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Higher Technology Items on Low Tech Worlds and Improvements

I've got a terrible memory for places to cross post blog entries some times. Last week, I finished this: https://travellersandbox.blogspot.com/2024/05/higher-technology-items-on-low-tech.html

We've all seen the images of Roman re-enactors around tanks or machine guns. I was thinking about what could be found either as a matter of policy from an interstellar point of view, imported intentionally, and then some thoughts on taking a world into interstellar society.

There is, as I see it, one item of mandatory high technology that will occur on any world that has an operating starport. That is a base station to communicate and offer some space traffic control. As in, keep the free trader from crashing on approach. It's going to be a standardized design from the IISS and Starport Authority. The Imperium is heavily run by the corporate classes, and one thing I do feel safe in stating is that certain navigation features will be standardized. The minimum outfit would be a simple antenna farm, a central computer with attached communications, and geostationary satellite. On worlds lacking indigenous electricity production, or where connecting to a grid is impractical, the rudimentary standardized system is powered by low maintenance generation. Typically, 'walk away' capable fusion plants, solar arrays, geothermal, and radiothermal generators are used for surface installations, of designed power outputs. Important factors for this equipment include reliability and minimal need for spare parts for all elements. This applies to small scale, Class E, ports, in newly established areas. In my vision of the Traveller Universe, inhabited worlds rarely have a Class E starport for more than a few decades, particularly on trade routes. The development of the surrounding area may easily push it into the Class D rating. Considering how GT: Starports notes that setting up a Class I (E) port is as simple as landing two cutters, clearing an area, establishing an extraterritoriality line, and maybe setting up an office, along with a communication station. It also notes that many have an 'artist's conception' of a future starport.

Now, looking at technological imports that are common to see. The first is equipment to protect the government. The cadre of foreign bodyguards is an old idea, stretching back to King David of Israel, see the Second Book of Samuel chapter 15, verse 18. A small unit of off-world specialists would do wonders in this case. Players forming a unit for this role was a ticket in Book 4 back in the Classic era, but not only would there be specialists, there would also be equipment. Body scanners for concealed weapons, small arms for the bodyguards, or advanced aerospace defenses for the capitol city. These I would see as near universal. The technology advantage can be used to keep the local population explicitly down, in the fashion of Burgess in "Heart of Gold", or be a final defense against enemies. The space given in the Official Traveller Universe for the nature of worlds allows a referee a vast area to determine the nature of a specific planetary government. The exact nature of a government and the populace it rules over is something wisely left to referees! Frequently, cheap small arms will also be imported. If you have ever seen the movie Lord of War, guns are a lucrative trade good, easily available when a government fails, or if there are governments that see selling weapons as just another export industry. Finally, in this version would be simple medical practices. Things like the germ theory of disease, or useful medical treatments would end up saving the lives of many. Actions like that would do wonders in getting the loyalty of citizens.

Now, we look at bootstraping a technology base. This, I define as providing a path for accelerated technological development to provide a sustainable technology base, producing goods and technologically trained personnel. Not uplifting, but getting a low technology area developed into the stellar mainstream. I do not see this as an easy development. It would require, about half the time of a natural technological progress to occur. In some cases, that could be a century. While a resource extraction based low technology society may have a large number of higher technology artifacts, or trade goods available, these are not sustainable. What I mean, is not only are the goods available, but the labor to produce and repair them is needed. It's almost like the American westward expansion, particularly as run by James J. Hill along the route of the Great Northern Railroad. The development of supply routes, provision of industry, availability of technical training. In my Traveller Universe, one of the less official roles of established starports is to serve as education hubs on minor worlds. On all but the most xenophobic worlds, the requirement that citizens be able to enter the starport offers a release of some dissidents and a slow increase in technology at the same time. The Contact and Liaison branch of the IISS would often sponsor educational facilities aimed at improving local lives. This could also occur with some forethought, with an Alexandria location planned containing a repository of technical information in a new colony.
 
I dunno, I think I disagree that step one is fusion generators and step two is Battle Armor, MRAPs, and fusion guns. Security is relative to the threat. If all you need is Marshall Dillon and his six gun, that's all you need. Since most, particularly early, settlements would be cooperative (they want to be there, they want to participate, they signed up), force projection is not really an issue. Dunno where you work, but where I worked the CEO could walk the floors without armed security.

If they're landing on an indigenous, sentient population (Avatar 101), then it's a different problem.

Low technology is an education and population issue. It's not a capacity issue. If you're importing workers and equipment, the tech comes along with you. Nobody is going to land on their new world and start with horse and buggies (nobody knows how to work with horses and buggies!). That dead, airless, rock called "The Moon" is TL7. It jumped straight up from TL0 when Neil and Buzz touched down.

I'd put the Outland mining colony at TL-8ish, and they don't make anything.
 
It also means that in most cases, law enforcement doesn't have to call in the SWAT teams, but could take you out with a normal revolver.
 
Nobody is going to land on their new world and start with horse and buggies (nobody knows how to work with horses and buggies!).
The Amish and Mennonites do very well with horses and buggies, and the horse-powered hay bailers are something to see, with a team of 4 draft horses pulling them.

As for technology on a Low-tech world, I think back to my time in the Solomon Islands in the South Pacific. They have a functioning air field on Guadalcanal, which would represent a space port. On the inlands further north, they do use outboard motors on some of the launches. When one breaks down, they toss it out and order a new one. They do not have any repair capability. That is one reason why paddle-powered dugout canoes are still popular with the islanders.
 
The Amish and Mennonites do very well with horses and buggies, and the horse-powered hay bailers are something to see, with a team of 4 draft horses pulling them.
Nevertheless, they're enough of an edge case to be discounted for the general discussion.
When one breaks down, they toss it out and order a new one. They do not have any repair capability.
Sounds like a market opportunity. "Ramo's Motor Exchange"

Clearly the motors are a "nice to have" vs a "must have", or they'd put effort into closing up that gap. It's not as if outboard motors are an exotic item. They simply choose to not bother having a larger stockpile of them, or grab a Haynes manual and a $20 wrench set from Lowes and fix them themselves, even going as far as scavenging parts from otherwise to be discarded motors.

I'm guessing that their whiskey, cigarette, and Coca Cola imports pretty much keep up with demand. They probably can't make those their either.
 
Nevertheless, they're enough of an edge case to be discounted for the general discussion.

Sounds like a market opportunity. "Ramo's Motor Exchange"

Clearly the motors are a "nice to have" vs a "must have", or they'd put effort into closing up that gap. It's not as if outboard motors are an exotic item. They simply choose to not bother having a larger stockpile of them, or grab a Haynes manual and a $20 wrench set from Lowes and fix them themselves, even going as far as scavenging parts from otherwise to be discarded motors.

I'm guessing that their whiskey, cigarette, and Coca Cola imports pretty much keep up with demand. They probably can't make those their either.
They do have their own Coke bottling plant.
 
You could also have a world that got colonized on a shoestring budget. The colonizers deliberately chose cheaper tools, equipment, etc., often of lower tech simply because that's what they could afford. Or, they chose some of the tech they are using because they can fix and maintain it locally rather than have to import parts and technicians they really can't afford.

TRACTOR_LANZ-BULLDOG_HL-12_01.jpg


A tractor like that is virtually indestructible. It's easy to fix, can run on just about any hydrocarbon fuel you can find, certainly much better than nothing at all. By keeping the technology simple where a small population can maintain and operate it, you gain an advantage.

Where they might not scrimp on things and get higher technology, would be items that they see value in going high tech, say like having an auto doc or other higher tech medical equipment. That way there are fewer injuries that can't be treated and less threat of dying from one.
 
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If it's a disposable item, it probably can be easily accommodated, like an advanced missile, or an iPhone.
Those systems often need support behind them. An iPhone doesn't work in isolation. You need the network and computers that allow it to connect. An advanced missile needs a guidance and targeting system. That might be built in, but usually isn't since the missile itself is a disposable item and the designers would want to keep the cost per round down.
In any case, it likely has a shelf life, and it might need some regular minor maintenance to keep it working. That's why the RPG series is popular in Third World countries versus so ATGM system with lots of electronics and bells and whistles on it.
 
When one breaks down, they toss it out and order a new one.

See that in Traveller, where communications to order a new one will take (at least) a week, this would be quite more difficult (or at least slow) that in current RW, where communications are instantaneous...
 
My Jeep was at the dealership for 3 months waiting for parts. Instantaneous communication didn't help with that one iota save for providing ample opportunities to communicate with me the status of the process, opportunities that were not taken.

Again, if you can't afford a week of downtime, you'll have spares on hand. "Why have one when you can have two at twice the price."

Sure, there are cash strapped operations, thread bare budgets, etc. But these are Smart People. This is Common Practice. There's lots of History on how to "do this right". Planning and preparation are part and parcel to operation. Circumstance can overcome the best preparations. Perhaps sending a well prepared bootstrap operation for a year to see if they get wiped out by a plague, or "who knew that these small animals turned into fast, voracious, carnivorous beasts in the Autumn season?".

You know, as I lie here, I can't help but notice... the reason I am out of nine-millimeter rounds is that I was not properly briefed. And the reason for that is that this mission was not properly researched. If certain people had bothered to gather intelligence on the creatures before bumbling into the situation, we wouldn't be down here with single-shot big bores when we should be packing full auto, preferably belt-fed! -- Burt Gummer

But not every colony is going to be Roanoke.
 
See that in Traveller, where communications to order a new one will take (at least) a week, this would be quite more difficult (or at least slow) that in current RW, where communications are instantaneous...
Communication might be instantaneous, but it still takes about 3 months to get a new motor there because of shipping schedules. The Solomons are not on your regular shipping routes. It is more like being serviced by a Free Trader.
 
If the Amazon warehouse is out of stock you may end up waiting a few weeks or a month or two (yes, real world example).

My Jeep was at the dealership for 3 months waiting for parts.

And all of this is with instant communications... The supplier received your messages instantaneously and could check where to find them also instantaneously, though the shipping might take some time...

Now imagine if your message takes one or two weeks to reach teh supplier, and he has to check other suppliers that may also be weeks from him. Then the shipping itself may take some weeks more, and a wait of 3-4 weeks would be "urgent priority delivery", while an standard mail buy would take months at best...

Communication might be instantaneous, but it still takes about 3 months to get a new motor there because of shipping schedules. The Solomons are not on your regular shipping routes. It is more like being serviced by a Free Trader.

Add to what I said above the time to have a free trader calling in your planet to send the order (such low TL planets are likely not to be in the main route), and then for the supplier to find a ship to reach you again (I guess the cargo will rarely be valuable enough as to be worth a charter)...

What I mean is that if you are using imported tech, you'd better have spares and someone able to repair it, or you can have it unusable for a looong time if anything breaks. In traveller, this foreign dependency is quite more risky than in our instant communications TL8 Terra
 
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And all of this is with instant communications...
Exactly.

If the message had taken a week to get there, it still would take 3 months.

But here's the nut.

Communications affect how you design the system.

Lets take the simple example of "Just In Time" inventory. Computers, instant communications, fast transport enabled the supply chain to compress like that. If you don't have that, notably the fast communications or shipping, you don't do that. You have to be less reactive, more predictive, and stock up to handle surges. It'll be less efficient. It'll cost more. You design around that as well.

Car dealers used to stock a lot more parts. Now they rely on a regional warehouse and have them shipped as needed. Part and parcel to that, car manufacturers can make cars with more diverse parts, because now the dealers don't have to "stock them all". The supply chain is designed to be more efficient in ways like this, while offering diversity and selection.

When you're in an environment where travel and communications are long, you design the supply chain around those limitations. While there's the local planet resources, the ubiquity of star flight enables interstellar supply chains, even with the delays. So, when you're on the wrong side of the jump route, you stock up, charge more, etc. You compensate. An "overnight shipping with instant communications" supply chain won't work, so they don't have one. They have a longer, more robust system.

While its done in space, its not done in a vacuum. Lives and livelihoods are on the line, so most people make conservative decisions on these important pieces of technology. Remember, this stuff is only high technology to US! It's ROUTINE for these people, even mundane. Fusion power and Jump drives have been around for 1000 years! Sheesh, the steam engine hasn't been around that long. We've only had STAINLESS STEEL for just over 200 years, and these guys have had unlimited, cheap cheap cheap cheap (did I mention cheap?) power for 1000+ years.

You know all those high school kids that take things like cell phones for granted? What are the high school kids 500 years from now going to take for granted that we would stare slack jawed, mouth agape at.
 
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