a consistent rate by default. If the captain orders rerouting of power, perhaps certain key systems get charged faster, or even fires twice.
On that last point, still working on how I will support the Double Fire program. I suspect a doubling of the excess power output per turn will do (so ship needs 2 EP power, 4 EP power plant in play, DF doubles the excess 2 EP to yield a total of 6 EP), but I think I want to run this through all the scenarios.