Originally posted by LordRhys:
[QB] Battle Dress already has built-in commo, nightvision, and a 14vl cargo space (70 liters).
While the design rules state that the weight of a vehicle is 1kg per vl, this does not take into account the weight of armor. Adding very light armor (10kg/vl) to the weight of TL13 Battle Dress gives a weight of 960kg.
I suppose this is T20 you're talking about? (I'm not sure that this has always been the case)
A 1-ton vehicle wielding a 10kg weapon (w/20 STR), and carrying a an 80kg backpack is not excessive. The total weight would be the equivalent of an infantryman carrying a light machinegun and ammo.
Yes, it is.
Walk through a building.... and end up in the basement. Your ground pressure (and your weight) will result in many areas or urban territory and of rural territory (swamps, plowed fields, wet or churned ground, mucky stream beds, etc) being utterly off limits to anything weighing 2000 lbs!
And an LMG is *NOT* a suitable weapon for CQB. Some CQ operators don't even use long arms - they stick exclusively with pistols - sufficiently deadly at the ranges involved, and far far faster to get on target and to respond to new and unexpected threats. Failing that, they use shortened carbines and short SMGs. And none of these is likly to mass more than 3-4 kgs.
An LMG is not sufficiently quick in close quarters. It is also too long and unwieldy. Ignoring the length issue since FGMP length is questionable, I'll just focus on the responsiveness/manouverability issue: A 10kg weapon is not sufficiently manouverable for CQ.
This is a weapon that is designed to take out tanks, and has 40 shots to do it with.
Making it inadequate for use in urban terrain, anyplace you might not want to kill everything (ie civilians are nearby or friendlies) and making it inadequate for use in cramped shipboard conditions.
A average character wearing TL14 Combat Armor (AR 8)that is hit by an FGMP-14 will be severely injured and unconcious or dead unless they're very lucky(roll the dice and see the results). And if an FGMP-15 is used (and it's much lighter), the target will be killed almost every time.
Yes. And nearby equipment, walls, floors, etc. will be destroyed either by the explosion or the heat and the radiation will damage electronics not killed by the explosion or heat. Not exactly useful for protecting anything you care about or conducive to the buildings you will find yourself in during OOTW or any kind of MOUT.
You don't need weapons the size of an M16A2 doing this kind of damage in any campaign. If the were really that small, the military would merely make them bigger so that they would do more damage to vehicles (yet they already do more damage than vehicle weapons 10 times their size).
This analysis selectively ignores many facts.
In areas where you care about your surroundings, you're going to want to use a more precise weapon with fewer collateral effects (Queue high tech laser rifle).
In tight areas (shipboard or in buildings), the lumbering battle dress is going to be very awkward and having a weapon that blows the crap out of nearby controls and electronics, walls, floors, and civilians seems rather self-defeating.
And anytime you have to fight in a rapid reaction environment, whipping around a 10kg weapon is gonna be slower than the 1kg weapon. And if the 1kg weapon can shoot first, it'll probably win. (Laser rifle will penetrate most battle dress)
1000 kgs is a stupid weight for battle dress. 90 kg is a stupid weight for a weapon. Of course, this is entirely IMO.
I think battle dress should weigh in (at max) at about 100kg and a weapons system at max at about 10-15 kgs, and if you need it for close quarters, much less than that.
But, its your TU. And if you like the T20 construction rules (argh....), fill your boots.