Hi to all. Long time lurker but only just registered.
Been roleplaying for over 30 years and despite being heavily into sci-fi have only just seriously started roleplaying Traveller (Mongoose version) mostly due the group preferring fantasy. Previous attempts have only ever got as far as generating a character before packing up at the end of the session, never to return.
So now I have something to say, thought I would share.
This time round we have a motley crew (as if there is any other sort) and despite attempting to stay on the straight and narrow, for at least the first hour or so of the campaign our first shipment contained dubious weaponry destined for Penkwhar (Lunion subsector/Spinward Marches) though we dropped the stuff of with a third party in Shirene. Shirene being what it is our next shipment is off to Gorram via Capon.
My question though refers to glaring holes in character development such as a PDF commander of 4 terms not having vac-suit but needing it in the second session of the game (resulting in a rather pathetic crawl across a cargo bay filled with a toxic atmosphere). Basically is it normal to start with a 50+ veteran seemingly incapable of a great many things you might have thought they should have been reasonable at or have I simply made a rookie mistake when generating him?
That aside, we’re enjoying the game immensely.
Been roleplaying for over 30 years and despite being heavily into sci-fi have only just seriously started roleplaying Traveller (Mongoose version) mostly due the group preferring fantasy. Previous attempts have only ever got as far as generating a character before packing up at the end of the session, never to return.
So now I have something to say, thought I would share.
This time round we have a motley crew (as if there is any other sort) and despite attempting to stay on the straight and narrow, for at least the first hour or so of the campaign our first shipment contained dubious weaponry destined for Penkwhar (Lunion subsector/Spinward Marches) though we dropped the stuff of with a third party in Shirene. Shirene being what it is our next shipment is off to Gorram via Capon.
My question though refers to glaring holes in character development such as a PDF commander of 4 terms not having vac-suit but needing it in the second session of the game (resulting in a rather pathetic crawl across a cargo bay filled with a toxic atmosphere). Basically is it normal to start with a 50+ veteran seemingly incapable of a great many things you might have thought they should have been reasonable at or have I simply made a rookie mistake when generating him?
That aside, we’re enjoying the game immensely.