I've rarely seen mention of high ports in any Traveller literature. But I can assume that the high port reflects the downport. Which begs the question: what do they look like? I can imagine this Argos III acting as the high port for a class A, and I imagine that the Gateway station in Aliens and the Spacedock in the Star Trek movies would do the same.
Class E starports would have no high port, but what about classes D, C and B? Does anyone have movie references which might help with these? Perhaps the International Space Station (in futuristic finally-completed form) might do duty as a class D high port.
I'm running out of ideas for the rest ....
Class E starports would have no high port, but what about classes D, C and B? Does anyone have movie references which might help with these? Perhaps the International Space Station (in futuristic finally-completed form) might do duty as a class D high port.
Back in CT, we are informed that Class A and B starports have orbital facilities.
Given that Class C starports cannot even refine fuel, much less effect major repairs, it is unlikely that they or any lesser grade are likewise capable of maintaining highports.
Class E starports would have no high port, but what about classes D, C and B? Does anyone have movie references which might help with these?
Class E is what it says in the book, a flat spot of bedrock with a beacon. There may be a modular cabin with some supplies, restocked periodically by a visiting scout patrol, like a mountain rescue hut.
I've rarely seen mention of high ports in any Traveller literature. But I can assume that the high port reflects the downport. Which begs the question: what do they look like? I can imagine this Argos III acting as the high port for a class A, and I imagine that the Gateway station in Aliens and the Spacedock in the Star Trek movies would do the same.
Class E starports would have no high port, but what about classes D, C and B? Does anyone have movie references which might help with these? Perhaps the International Space Station (in futuristic finally-completed form) might do duty as a class D high port.
I'm running out of ideas for the rest ....
GT:Starports covers this in detail, including plans.
Gurps Starports is an excellent ideas mine, and enables you to design starports of realistic size, number of berths, personnel, etc. The plans are just to give you a few ideas really, a typical hotel floor, a typical restaurant - don't expect a complete room-by-room deckplan.
My take is that only class A have 'orbital city' type highports with hotels, entertainment complexes, offices, recreation spaces, etc.
Class B ports are largely industrial and shipbuilding oriented, with maybe a passenger lounge and small 'duty free' mall for passengers to await a connection or shuttle.
Both A and B ports will have a metropolitan downport.
Class C is a typical 'Mos Eisley' downport, with maybe a few small independent orbital stations used by corporations or the military.
Class D is your frontier station - just a couple of landing strips/pads with a collection of modular cabins and fuel reservoirs spread around it - picture a wild west town with tumbleweed bowling along the main street.
Class E is what it says in the book, a flat spot of bedrock with a beacon. There may be a modular cabin with some supplies, restocked periodically by a visiting scout patrol, like a mountain rescue hut.
Class X has no prepared facilities, you scout out your own landing site.