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How big is a bridge?

That's how I've always considered it, Gypsy. I imagine Sigg is trying to get to a system where you can have just the bare bones needed for ship control, if you wanted it.
 
Ya know, I've been working on my first set of deckplans, and I found the 20dT bridge (500dT ship) to work out pretty well: pilot, navigator, engineer and gunner (1 of the 5) workstations, a hatch for getting in and out (in the floor), a bank for some electronic stuff, and part of the ship's locker (sidearms in this one).
 
Just remember the real size of those squares. A reasonable walk-on bridge for 5 need not be anywhere close to 25'x40' (as an example of 20 tons of floor space).
 
Excerpt from T20 Handbook, PP262:

“The tonnage and cost for the bridge may be allocated among the following areas as per their normal cost and size requirements:

1) Main command and control bridge (lots cut here). A minimum of 10 tons must be allocated, etc…. ad nauseum. 10 tons is still a bit big, but you do have 2-3 sets each of computers, sensor stations, avionics, and comms to account for (the mains and backups(same page under ships computers)).
2) (missing info, anyone know what it was supposed to be?)
3) Command workstations and terminals (non-passenger)
4) Airlocks
5) Ships Locker
6) Engineering shops
7) Vehicle Shops
8) Laboratories
9) Sickbays”

Seems preety straightforward to moi, but a scouts “bridge” is only 10 tons plus extras as listed. All the deckplans I have seen have at least two airlocks, and that is 6 dtons alone.
 
Unfortunately T20 confuses things.

It doesn't mention only allocating 10t to the basic bridge in the construction step.
The bridge costs you 20tons, if you want sick bays etc. you have to pay for their tonnage and cost separately.

That passage you have quotes seems to apply to drawing up the deckplans only.

I wish T20 had stated flat out that the basic bridge is 10t and that would fre up the space to install those other components without the confusion.
 
Sigg,

From my reading the bridge cost is set, as is the minimum bridge size. The others (sickbays and other utility type areas) have space and cost, but that space can be rebated out of the bridge space.

It depends on the feel. It isn't possible to build a heavy transport (with say 200dTon of bridge) with an appropriate sized bridge (in this case as small as possible) for that type of vessel. If you can push the sickbay, engineering space, the backup bridge connected to engineering as discounts from the bridge space it makes a better feeling ship.

Much like the (T20) rule that the first airlock is free in cost, but takes 3 dTon.
 
When I design a ship, I make a decision between merchant and naval, with merchant bridges actually being bigger and more comfortable, since they usually combine jobs like communications and sensors, while a naval vessel will have these seperated and often doubled seperately somewhere else, just in case.

As for the problem with the bridge size, I usually rebate a sickbay space and 1 airlock out of the bridge space, along with 1/4-1/2 of the computer and avionics, although never more than that and never more than a total of 10 tons on ships under 1000dt. Of course, I also charge 1/2 the cost for the sickbay, since the space cost has already been paid for.

I cheat a little in figuring out where I get space for corridors and the like, without shorting passenger cabins and the like. Headroom is given as 3 meters but I give it 2.2 meters for headroom, .3 meters for ducting, cabling and the like with a secondary ceiling and use the extra space 1.5 x 1.5 x.5 meters for corridors and public areas. The only areas where I do not 'steal' this space from is fuel storage and cargo space, since these are fully used to begin with.
 
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