HG gives you the option to use more (or less) advanced materials for the hull when designing a ship, increasing the cost, but also the hull and structure hits you have (MgT LBB2, page 52).
If you use that option, how are then computed the costs refered as X% of the hull cost? from the base cost or the modified one?
Example: you build a 800 dton ship using TL14 materials, so having 20 hull and 20 structure (instead of the usual 16 hull and 16 structure), but costing you 125% of the cost, so MCr 100 instead of 80. Then you want to streamline it and give it 6 points of bonded superdense armor. Streamlining would cost 10% of hull cost, will that be MCr 8 or 10? Same happens with armor, costing 50% of the cost, so, MCr 40 or 50?
If you use that option, how are then computed the costs refered as X% of the hull cost? from the base cost or the modified one?
Example: you build a 800 dton ship using TL14 materials, so having 20 hull and 20 structure (instead of the usual 16 hull and 16 structure), but costing you 125% of the cost, so MCr 100 instead of 80. Then you want to streamline it and give it 6 points of bonded superdense armor. Streamlining would cost 10% of hull cost, will that be MCr 8 or 10? Same happens with armor, costing 50% of the cost, so, MCr 40 or 50?
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