Still, the combat mechanics of HG are BADLY incompatible with decent roleplay interaction with the mechanics. Car Wars did better.
HG as is is almost play-skill-less. Adding mayday movement rules only adds a certain modicum of player-playing-skill.
And in neither case does the use of HG interface well with characters. MT-HG tried (and IMO, mostly failed) to rectify that issue, but still has the lack of playing-skill issues.
Of course, I think Battlestations! is the height of RPG Starship Combat Game Design even if it is highly unrealistic.
HG as is is almost play-skill-less. Adding mayday movement rules only adds a certain modicum of player-playing-skill.
And in neither case does the use of HG interface well with characters. MT-HG tried (and IMO, mostly failed) to rectify that issue, but still has the lack of playing-skill issues.
Of course, I think Battlestations! is the height of RPG Starship Combat Game Design even if it is highly unrealistic.