Okay, so I am in the process of revamping the HG combat and (to a lesser extent) design system.
I am trying to build on HG2's design system, so that ideally you'll be able to convert a HGS design with minimal hassle, but there are going to be a few changes; axing some things I never liked, adding some other things I feel are missing and changing some more things that don't make sense to me.
With that vague and pointless introduction out of the way: I am currently pondering which the default(!) option in the area of movement should be:
- An abstract battle line system such as in HG2?
- A Mayday-type vector movement system, but based on a square grid?
Which would be your preference? If the former is the default option, I will also leave armor as a single value (as in HG2), while in the latter case, I will introduce armor facings as an additional tactical element (and as a more or less elegant way of solving one of my problems with the existing design system.)
Note that by "default" option I mean that the system will probably include both abstract and detailed movement rules - but one be the standard assumption, the rest of the system being designed with it in mind.
I am trying to build on HG2's design system, so that ideally you'll be able to convert a HGS design with minimal hassle, but there are going to be a few changes; axing some things I never liked, adding some other things I feel are missing and changing some more things that don't make sense to me.
With that vague and pointless introduction out of the way: I am currently pondering which the default(!) option in the area of movement should be:
- An abstract battle line system such as in HG2?
- A Mayday-type vector movement system, but based on a square grid?
Which would be your preference? If the former is the default option, I will also leave armor as a single value (as in HG2), while in the latter case, I will introduce armor facings as an additional tactical element (and as a more or less elegant way of solving one of my problems with the existing design system.)
Note that by "default" option I mean that the system will probably include both abstract and detailed movement rules - but one be the standard assumption, the rest of the system being designed with it in mind.