Originally posted by alanb:
The thing is that it is still possible to build "Meson" ships that can trump "Rocks". Give them less armour, and they become cheaper, smaller and more numerous, allowing them to whack the "Rocks" with their spinal mounts.
Unfortunately, that doesn't actually work. The rocks with spinal mounts appear to beat the meson ships, at least when dealing with battle riders (the math on ships with jump capability is different).
An unarmored ship with a meson-N is about 8 kT/6.4G (bulk), with a meson-J is about 6 kT/5 GCr (bulk) (the Harpy-II is not high-guard legal, it only has 14 days fuel). A meson-J hits a PA rock on 8+/10+ (short/long range), penetrates configuration on 6+, penetrates screens on 9+. A hit is a mission kill, but odds of hitting are only 8.4%/3.3%.
A meson-N hits a PA rock on 8+/10+ (short/long range), penetrates configuration on 4+, penetrates screen on 7+. Any hit is a mission kill, but odds of hitting are only 22% (short range) or 9% (long range).
A PA-T hits either one on a 6+ (72%) and gets a mission kill with one hit. Making up for a ratio of 72/22 requires outnumbering them by 1.8:1 (square root of the ratio), which is roughly equal to the cost ratio; at long ranges the PA ship wins handily. Note that the meson rock, while it costs 60% more, takes an average of about 2.5 hits to be mission-killed (due to armor and size; it takes 1 automatic critical vs 10 for the unarmored ship, plus surface/radiation hits are nearly irrelevant), so it's just as effective vs the PA rock as the unarmored meson ships, though it's obviously less effective vs unarmored meson ships.
This math is interesting. You want some meson ships in your fleet to keep your enemy honest (i.e. make them spend for meson screens), but the PA ships appear to win against both missile ships and meson ships (it may be worth downgrading the armor to factor-E, you don't get any bonus to resist critical from factor-F). Given the purpose of the meson ships, I'm not sure if they should carry J or N meson weapons; N is x2.82 lethality vs factor-9 screens, but it's only x1.27 vs unshielded targets, and the size difference means 30% fewer platforms (including power plant and fuel, a J is 2,800T, an N is 4,000T, a T is 9,400T)